Demo Data from VLDB 2026 / reviewers in the wild / expert
Holger Friedrich 0002
dblp:05/1103-2
· DBLP profile ↗
5ranked-venue papers
2as first author
0since 2021 · last 1998
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-authorSystems, architecture and hardware · 3 · 1 first-authorDatabases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 50% User interface design and tools · 50% | |
| Artificial intelligence
1 paper |
Robot manipulation · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools › end-user programming
programming by demonstration |
0.0 | 1 | 1998 | Interactive Generation of Flexible Robot Programs · ICRA 1998 |
Human-robot interaction
robot programming |
0.0 | 1 | 1998 | Interactive Generation of Flexible Robot Programs · ICRA 1998 |
Robotics › Robot manipulation
grasping |
0.0 | 1 | 1998 | Interactive Generation of Flexible Robot Programs · ICRA 1998 |
Robotics › Robot manipulation › robot programming
task-level programming |
0.0 | 1 | 1998 | Interactive Generation of Flexible Robot Programs · ICRA 1998 |
Methods — techniques the papers use, named apart from their topics
knowledge representation · 0.0graphical user interface · 0.03d simulation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1998 | Interactive Generation of Flexible Robot ProgramsabstractService robots require interactive programming interfaces that allow users without programming experience to easily instruct the robots. Systems following the programming by demonstration (PbD) paradigm that were developed within the last years are getting closer to this goal. However, most of these systems lack the possibility for the user to supervise and alter the course of program generation after the initial demonstration was performed. In this paper we present an approach, where the user is able to supervise the entire program generation process and to annotate, and edit system hypotheses. Moreover, the knowledge representation and algorithms presented enable the user to generalize the generated program by annotating conditions and object selection criteria via a 3D simulation and graphical user interface. The resulting PbD-system widens the PbD approach in robotics to the interactive generation of flexible robot programs based on demonstration and annotations. Holger Friedrich 0002, J. Holle, Rüdiger Dillmann |
ICRA | 1 |
| 1997 | Human-Agent Interaction and Machine Learning
Michael Kaiser, Volker Klingspor, Holger Friedrich 0002 |
ECML | 3 |
| 1996 | Learning coordination skills in multi-agent systemsabstractWhile distributed control architectures have many advantages over centralized ones, such as their inherent modularity and fault tolerance, a major problem of such architectures is to ensure the goal-oriented behaviour of the controlled system. This paper presents a framework within which the coordination skills required for goal-orientedness are learned from user demonstrations. The framework is based on a state-space model of the single agents building the system and a corresponding model of the coordination mechanism. Our mobile robot PRIAMOS provides an application example. Michael Kaiser, Rüdiger Dillmann, Holger Friedrich 0002, I-Shen Lin, Frank Wallner, Peter Weckesser |
IROS | 3 |
| 1996 | Robot Programming by Demonstration (RPD): Supporting the Induction by Human Interaction
Holger Friedrich 0002, Stefan Münch, Rüdiger Dillmann, Siegfried Bocionek, Michael Sassin |
Mach. Learn. | 1 |
| 1994 | Integration of topological and geometrical planning in a learning mobile robotabstractThe problem of adapting mobile robot navigation to changes in the environment is usually approached by modifying an internal world model. Descriptions on different levels of abstraction provide the information necessary for navigation and therefore influence the robot's behaviour. The effect of such indirect adaptation is limited. The approach presented in this paper describes a new technique for direct integration of navigation experience in path planning. Thus, not only the world knowledge, but also the planning behaviour is improved over time. Experiments are carried out on a robot which is controlled by a layered architecture. It is integrated in a multirobot control environment which is described. The focus of the article is towards improving the higher navigation levels. The main idea being presented is the realization of adaptive behaviour not only on the level of reflexes, but also with respect to the planning capabilities of the robot. The application of learning techniques allows to continuously improve the estimation of plan costs and therefore the inherent strategy of the topological planner. It is illustrated that a combined learning of world description and navigation allows fast and sophisticated reaction to new environmental conditions.> Frank Wallner, Michael Kaiser, Holger Friedrich 0002, Rüdiger Dillmann |
IROS | 3 |