Demo Data from VLDB 2026 / reviewers in the wild / expert
Seokhwan Yang
dblp:03/2801
· DBLP profile ↗
4ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0000-1097-646XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Virtual and augmented reality · 33% Visual content generation and editing · 33% Geometric modeling and processing · 17% | |
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 100% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
avatar |
1.0 | 1 | 2026 | VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR · IEEE Trans. Vis. Comput. Graph. 2026 |
Visual content generation and editing
avatar generation |
1.0 | 1 | 2026 | OFERA: Blendshape-Driven 3D Gaussian Control for Occluded Facial Expression to Realistic Avatars in VR · IEEE Trans. Vis. Comput. Graph. 2026 |
Virtual and augmented reality › telepresence
avatar-mediated telepresence |
1.0 | 1 | 2026 | Streamlined Facial Data Collection Based on Utterance and Emotional Data for Human-to-Avatar Reconstruction · IEEE Trans. Vis. Comput. Graph. 2026 |
Geometric modeling and processing › 3d reconstruction
avatar reconstruction |
1.0 | 1 | 2026 | Streamlined Facial Data Collection Based on Utterance and Emotional Data for Human-to-Avatar Reconstruction · IEEE Trans. Vis. Comput. Graph. 2026 |
Visual content generation and editing › face editing
facial expression editing |
1.0 | 1 | 2026 | OFERA: Blendshape-Driven 3D Gaussian Control for Occluded Facial Expression to Realistic Avatars in VR · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering
gaussian splatting |
1.0 | 1 | 2026 | VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.3 | 1 | 2026 | OFERA: Blendshape-Driven 3D Gaussian Control for Occluded Facial Expression to Realistic Avatars in VR · IEEE Trans. Vis. Comput. Graph. 2026 |
Immersive interaction › embodiment
virtual embodiment |
0.3 | 1 | 2026 | VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
user evaluation · 2.0linear regression · 2.0inverse kinematics · 2.0gaussian avatar · 2.0facial data acquisition · 2.0expression parameter mapping · 2.0binocular batching · 2.03d gaussian splatting · 2.0blendshape · 1.0blend shapes · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Streamlined Facial Data Collection Based on Utterance and Emotional Data for Human-to-Avatar ReconstructionabstractThis study explores a streamlined facial data collection method for conversational contexts, addressing the limitations of existing approaches that often require extensive datasets and prioritize technical metrics over user perception and experience. We systematically investigate which facial expression data are essential for reconstructing photorealistic avatars and how they can be captured efficiently. Our research employs a two-phase methodology to identify efficient facial data collection strategies and evaluate their effectiveness. In the first phase, we conduct facial data acquisition and evaluate reconstruction performance using utterance data and emotional data. In the second phase, we carry out a comprehensive user evaluation comparing three progressive conditions: utterance only, utterance and emotional data, and a control condition involving extensive data. Findings from 24 participants engaged in simulated face-to-face conversations reveal that targeted utterance and emotional data achieve comparable levels of perceived realism, naturalness, and telepresence, while reducing training time and data usage when compared to the extensive data collection approach. These results demonstrate that targeted data inputs can enable efficient avatar face reconstruction, offering practical guidelines for real-time applications such as AR/VR telepresence and highlighting the trade-off between data quantity and perceived quality. Seoyoung Kang, Seokhwan Yang, Hail Song, Boram Yoon, Kangsoo Kim, Woontack Woo |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2026 | VRGaussianAvatar: Integrating 3D Gaussian Avatars into VRabstractWe present VRGaussianAvatar, an integrated system that enables real-time full-body 3D Gaussian Splatting (3DGS) avatars in virtual reality using only head-mounted display (HMD) tracking signals. The system adopts a parallel pipeline with a VR Frontend and a GA Backend. The VR Frontend uses inverse kinematics to estimate full-body pose and streams the resulting pose along with stereo camera parameters to the backend. The GA Backend stereoscopically renders a 3DGS avatar reconstructed from a single image. To improve stereo rendering efficiency, we introduce Binocular Batching, which jointly processes left and right eye views in a single batched pass to reduce redundant computation and support high-resolution VR displays. We evaluate VRGaussianAvatar with quantitative performance tests and a within-subject user study against image- and video-based mesh avatar baselines. Results show that VRGaussianAvatar sustains interactive VR performance and yields higher perceived appearance similarity, embodiment, and plausibility. Project page and source code are available at https://vrgaussianavatar.github.io. Hail Song, Boram Yoon, Seokhwan Yang, Seoyoung Kang, Hyunjeong Kim, Henning Metzmacher, Woontack Woo |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2026 | OFERA: Blendshape-Driven 3D Gaussian Control for Occluded Facial Expression to Realistic Avatars in VRabstractWe propose OFERA, a novel framework for real-time expression control of photorealistic Gaussian head avatars for VR headset users. Existing approaches attempt to recover occluded facial expressions using additional sensors or internal cameras, but sensor-based methods increase device weight and discomfort, while camera-based methods raise privacy concerns and suffer from limited access to raw data. To overcome these limitations, we leverage the blendshape signals provided by commercial VR headsets as expression inputs. Our framework consists of three key components: (1) Blendshape Distribution Alignment (BDA), which applies linear regression to align the headset-provided blendshape distribution to a canonical input space; (2) an Expression Parameter Mapper (EPM) that maps the aligned blendshape signals into an expression parameter space for controlling Gaussian head avatars; and (3) a Mapper-integrated Avatar (MiA) that incorporates EPM into the avatar learning process to ensure distributional consistency. Furthermore, OFERA establishes an end-to-end pipeline that senses and maps expressions, updates Gaussian avatars, and renders them in real-time within VR environments. We show that EPM outperforms existing mapping methods on quantitative metrics, and we demonstrate through a user study that the full OFERA framework enhances expression fidelity while preserving avatar realism. By enabling real-time and photorealistic avatar expression control, OFERA significantly improves telepresence in VR communication. A project page is available at https://ysshwan147.github.io/projects/ofera/. Seokhwan Yang, Boram Yoon, Seoyoung Kang, Hail Song, Woontack Woo |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2007 | Context-Aware Security Service in RFID Enterprise Application Framework using Extended GRBAC
Kiyeal Lee, Seokhwan Yang, Mokdong Chung |
iiWAS | 2 |