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Nisha Sudarsanam

dblp:06/2558 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computational photography and imaging · 67% Rendering · 33%
Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 62% Wearable and physiological sensing · 38%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › image display › computational display
gaze-contingent display
0.112009
Subtle gaze direction · ACM Trans. Graph. 2009
Wearable and physiological sensing
eye tracking
0.012009
Subtle gaze direction · ACM Trans. Graph. 2009

Methods — techniques the papers use, named apart from their topics

image-space modulation · 0.2eye tracking · 0.2perspective projection · 0.1vanishing points · 0.0vanishing point · 0.0
YearPublicationVenuePosition
2009 Subtle gaze direction
abstract
This article presents a novel technique that combines eye-tracking with subtle image-space modulation to direct a viewer's gaze about a digital image. We call this paradigm subtle gaze direction . Subtle gaze direction exploits the fact that our peripheral vision has very poor acuity compared to our foveal vision. By presenting brief, subtle modulations to the peripheral regions of the field of view, the technique presented here draws the viewer's foveal vision to the modulated region. Additionally, by monitoring saccadic velocity and exploiting the visual phenomenon of saccadic masking, modulation is automatically terminated before the viewer's foveal vision enters the modulated region. Hence, the viewer is never actually allowed to scrutinize the stimuli that attracted her gaze. This new subtle gaze directing technique has potential application in many areas including large scale display systems, perceptually adaptive rendering, and complex visual search tasks.
Reynold J. Bailey, Ann McNamara, Nisha Sudarsanam, Cindy Grimm
ACM Trans. Graph.3
2004 The IBar: a perspective-based camera widget
abstract
We present a new screen space widget, the IBar, for effective camera control in 3D graphics environments. The IBar provides a compelling interface for controlling scene perspective based on the artistic concept of vanishing points. Various handles on the widget manipulate multiple camera parameters simultaneously to create a single perceived projection change. For example, changing just the perspective distortion is accomplished by simultaneously decreasing the camera's distance to the scene while increasing focal length. We demonstrate that the IBar is easier to learn for novice users and improves their understanding of camera perspective.
Cindy Grimm, Nisha Sudarsanam
UIST3