VLDB 2026 Research / reviewers in the wild / expert
Christian Grund
dblp:05/9629
· DBLP profile ↗
4ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-8951-5670ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Image recognition and object detection · 61% Graph learning · 30% Planning, search and constraint satisfaction · 9% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 50% Collaborative and social computing · 50% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational finance and economics · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Graph learning
graph neural network |
0.4 | 1 | 2019 | What Object Should I Use? - Task Driven Object Detection · CVPR 2019 |
Computer vision › Image recognition and object detection
object detection |
0.4 | 1 | 2019 | What Object Should I Use? - Task Driven Object Detection · CVPR 2019 |
Computer vision › Image recognition and object detection › object detection
task-driven object detection |
0.4 | 1 | 2019 | What Object Should I Use? - Task Driven Object Detection · CVPR 2019 |
Collaborative and social computing › social computing
peer influence |
0.3 | 1 | 2017 | Peers at work: Economic real-effort experiments in the presence of virtual co-workers · VR 2017 |
Immersive interaction
virtual reality experiments |
0.3 | 1 | 2017 | Peers at work: Economic real-effort experiments in the presence of virtual co-workers · VR 2017 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task planning |
0.1 | 1 | 2019 | What Object Should I Use? - Task Driven Object Detection · CVPR 2019 |
Computational finance and economics › economics
experimental economics |
0.1 | 1 | 2017 | Peers at work: Economic real-effort experiments in the presence of virtual co-workers · VR 2017 |
Methods — techniques the papers use, named apart from their topics
real-effort task · 0.6incentivized experiment · 0.6gated graph neural network · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | ElliPose: Stereoscopic 3D Human Pose Estimation by Fitting EllipsoidsabstractOne of the most relevant tasks for augmented and virtual reality applications is the interaction of virtual objects with real humans which requires accurate 3D human pose predictions. Obtaining accurate 3D human poses requires careful camera calibration which is difficult for nontechnical personal or in a pop-up scenario. Recent markerless motion capture approaches require accurate camera calibration at least for the final triangulation step. Instead, we solve this problem by presenting ElliPose, Stereoscopic 3D Human Pose Estimation by Fitting Ellipsoids, where we jointly estimate the 3D human as well as the camera pose. We exploit the fact that bones do not change in length over the course of a sequence and thus their relative trajectories have to lie on the surface of a sphere which we can utilize to iteratively correct the camera and 3D pose estimation. As another use-case we demonstrate that our approach can be used as replacement for ground-truth 3D poses to train monocular 3D pose estimators. We show that our method produces competitive results even when comparing with state-of-the-art methods that use more cameras or ground-truth camera extrinsics. Christian Grund, Julian Tanke, Juergen Gall |
WACV | 1 |
| 2019 | What Object Should I Use? - Task Driven Object DetectionabstractWhen humans have to solve everyday tasks, they simply pick the objects that are most suitable. While the question which object should one use for a specific task sounds trivial for humans, it is very difficult to answer for robots or other autonomous systems. This issue, however, is not addressed by current benchmarks for object detection that focus on detecting object categories. We therefore introduce the COCO-Tasks dataset which comprises about 40,000 images where the most suitable objects for 14 tasks have been annotated. We furthermore propose an approach that detects the most suitable objects for a given task. The approach builds on a Gated Graph Neural Network to exploit the appearance of each object as well as the global context of all present objects in the scene. In our experiments, we show that the proposed approach outperforms other approaches that are evaluated on the dataset like classification or ranking approaches. Johann Sawatzky, Yaser Souri, Christian Grund, Juergen Gall |
CVPR | 3 |
| 2017 | Peers at work: Economic real-effort experiments in the presence of virtual co-workersabstractTraditionally, experimental economics uses controlled and incentivized field and lab experiments to analyze economic behavior. However, investigating peer effects in the classic settings is challenging due to the reflection problem: Who is influencing whom? To overcome this, we enlarge the methodological toolbox of these experiments by means of Virtual Reality. After introducing and validating a real-effort sorting task, we embed a virtual agent as peer of a human subject, who independently performs an identical sorting task. We conducted two experiments investigating (a) the subject's productivity adjustment due to peer effects and (b) the incentive effects on competition. Our results indicate a great potential for Virtual-Reality-based economic experiments. Andrea Bönsch, Jonathan Wendt, Heiko Overath, Özgür Gürerk, Christine Harbring, Christian Grund, Thomas Kittsteiner, Torsten W. Kuhlen |
VR | 6 |
| 2008 | Passive A-Band Wind Sounder (PAWS) for Measuring Tropospheric Wind VelocityabstractThe Passive A-Band Wind Sounder (PAWS) project is funded through NASA's Instrument Incubator Program (IIP). The objective of PAWS is to demonstrate an instrument concept for measuring wind speed profiles in the troposphere using Doppler shifts in selected oxygen absorption lines. PAWS is a daytime-only approach, but has the potential to provide better wind data than is currently available with significantly lower cost, risk, and platform requirements than lidar. This paper will provide an overview of the PAWS approach and progress on the instrument development. Robert Pierce, Shane Roark, Christian Grund, Philip Slaymaker, Pei Huang 0007, Paul Kaptchen |
IGARSS (3) | 3 |