VLDB 2026 Research / reviewers in the wild / expert
Alessandro Febretti
dblp:06/6468
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 75% Visualization and visual analytics · 25% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 77% Collaborative and social computing · 23% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Distributed systems · 100% |
Topics — the 3 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive display
CAVE |
0.2 | 1 | 2014 | Omegalib: A multi-view application framework for hybrid reality display environments · VR 2014 |
Virtual and augmented reality
immersive display |
0.2 | 1 | 2014 | Omegalib: A multi-view application framework for hybrid reality display environments · VR 2014 |
Immersive interaction
immersive display |
0.2 | 1 | 2014 | CAVE2 documentary · VR 2014 |
Methods — techniques the papers use, named apart from their topics
passive stereo · 0.4middleware · 0.4dynamic reconfigurability · 0.4distributed compositing · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Omegalib: A multi-view application framework for hybrid reality display environmentsabstractIn the domain of large-scale visualization instruments, hybrid reality environments (HREs) are a recent innovation that combines the best-in-class capabilities of immersive environments, with the best-in-class capabilities of ultra-high-resolution display walls. HREs create a seamless 2D/3D environment that supports both information-rich analysis as well as virtual reality simulation exploration at a resolution matching human visual acuity. Co-located research groups in HREs tend to work on a variety of tasks during a research session (sometimes in parallel), and these tasks require 2D data views, 3D views, linking between them and the ability to bring in (or hide) data quickly as needed. In this paper we present Omegalib, a software framework that facilitates application development on HREs. Omegalib is designed to support dynamic reconfigurability of the display environment, so that areas of the display can be interactively allocated to 2D or 3D workspaces as needed. Compared to existing frameworks and toolkits, Omegalib makes it possible to have multiple immersive applications running on a cluster-controlled display system, have different input sources dynamically routed to applications, and have rendering results optionally redirected to a distributed compositing manager. Omegalib supports pluggable front-ends, to simplify the integration of third-party libraries like OpenGL, OpenSceneGraph, and the Visualization Toolkit (VTK). We present examples of applications developed with Omegalib for the 74-megapixel, 72-tile CAVE2™ system, and show how a Hybrid Reality Environment proved effective in supporting work for a co-located research group in the environmental sciences. Alessandro Febretti, Arthur Nishimoto, Victor A. Mateevitsi, Luc Renambot, Andrew E. Johnson 0001, Jason Leigh |
VR | 1 |
| 2014 | CAVE2 documentaryabstractThis video describes the CAVE2 Hybrid Reality Environment developed by the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC). CAVE2 is a near-seamless flat-panel-based, surround-screen immersive system that can simultaneously display both 2D and 3D information, providing more flexibility for mixed media applications and more opportunities for groups of researchers to work together with large heterogeneous datasets [1]. CAVE2 is a cylindrical system of 24 feet in diameter and 8 feet tall, and consists of 72 near-seamless, off-axis-optimized passive-stereo LCD panels, creating a 320-degree panoramic environment for displaying information at 37 Megapixels (in stereoscopic 3D) or 74 Megapixels in 2D and at a horizontal visual acuity of 20/20 [2]. Custom LCD panels with shifted polarizers were built so the images in the top and bottom rows of LCDs are optimized for vertical off-center viewing, allowing viewers to come closer to the displays while minimizing ghosting. EVL's Omegalib middleware supports fully immersive OpenGL, OpenSceneGraph and VTK applications, as well as EVL's SAGE middleware to achieve a hybrid 2D/3D environment. CAVE2 also supports CalVR (developed at the Calit2 Qualcomm Institute at University of California, San Diego), Electro (by Robert Kooima, currently at Louisiana State University) and Google Earth. Jason Leigh, Andrew E. Johnson 0001, Luc Renambot, Lance Long, Dan Sandin, Jonas Talandis, Alessandro Febretti, Arthur Nishimoto |
VR | 7 |
| 2013 | Clinical decision support alerts forms: Nurse preferences and relationships with nurse characteristics
Karen Dunn Lopez, Alessandro Febretti, Yingwei Yao, Janet Stifter, Andrew E. Johnson 0001, Diana J. Wilkie, Gail M. Keenan |
AMIA | 2 |