Gheorghe Tecuci

dblp:02/3198 · DBLP profile ↗
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30ranked-venue papers
13as first author
0since 2021 · last 2013
0000-0003-0183-5256ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 21 · 8 first-authorHuman-computer interaction and ubiquitous computing · 8 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5Applied, interdisciplinary, general and emerging computing · 5 · 1 first-authorSoftware engineering, systems software and programming languages · 1Databases, data management, data science and information retrieval · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
11 papers
Knowledge representation and reasoning · 74% Planning, search and constraint satisfaction · 18% Multi-agent systems · 7%
Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 100%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge base
knowledge base refinement
0.122005
Rule Refinement by Domain Experts in Complex Knowledge Bases · AAAI 2005
Cooperation in Knowledge Base Refinement · ML 1992
Knowledge, reasoning and agents › Knowledge representation and reasoning › rule learning
rule refinement
0.112005
Rule Refinement by Domain Experts in Complex Knowledge Bases · AAAI 2005
Knowledge, reasoning and agents › Multi-agent systems › agent architecture
agent programming
0.012000
Disciple-COA: From Agent Programming to Agent Teaching · ICML 2000
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge acquisition
domain modeling
0.012000
Mixed-Initiative Reasoning for Integrated Domain Modeling, Learning and Problem Solving · AAAI 2000
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge acquisition
0.012000
An experiment in agent teaching by subject matter experts · Int. J. Hum. Comput. Stud. 2000
Knowledge, reasoning and agents › Knowledge representation and reasoning
ontology
0.011992
Cooperation in Knowledge Base Refinement · ML 1992
Human-AI interaction
mixed-initiative interaction
0.012000
Mixed-Initiative Reasoning for Integrated Domain Modeling, Learning and Problem Solving · AAAI 2000
Knowledge, reasoning and agents › Knowledge representation and reasoning › domain knowledge
domain theory
0.011989
Multi-Strategy Learning in Nonhomongeneous Domain Theories · ML 1989
Knowledge, reasoning and agents › Knowledge representation and reasoning
concept learning
0.011988
Learning Based on Conceptual Distance · IEEE Trans. Pattern Anal. Mach. Intell. 1988
Knowledge, reasoning and agents › Knowledge representation and reasoning › concept learning
conceptual clustering
0.011988
Learning Based on Conceptual Distance · IEEE Trans. Pattern Anal. Mach. Intell. 1988

Methods — techniques the papers use, named apart from their topics

reasoning · 0.1mixed-initiative reasoning · 0.1learning · 0.1agent programming languages · 0.0student modeling · 0.0agent-based teaching · 0.0knowledge base refinement · 0.0cooperation · 0.0task-adaptive learning · 0.0plausible justification · 0.0
YearPublicationVenuePosition
2013 How Learning Enables Intelligence Analysts to Rapidly Develop Practical Cognitive Assistants
abstract
This paper overviews an end-to-end learning-based approach to the rapid development of practical cognitive assistants for intelligence analysis. A learning agent shell has been trained by a knowledge engineer with general evidence-based reasoning knowledge for intelligence analysis. This agent is further trained by an expert analyst how to analyze complex hypotheses from a given intelligence analysis domain. The resulting cognitive assistant is used by a typical analyst to rapidly analyze hypotheses from agent's area of expertise. During its use, the agent continues to learn reasoning patterns from its user. This approach has been implemented and practical agents have been developed and used. This is a significant application of machine learning to agents development in intelligence analysis that can be generalized to many other domains involving evidence-based reasoning, including medicine, law, and science.
Gheorghe Tecuci, Mihai Boicu, Dorin Marcu, David A. Schum
ICMLA (1)1
2008 Agent Shell for the Development of Tutoring Systems for Expert Problem Solving Knowledge
Vu Le 0003, Gheorghe Tecuci, Mihai Boicu
Intelligent Tutoring Systems2
2007 Learning complex problem solving expertise from failures
abstract
Our research addresses the issue of developing knowledge-based agents that capture and use the problem solving knowledge of subject matter experts from diverse application domains. This paper emphasizes the use of negative examples in agent learning by presenting several strategies for capturing expert's knowledge when the agent fails to correctly solve a problem. These strategies have been implemented into the disciple learning agent shell and used in complex application domains such as intelligence analysis, center of gravity determination, and emergency response planning.
Cristina Boicu, Gheorghe Tecuci, Mihai Boicu
ICMLA2
2006 Lazy Rule Refinement by Knowledge-Based Agents
abstract
This paper presents recent results on developing learning agents that can be taught by subject matter experts how to solve problems, through examples and explanations. It introduces the lazy rule refinement method where the expert modifies an example generated by a learned rule. In this case the agent has to decide whether to modify the rule (if the modification applies to all the previous positive examples) or to learn a new rule. However, checking the previous examples would be disruptive or even impossible. The lazy rule refinement method provides an elegant solution to this problem, in which the agent delays the decision whether to modify the rule or to learn a new rule until it accumulated enough examples during the follow-on problem solving process. This method has been incorporated into the disciple learning agent shell and used in the complex application areas of center of gravity analysis and intelligence analysis
Cristina Boicu, Gheorghe Tecuci, Mihai Boicu
ICMLA2
2005 A Learning and Reasoning System for Intelligence Analysis
Mihai Boicu, Gheorghe Tecuci, Cindy Ayers, Dorin Marcu, Cristina Boicu, Marcel Barbulescu, Bogdan Stanescu, William Wagner, Vu Le 0003, Denitsa Apostolova, Adrian Ciubotariu
AAAI2
2005 Rule Refinement by Domain Experts in Complex Knowledge Bases
Cristina Boicu, Gheorghe Tecuci, Mihai Boicu
AAAI2
2005 The Disciple-RKF Learning and Reasoning Agent
abstract
Over the years we have developed the Disciple theory, methodology, and family of tools for building knowledge-based agents. This approach consists of developing an agent shell that can be taught directly by a subject matter expert in a way that resembles how the expert would teach a human apprentice when solving problems in cooperation. This paper presents the most recent version of the Disciple approach and its implementation in the Disciple–RKF (rapid knowledge formation) system. Disciple–RKF is based on mixed-initiative problem solving, where the expert solves the more creative parts of the problem and the agent solves the more routine ones, integrated teaching and learning, where the agent helps the expert to teach it, by asking relevant questions, and the expert helps the agent to learn, by providing examples, hints, and explanations, and multistrategy learning, where the agent integrates multiple learning strategies, such as learning from examples, learning from explanations, and learning by analogy, to learn from the expert how to solve problems. Disciple–RKF has been applied to build learning and reasoning agents for military center of gravity analysis, which are used in several courses at the US Army War College.
Gheorghe Tecuci, Mihai Boicu, Cristina Boicu, Dorin Marcu, Bogdan Stanescu, Marcel Barbulescu
Comput. Intell.1
2004 Parallel Knowledge Base Development by Subject Matter Experts
Gheorghe Tecuci, Mihai Boicu, Dorin Marcu, Bogdan Stanescu, Cristina Boicu, Marcel Barbulescu
EKAW1
2003 Rapid development of large knowledge bases
abstract
This paper presents the Disciple-RKF methodology for rapid development of large knowledge bases which relies on importing ontological knowledge from existing knowledge repositories, on parallel development of separate knowledge bases by subject matter experts, and on the merging of these knowledge bases into a high performance integrated knowledge base. The paper discusses several issues related to ontology import and merging, and presents the results of a successful knowledge base development and integration experiment performed at the US Army War College.
Marcel Barbulescu, Gabriel Balan, Mihai Boicu, Gheorghe Tecuci
SMC4
2001 Automatic Knowledge Acquisition from Subject Matter Experts
abstract
This paper presents current results in developing a practical approach, methodology and tool, for the development of knowledge bases and agents by subject matter experts, with limited assistance from knowledge engineers. This approach is based on mixed-initiative reasoning that integrates the complementary knowledge and reasoning styles of a subject matter expert and a learning agent, and on a division of responsibilities for those elements of knowledge engineering for which they have the most aptitude. The approach was evaluated at the US Army War College, demonstrating very good results and a high potential for overcoming the knowledge acquisition bottleneck.
Mihai Boicu, Gheorghe Tecuci, Bogdan Stanescu, Dorin Marcu, Cristina Cascaval
ICTAI2
2001 Application of Disciple to decision making in complex and constrained environments
abstract
This paper describes Disciple, an Artificial Intelligence based decision aid which subject-matter experts can train and use when making decisions under stressful, complex, and constrained conditions. The tool was developed and used under the Defense Advanced Research Projects Agency's High Performance Knowledge Base and Rapid Knowledge Formation programs. Some domains in which the tool would be applicable are described, with particular emphasis on military battle planning. The paper concludes with a discussion of future trends in decision-support application tools.
Michael Bowman, Gheorghe Tecuci, Marion G. Ceruti
SMC2
2000 Mixed-Initiative Reasoning for Integrated Domain Modeling, Learning and Problem Solving
Mihai Boicu, Gheorghe Tecuci
AAAI2
2000 Disciple-COA: From Agent Programming to Agent Teaching
Mihai Boicu, Gheorghe Tecuci, Dorin Marcu, Michael Bowman, Ping Shyr, Florin Ciucu, Cristian Levcovici
ICML2
2000 An experiment in agent teaching by subject matter experts
Gheorghe Tecuci, Mihai Boicu, Michael Bowman, Dorin Marcu, Ping Shyr
Int. J. Hum. Comput. Stud.1
1998 Teaching an Agent to Test Students
Gheorghe Tecuci, Harry Keeling
ICML1
1998 Toward a Unification of Human-Computer Learning and Tutoring
Henry Hamburger, Gheorghe Tecuci
Intelligent Tutoring Systems2
1998 Developing Intelligent Educational Agents with the Disciple Learning Agent Shell
Gheorghe Tecuci, Harry Keeling
Intelligent Tutoring Systems1
1997 MTLS: A Tool for Extending and Refining Knowledge Bases
abstract
The paper presents an interactive multistrategy learning system (MTLS) that extends and refines knowledge bases by learning from input examples, discovering new knowledge, and cooperating with a user. The use of the multistrategy learning approach based on plausible justification trees allows MTLS to perform learning tasks that are beyond the capability of a single strategy learning method. A goal driven knowledge discovery method has been developed and integrated into MTLS to produce additional knowledge needed by the system. MTLS also allows a human expert to guide it to refine and extend the knowledge base. This cooperation between a human expert and the learner enables the system to perform tasks that are intrinsically difficult for an autonomous system. The resulting knowledge base may include new rules discovered from data, as well as revised rules, and new facts learned by analogy. MTLS has been developed as a tool to be used by a domain expert to build a knowledge base to reduce the need for assistance from a knowledge engineer.
Ockkeun Lee, Gheorghe Tecuci
ICTAI2
1996 Teaching intelligent agents: The disciple approach
abstract
The ability to build intelligent agents is significantly constrained by the knowledge acquisition effort required. Many iterations by human experts and knowledge engineers are currently necessary to develop knowledge‐based agents with acceptable performance. We have developed a novel approach, called Disciple, for building intelligent agents that relies on an interactive tutoring paradigm, rather than the traditional knowledge engineering paradigm. In the Disciple approach, an expert teaches an agent through five basic types of interactions. Such rich interaction is rare among machine learning (ML) systems, but is necessary to develop more powerful systems. These interactions, from the point of view of the expert, include specifying knowledge to the agent, giving the agent a concrete problem and its solution that the agent is to learn a general rule for, validating analogical problems and solutions proposed by the agent, explaining to the agent reasons for the validation, and being guided to provide new knowledge during interaction. In this article, we illustrate these basic learning interactions between an expert and an intelligent agent in the context of teaching the agent for military training simulations.
Gheorghe Tecuci, Michael R. Hieb
Int. J. Hum. Comput. Interact.1
1995 Apprenticeship Learning of Domain Models
Yinqing Liang, Gheorghe Tecuci
SEKE2
1993 Plausible Justification Trees: A Framework for Deep and Dynamic Integration of Learning Strategies
Gheorghe Tecuci
Mach. Learn.1
1992 Cooperation in Knowledge Base Refinement
Gheorghe Tecuci
ML1
1992 Automating knowledge acquisition as extending, updating, and improving a knowledge base
abstract
A method for the automation of knowledge acquisition that is viewed as a process of incremental extension, updating, and improvement of an incomplete and possibly partially incorrect knowledge base of an expert system is presented. The knowledge base is an approximate representation of objects and inference processes in the expertise domain. Its gradual development is guided by the general goal of improving this representation to consistently integrate new input information received from the human expert. The knowledge acquisition method is presented as part of a methodology for the automation of the entire process of building expert systems, and is implemented in the system NeoDISCIPLE. The method promotes several general ideas for the automation of knowledge acquisition, such as understanding-based knowledge extension, knowledge acquisition through multistrategy learning, consistency-driven concept formation and refinement, closed-loop learning, and synergistic cooperation between a human expert and a learning system.>
Gheorghe Tecuci
IEEE Trans. Syst. Man Cybern.1
1991 A Method for Multistrategy Task-Adaptive Learning Based on Plausible Justifications
Gheorghe Tecuci, Ryszard S. Michalski
ML1
1991 Input Understanding as a Basis for Multistrategy Task-Adaptive Learning
Gheorghe Tecuci, Ryszard S. Michalski
ISMIS1
1989 Multi-Strategy Learning in Nonhomongeneous Domain Theories
Gheorghe Tecuci, Yves Kodratoff
ML1
1988 Learning Based on Conceptual Distance
abstract
An approach to concept learning from examples and concept learning by observation is presented that is based on a intuitive notion of conceptual distance between examples (concepts) and combines symbolical and numerical methods. The approach is based on the observation that very different examples generalize to an expression that is very far from each of them, while identical examples generalize to themselves. Following this idea the authors propose some domain-independent and intuitively justified estimates for the conceptual distance. A hierarchical conceptual clustering algorithm that groups objects so as to maximize the cohesiveness (a reciprocal of the conceptual distance) of the clusters is presented. It is shown that conceptual clustering can improve learning from complex examples describing objects and the relation between them.>
Yves Kodratoff, Gheorghe Tecuci
IEEE Trans. Pattern Anal. Mach. Intell.2
1987 DISCIPLE-1: Interactive Apprentice System in Weak Theory Fields
Yves Kodratoff, Gheorghe Tecuci
IJCAI2
1986 News and Notes
Yves Kodratoff, Gheorghe Tecuci, Thomas G. Dietterich
Mach. Learn.2
1984 Careful Generalization for Concept Learning
Yves Kodratoff, Jean-Gabriel Ganascia, B. Clavieras, Toni Bollinger, Gheorghe Tecuci
ECAI5