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Sangseung Kang

dblp:02/4091 · DBLP profile ↗
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7ranked-venue papers
2as first author
0since 2021 · last 2018
0000-0001-7059-2484ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2Computer networks · 1 · 1 first-authorSecurity and privacy · 1Software engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 77% Wearable and physiological sensing · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › rehabilitation › physical therapy
posture correction
0.212014
Interaction control for postural correction on a riding simulation system · HRI 2014
Wearable and physiological sensing
posture detection
0.112014
Interaction control for postural correction on a riding simulation system · HRI 2014

Methods — techniques the papers use, named apart from their topics

interaction control · 0.2
YearPublicationVenuePosition
2018 3D Pose Estimation of Bin Picking Object using Deep Learning and 3D Matching
Junesuk Lee, Sangseung Kang, Soon-Yong Park
ICINCO (2)2
2014 Interaction control for postural correction on a riding simulation system
abstract
A horseback riding simulator is a robotic machine that simulates the motion of horseback riding. In this paper, we present an interaction control system for a horseback riding simulator. The proposed system provides a postural correction function suited to the user based on their historical log and specialized posture coaching data. The system has adopted certain schemes for posture detection and recognition of the identified user as a way to recommend customized exercise modes. Our experiments show that including these techniques will help users maintain good posture while riding.
Sangseung Kang, Kye Kyung Kim, Suyoung Chi, Jaehong Kim 0001
HRI1
2013 User identification on horse riding simulator
abstract
IT technologies have started to be applied to many fields such as sports science, robotics or BT. Especially, object detection and recognition using vision sensor has intensively studied due to diverse application fields. But, various illumination condition, pose or time progress have put object detection and recognition to challenge task in the real world. In this paper, face detection and recognition using vision sensor applied to sports simulator which has been proposed. Face detection has been processed to identify straight in the face that has used to detect head pose of riders. Face recognition has used to identify user, who has tried to take horse riding simulator. Gabor wavelet and face graph has used to recognize low quality face image, which has acquired under poor illumination environment and movement of simulator. We have simulated on FERET and ETRI database. ETRI database has acquired on horse riding simulator under poor illumination condition. The accuracy of 91% face recognition rate on FERET and encouraging result of 82% recognition rate on ETRI DB have been obtained.
Kye Kyung Kim, Sangseung Kang, Suyoung Chi, Jaehong Kim 0001
RO-MAN2
2013 User segmentation using moving edge detection for sports simulator
abstract
This paper proposes user segmentation algorithm using moving edge detection to provide customized coaching service to users in advanced sports simulator like horse riding. To give this service in the simulator, exact user segmentation is very important. If the segmenting user from its background became better, we will get a better pose recognition results. In this paper, some of the well-known object segmentation methods to be applied to sports simulator have been investigated. Also, a moving object detection algorithm for recognizing user's poses which is a novel innovation to assure high recognition reliability in sports simulator has been proposed.
Hyungkwan Son, Suyoung Chi, Kye Kyung Kim, Sangseung Kang
RO-MAN4
2011 Environmental Data-Based Location Recognition for Living Space
abstract
Ubiquitous location-based services have become a popular trend these days as a next-generation paradigm. Various research studies are underway to provide the location-based services through wireless sensor networks in an indoor environment. In this paper, we present a user's location recognition system based on environmental sensor data in an indoor living space. The system gathers the environmental data and extracts the feature data from them. It also recognizes and classifies the current location information of the user. We describe the configuration of the sensor module used for location recognition, and present a recognition system that is designed and implemented to recognize the location based on data from the sensor signals, and describe the pertinent aspects of our experimental results.
Sangseung Kang, Jaehong Kim 0001
MSN1
2009 A Semantic Web Services-based Infrastructure for Ubiquitous Service Systems
Youngguk Ha, Cheonshu Park, Sangseung Kang
J. Web Eng.3
2003 Modeling of Multiple Agent based Cryptographic Key Recovery Protocol
abstract
When a receiver of a ciphertext message can not decrypt the message due to the fact that he has lost his private-key, the private-key of the receiver and session-key of the message need to be recovered. We demonstrate how we have modeled and analyzed a new type of multiple agent based key recovery protocol. It is characterized by key encapsulation approach, protocol generalization, secret choice of key recovery agents and fork/join of session-keys by random-keys. The proposed protocol is formally modeled by a new pictorial model, an extended cryptographic timed Petri net (ECTPN). Recoverability of a session-key as well as performance of the protocol is verified by using a reachability graph of the ECTPN.
Shinyoung Lim, Sangseung Kang, Joo-Chan Sohn
ACSAC2