Demo Data from VLDB 2026 / reviewers in the wild / expert
Yusuke Kamiyama
dblp:02/8327
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0003-1568-9616ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 87% Collaborative and social computing · 13% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction › physical human-robot interaction
supernumerary robotic limbs |
0.7 | 1 | 2023 | Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS · CHI 2023 |
Human-robot interaction
wearable robot |
0.7 | 1 | 2023 | Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS · CHI 2023 |
Methods — techniques the papers use, named apart from their topics
collaborative design process · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMSabstractHalf a century since the concept of a cyborg was introduced, digital cyborgs, enabled by the spread of wearable robotics, are the focus of much research in recent times. We introduce JIZAI ARMS, a supernumerary robotic limb system consisting of a wearable base unit with six terminals and detachable robot arms controllable by the wearer. The system was designed to enable social interaction between multiple wearers, such as an exchange of arm(s), and explore possible interactions between digital cyborgs in a cyborg society. This paper describes the JIZAI ARMS’ design process, an interdisciplinary collaboration between human augmentation researchers, product designers, a system architect, and manufacturers, to realize a technically complex system while considering the aesthetics of a digital cyborg. We also provide an autobiographical report of our first impressions of using the JIZAI ARMS and use our findings to speculate on a model of potential social interactions between digital cyborgs. Nahoko Yamamura, Daisuke Uriu, Mitsuru Muramatsu, Yusuke Kamiyama, Zendai Kashino, Shin Sakamoto, Naoki Tanaka, Toma Tanigawa, Akiyoshi Onishi, Shigeo Yoshida, Shunji Yamanaka, Masahiko Inami |
CHI | 4 |
| 2010 | The World is Canvas: a coloring application for children based on physical interactionabstractThis paper focuses on the creativity of painting in artistic creativities and aims to increase children's motivation in painting. This research assumes that fun through physical interactions increases the motivation for children to paint. We developed two approaches and implemented an iPhone application "The World is Canvas". This application allows users to use any image as a draft for coloring. We conducted user evaluation tests to validate these approaches, and their effectiveness was proved. Satoru Tokuhisa, Yusuke Kamiyama |
IDC | 2 |