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Jie Liu 0046

dblp:03/2134-46 · DBLP profile ↗
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3ranked-venue papers
3as first author
2since 2021 · last 2022
0000-0002-8937-7095ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 67% Usability and user experience research · 33%
Theoretical computer science
2 papers
Mathematical optimization · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › human-in-the-loop
interactive optimization
0.822021
Supporting the Problem-Solving Loop: Designing Highly Interactive Optimisation Systems · IEEE Trans. Vis. Comput. Graph. 2021
Understanding the Relationship Between Interactive Optimisation and Visual Analytics in the Context of Prostate Brachytherapy · IEEE Trans. Vis. Comput. Graph. 2018
Visualization and visual analytics › visual analytics
visual analytics for optimization
0.822021
Supporting the Problem-Solving Loop: Designing Highly Interactive Optimisation Systems · IEEE Trans. Vis. Comput. Graph. 2021
Understanding the Relationship Between Interactive Optimisation and Visual Analytics in the Context of Prostate Brachytherapy · IEEE Trans. Vis. Comput. Graph. 2018
Human-AI interaction
system transparency
0.612022
Increasing User Trust in Optimisation through Feedback and Interaction · ACM Trans. Comput. Hum. Interact. 2022
Human-AI interaction › trust in AI
trust calibration
0.612022
Increasing User Trust in Optimisation through Feedback and Interaction · ACM Trans. Comput. Hum. Interact. 2022
Usability and user experience research › user perception
user trust
0.612022
Increasing User Trust in Optimisation through Feedback and Interaction · ACM Trans. Comput. Hum. Interact. 2022
Visualization and visual analytics › visual analytics
visual analytics for healthcare
0.312018
Understanding the Relationship Between Interactive Optimisation and Visual Analytics in the Context of Prostate Brachytherapy · IEEE Trans. Vis. Comput. Graph. 2018
Mathematical optimization
combinatorial optimization
0.222021
Supporting the Problem-Solving Loop: Designing Highly Interactive Optimisation Systems · IEEE Trans. Vis. Comput. Graph. 2021
Understanding the Relationship Between Interactive Optimisation and Visual Analytics in the Context of Prostate Brachytherapy · IEEE Trans. Vis. Comput. Graph. 2018
Mathematical optimization › combinatorial optimization › vehicle routing
vehicle routing with time windows
0.112021
Supporting the Problem-Solving Loop: Designing Highly Interactive Optimisation Systems · IEEE Trans. Vis. Comput. Graph. 2021

Methods — techniques the papers use, named apart from their topics

interactive optimization · 1.8controlled user study · 1.1user study · 1.0interactive visualization · 1.0semi-structured interviews · 0.7
YearPublicationVenuePosition
2022 Increasing User Trust in Optimisation through Feedback and Interaction
abstract
User trust plays a key role in determining whether autonomous computer applications are relied upon. It will play a key role in the acceptance of emerging AI applications such as optimisation. Two important factors known to affect trust are system transparency, i.e., how well the user understands how the system works, and system performance. However, in the case of optimisation, it is difficult for the end-user to understand the underlying algorithms or to judge the quality of the solution. Through two controlled user studies, we explore whether the user is better able to calibrate their trust in the system when: (a) They are provided feedback on the system operation in the form of visualisation of intermediate solutions and their quality; (b) They can interactively explore the solution space by modifying the solution returned by the system. We found that showing intermediate solutions can lead to over-trust, while interactive exploration leads to more accurately calibrated trust.
Jie Liu 0046, Kim Marriott, Tim Dwyer, Guido Tack
ACM Trans. Comput. Hum. Interact.1
2021 Supporting the Problem-Solving Loop: Designing Highly Interactive Optimisation Systems
abstract
Efficient optimisation algorithms have become important tools for finding high-quality solutions to hard, real-world problems such as production scheduling, timetabling, or vehicle routing. These algorithms are typically "black boxes" that work on mathematical models of the problem to solve. However, many problems are difficult to fully specify, and require a "human in the loop" who collaborates with the algorithm by refining the model and guiding the search to produce acceptable solutions. Recently, the Problem-Solving Loop was introduced as a high-level model of such interactive optimisation. Here, we present and evaluate nine recommendations for the design of interactive visualisation tools supporting the Problem-Solving Loop. They range from the choice of visual representation for solutions and constraints to the use of a solution gallery to support exploration of alternate solutions. We first examined the applicability of the recommendations by investigating how well they had been supported in previous interactive optimisation tools. We then evaluated the recommendations in the context of the vehicle routing problem with time windows (VRPTW). To do so we built a sophisticated interactive visual system for solving VRPTW that was informed by the recommendations. Ten participants then used this system to solve a variety of routing problems. We report on participant comments and interaction patterns with the tool. These showed the tool was regarded as highly usable and the results generally supported the usefulness of the underlying recommendations.
Jie Liu 0046, Tim Dwyer, Guido Tack, Samuel Gratzl, Kim Marriott
IEEE Trans. Vis. Comput. Graph.1
2018 Understanding the Relationship Between Interactive Optimisation and Visual Analytics in the Context of Prostate Brachytherapy
abstract
The fields of operations research and computer science have long sought to find automatic solver techniques that can find high-quality solutions to difficult real-world optimisation problems. The traditional workflow is to exactly model the problem and then enter this model into a general-purpose "black-box" solver. In practice, however, many problems cannot be solved completely automatically, but require a "human-in-the-loop" to iteratively refine the model and give hints to the solver. In this paper, we explore the parallels between this interactive optimisation workflow and the visual analytics sense-making loop. We assert that interactive optimisation is essentially a visual analytics task and propose a problem-solving loop analogous to the sense-making loop. We explore these ideas through an in-depth analysis of a use-case in prostate brachytherapy, an application where interactive optimisation may be able to provide significant assistance to practitioners in creating prostate cancer treatment plans customised to each patient's tumour characteristics. However, current brachytherapy treatment planning is usually a careful, mostly manual process involving multiple professionals. We developed a prototype interactive optimisation tool for brachytherapy that goes beyond current practice in supporting focal therapy - targeting tumour cells directly rather than simply seeking coverage of the whole prostate gland. We conducted semi-structured interviews, in two stages, with seven radiation oncology professionals in order to establish whether they would prefer to use interactive optimisation for treatment planning and whether such a tool could improve their trust in the novel focal therapy approach and in machine generated solutions to the problem.
Jie Liu 0046, Tim Dwyer, Kim Marriott, Jeremy Millar, Annette Haworth
IEEE Trans. Vis. Comput. Graph.1