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Tushar H. Dani

dblp:01/2585 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 1997
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Virtual and augmented reality · 70% Geometric modeling and processing · 30%
Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 62% User interface design and tools · 38%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.011997
Multi-sensory user interface for a virtual-reality-based computer-aided design system · Comput. Aided Des. 1997
Haptics and multimodal interaction
multimodal interaction
0.011997
Multimodal interface for a virtual reality based computer aided design system · ICRA 1997
User interface design and tools › computer-aided design
computer-aided design interface
0.021997
Multi-sensory user interface for a virtual-reality-based computer-aided design system · Comput. Aided Des. 1997
Multimodal interface for a virtual reality based computer aided design system · ICRA 1997

Methods — techniques the papers use, named apart from their topics

voice input · 0.0gesture recognition · 0.0
YearPublicationVenuePosition
1997 Multimodal interface for a virtual reality based computer aided design system
abstract
Generation of geometric shapes called "geometric concept designs" via the multimodal user interface of a virtual reality (VR) based system motivates the current research. In the VR system, geometric designs can be more effectively input into the computer in a physically intuitive way (using voice, hand motions, and gestures-just as a person would communicate ideas to another person). Although the dimensions inputted may be imprecise, this approach is useful for concept shape generation since at this stage dimensions need not be exact. The paper focuses on determining the requirements for the multimodal user interface and assessing the applications of different input and output mechanisms in the virtual environment (VE). Based on the results of these investigations, a VR-based computer-aided design (CAD) system for the conceptual shape design will be implemented in the current research. Once designers use the system that we are developing, the interface requirements determined in the current paper may be verified or refined. The objectives of the research are to expand the frontiers of product design and establish a new paradigm for the VR-based conceptual shape design system.
Chi-Cheng Peter Chu, Tushar H. Dani, Rajit Gadh
ICRA2
1997 Multi-sensory user interface for a virtual-reality-based computer-aided design system
Chi-Cheng Peter Chu, Tushar H. Dani, Rajit Gadh
Comput. Aided Des.2
1997 Creation of concept shape designs via a virtual reality interface
Tushar H. Dani, Rajit Gadh
Comput. Aided Des.1