Demo Data from VLDB 2026 / reviewers in the wild / expert
Julian Stadon
dblp:02/10349
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 50% User interface design and tools · 50% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › augmented reality display
AR glasses |
0.2 | 1 | 2014 | Hands free - Exploring AR glasses and their peculiarities · ISMAR 2014 |
Virtual and augmented reality
augmented reality |
0.2 | 1 | 2014 | Hands free - Exploring AR glasses and their peculiarities · ISMAR 2014 |
Interaction techniques and input
hands-free interaction |
0.1 | 1 | 2014 | Hands free - Exploring AR glasses and their peculiarities · ISMAR 2014 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Hands free - Exploring AR glasses and their peculiaritiesabstractThe workshop will focus on AR Glasses and how their new and unique interfaces change the way we use, develop, interact with and percept Augmented Reality. The main goal is to get a large amount of people interested in Augmented Reality Glasses to discuss particular topics of and issues with AR Glasses, and to understand what developers and users must change in the way they use AR on AR Glasses, compared to AR on smartphones, tablets and laptops. Markus Eder, Martin Lechner, Thomas Stütz, Julian Stadon |
ISMAR | 4 |
| 2011 | Post-Biological Hypersurfacing: Embodied Mixed Reality Data TransferabstractThis paper focuses on the (d)evolving interface between cyber worlds and the real world, what Giannachi has called the hyper surface. This fusion of real and representation, linking cyber and real worlds constitutes mixed reality interaction as experienced by humans in the physical world, their avatars, agents, and virtual humans. Current mixed reality XML RPC (Remote Procedure Call) interfaces and real-time data transfer enhance the experience of the hyper surface for the audience beyond any previous virtual media types, such as, hypertext, HTML, VRML, virtual reality, etc. Previous research in mixed reality and interactive workspaces that use the concept of a bridge for data transfer have largely inspired this research and I aim to continue the development of new knowledge in this field by critically applying cultural discourse in order to develop a theory regarding the impact of such systems on the notion of post biological identity. Julian Stadon |
CW | 1 |
| 2011 | Syncretic Post-Biological Digital Identity: Hybridizing Mixed Reality Data Transfer SystemsabstractThis paper offers a contribution to an emerging culturally orientated discourse regarding mixed reality interaction. It seeks to analyse syncretic, hybridized agency, particularly in mixed reality data transfer systems. Recent developments in bridging autonomous relationships with digital representation through mixed reality interfacing, have brought about the need for further analysis of these new 'post-biological', hybridized states of being that traverse traditional paradigms of time and space. Roy Ascott's concept of syncretism may facilitate further understanding of multi-layered world views, both material and metaphysical, that are emerging from our engagement with such pervasive computational technologies and post-biological systems. Syncretism has traditionally been regarded as an attempt to harmonise and analogise [1] Citing recent examples of practical research outcomes, this paper will analyse what Gilles Deleuze and Fèlix Guattari have called 'deterritorialisation' of the human body through its dispersion throughout multiple reality manifestations and how mixed reality data transfer might constitute a 'reterritorialising' effect on syncretic post-biological digital identity construction [2]. Julian Stadon, Raphaël Grasset |
DS-RT | 1 |