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Sharon McDonald

dblp:07/4602 · DBLP profile ↗
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13ranked-venue papers
7as first author
1since 2021 · last 2023
0000-0002-4774-634XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 5 first-authorDatabases, data management, data science and information retrieval · 3 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1Software engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%
Databases, data mining, and information retrieval
2 papers
Information retrieval · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › usability evaluation › usability testing
think-aloud protocols
0.212013
The effect of global instructions on think-aloud testing · CHI 2013
Usability and user experience research › usability evaluation
usability testing
0.212013
The effect of global instructions on think-aloud testing · CHI 2013
Information retrieval › image retrieval
content-based image retrieval
0.122003
Search strategies in content-based image retrieval · SIGIR 2003
Evaluating a Content Based Image Retrieval System · SIGIR 2001
Usability and user experience research
cognitive load
0.012013
The effect of global instructions on think-aloud testing · CHI 2013
Information retrieval › query formulation
visual query formulation
0.012003
Search strategies in content-based image retrieval · SIGIR 2003
Information retrieval › evaluation
user-oriented evaluation
0.012001
Evaluating a Content Based Image Retrieval System · SIGIR 2001
Information retrieval › interactive information retrieval
search tasks
0.012003
Search strategies in content-based image retrieval · SIGIR 2003
Information retrieval › evaluation
user study
0.012003
Search strategies in content-based image retrieval · SIGIR 2003
Information retrieval › interactive information retrieval
browsing
0.012001
Evaluating a Content Based Image Retrieval System · SIGIR 2001

Methods — techniques the papers use, named apart from their topics

controlled experiment · 0.2
YearPublicationVenuePosition
2023 It Won't Happen to Me: Surveying SME Attitudes to Cyber-security
abstract
We report an online survey of 85 U.K-based SMEs that explored their threat and coping appraisals toward five common types of cyber-attack: Network being hacked; Data being stolen or encrypted; malware infection; mobile devices being compromised; and phishing e-mail attack. Overall, SMEs’ reported assessment of the risk of an attack was low, particularly for the possibility of their business network being hacked or their data being stolen or encrypted. However, there was an incongruence in their Threat Appraisals since, while they believed the risks to be low, they reported that the impact would be high. In terms of Coping Appraisal, respondents indicated that measures to prevent such attacks were both inexpensive and effective. However, their reported self-efficacy was significantly lower for keeping mobile devices safe and avoiding phishing attacks. We discuss these results taking into consideration additional qualitative data and provide recommendations for SME engagement.
Martin Wilson, Sharon McDonald, Dominic Button, Kenneth McGarry
J. Comput. Inf. Syst.2
2020 The Impact of Thinking-Aloud on Usability Inspection
abstract
This study compared the results of a usability inspection conducted under two separate conditions: An explicit concurrent think-aloud that required explanations and silent working. 12 student analysts inspected two travel websites thinking-aloud and working in silence to produce a set of problem predictions. Overall, the silent working condition produced more initial predictions, but the think-aloud condition yielded a greater proportion of accurate predictions as revealed by falsification testing. The analysts used a range of problem discovery methods with system searching being favoured by the silent working condition and the more active, goal playing discovery method in the think-aloud condition. Thinking-aloud was also associated with a broader spread of knowledge resources.
Sharon McDonald, Gilbert Cockton, Alastair Irons
Proc. ACM Hum. Comput. Interact.1
2018 RESKO: Repositioning drugs by using side effects and knowledge from ontologies
Kenneth McGarry, Yitka Graham, Sharon McDonald, Anuam Rashid
Knowl. Based Syst.3
2016 Retrospective protocols in usability testing: a comparison of Post-session RTA versus Post-task RTA reports
abstract
We present the results of a study that compared two placements of the Retrospective Think-aloud (RTA): A Post-session RTA where the think-aloud occurs after all tasks are complete, and a Post-task RTA where the think-aloud is elicited after each task. Data from task performance and verbal measures were collected from 24 participants. The results suggest that in terms of task performance, participants in the Post-session RTA condition performed tasks faster, with fewer errors and fewer clicks than in the Post-task RTA condition. In terms of utterances, participants in the Post-task RTA condition produced significantly more utterances that explained actions, expectations and procedural descriptions than in the Post-session RTA condition.
Leanne M. Willis, Sharon McDonald
Behav. Inf. Technol.2
2016 Look Who's Talking: Evaluating the Utility of Interventions During an Interactive Think-Aloud
abstract
We report the results of a study comparing two concurrent think-aloud approaches for usability testing: the classic think-aloud (CTA) and an interactive think-aloud (ITA). The think-alouds were compared in respect of task performance and usability problem data. We also analyse the utility of the interventions used within the ITA in eliciting useful participant utterances. The most useful interventions were those focused on seeking explanations and opinions; these generated more utterances about user difficulties. Requests for clarifications, particularly about actions, resulted in fewer useful utterances: participants responded with simple procedural descriptions. In comparing the CTA and ITA, we found no differences in the number of successfully completed tasks, but the ITA did elongate the test session. The ITA led to the detection of more usability problems overall, and a greater number of causal explanations. However, the ITA produced more low-severity problems than the CTA.
Sharon McDonald, Tingting Zhao 0003, Helen M. Edwards
Interact. Comput.1
2014 Design requirements for persuasive technologies to motivate physical activity in adolescents: a field study
abstract
Technology probes were used to investigate what adolescents would find persuasive in digital devices supporting opportunistic (unstructured/unplanned) exercise. The probes comprised pedometers, handheld consoles with an exercise game and a customised social website with an exercise focus. Three groups of six adolescents participated in the field study. To contextualise the study their attitudes to exercise, and exercise behaviours, were collected at the start and end of the study. The participants logged their daily exercise and noted any barriers that they encountered over six weeks. They reflected on these experiences and took part in innovation activities to identify requirements for motivational exercise technology. Analysis of the results revealed that they desired individual customisation of devices that can capture a wide range of physical activity data. Moreover, social interaction is expected within digital media and positive messages reinforcing goal attainments are valued, whereas negative feedback demotivates. These findings support those reported in other studies of both children and adults. More specific to this age group was their openness to sharing information beyond their friendship groups, although this was counterbalanced by their lack of autonomy in the physical world. This highlights issues that could constrain the effective design of technology for this age group.
Helen M. Edwards, Sharon McDonald, Tingting Zhao 0003, Lynne P. Humphries
Behav. Inf. Technol.2
2014 The impact of two different think-aloud instructions in a usability test: a case of just following orders?
abstract
The instructions used in think-aloud studies can range from a simple request to think-aloud, to an explicit instruction to include certain types of content. The present study compared two think-aloud instructions: the classic neutral think-aloud instruction and an explicit instruction requesting explanations and content that is relevant to the user experience. Data from task performance, mental workload, think-aloud protocols and usability problems were collected from 16 participants, equally distributed between the two think-aloud instruction conditions. No differences were found in task performance, however, participants in the explicit instruction condition reported higher mental workload and a focus on finding interface problems. The explicit instruction condition also yielded more utterances about the user experience, expectations and explanations of behaviour than the neutral condition. An analysis of the resultant usability problems revealed that the explicit instruction led to a larger number of dialogue, navigation, layout and functionality problems, but that the problems which were unique to this condition were, in the main, at a low level of severity.
Tingting Zhao 0003, Sharon McDonald, Helen M. Edwards
Behav. Inf. Technol.2
2013 The effect of global instructions on think-aloud testing
abstract
Verbal protocols are the primary tool for understanding users' task-solving behaviors during usability testing. We investigated whether the classic think-aloud and a think-aloud with an explicit instruction leads to different task-solving performance compared to silent working. The results suggest that the classic method had no impact on task performance whereas the explicit instruction led to an increase in within-page and between-page navigation and scrolling activity. The classic method was linked to an increase in mental workload in terms of effort and frustration. The explicit think-aloud led to an increase in mental demand, performance, effort and frustration.
Sharon McDonald, Helen Petrie
CHI1
2013 Dual Verbal Elicitation: The Complementary Use of Concurrent and Retrospective Reporting Within a Usability Test
abstract
Verbal protocols are the primary tool for understanding users' task-solving behaviors during usability testing. A qualitative study that examined the utility of combining a concurrent and retrospective think-aloud within the same usability test is described. The results indicate that although there was significant overlap between the types of utterances produced during each think-aloud, the retrospective phase produced more verbalizations that were relevant to usability analysis, for example, helpful self-assessments of performance, yielding insights into the impact of encountered difficulties. However, a small number of less desirable utterance types emerged: hypothesising, rationalizing, and forgetting. When used together, both methods contributed to an understanding of usability issues; the concurrent phase yielded more usability issues overall, and the retrospective data improved the understanding of these by (a) reinforcement: users highlighted the impact of an issue on their experience, (b) elaboration: users would provide causal explanations of encountered difficulties, and (c) context: users provided information about the product's context of use.
Sharon McDonald, Tingting Zhao 0003, Helen M. Edwards
Int. J. Hum. Comput. Interact.1
2009 The repertory grid technique: Its place in empirical software engineering research
Helen M. Edwards, Sharon McDonald, S. Michelle Young
Inf. Softw. Technol.2
2003 Search strategies in content-based image retrieval
abstract
This paper describes two studies that looked at users' ability to formulate visual queries with a Content-Based Image Retrieval system that uses dominant image colour as the primary indexing key. The first experiment examined users' performance with two visual search tools, a sketch tool and a structured browsing tool, with different types of image query. The results showed that while users were able to successfully search on the basis of colour, and were able to formulate visual queries, their ability to do so was affected by search task type. Search task type was also shown to be related to search tool choice. However, the results of study two showed that while users were able to complete all of the tasks, there was evidence to suggest that a degree of compromise was present in the users' choice of image that was largely due to problems relating to query formulation.
Sharon McDonald, John Tait
SIGIR1
2001 Evaluating a Content Based Image Retrieval System
abstract
Content Based Image Retrieval (CBIR) presents special challenges in terms of how image data is indexed, accessed, and how end systems are evaluated. This paper discusses the design of a CBIR system that uses global colour as the primary indexing key, and a user centered evaluation of the systems visual search tools. The results indicate that users are able to make use of a range of visual search tools, and that different tools are used at different points in the search process. The results also show that the provision of a structured navigation and browsing tool can support image retrieval, particularly in situations in which the user does not have a target image in mind. The results are discussed in terms of their implications for the design of visual search tools, and their implications for the use of user-centered evaluation for CBIR systems.
Sharon McDonald, John Tait, Ting-Sheng Lai
SIGIR1
1998 Navigation in hyperspace: An evaluation of the effects of navigational tools and subject matter expertise on browsing and information retrieval in hypertext
abstract
This study examined the effectiveness of a map and a textual contents list on the navigation performance of subjects with and without prior knowledge of the text topic. After reading the text, subjects used the document to answer ten questions. The results showed that performance in the map condition was superior to that of the contents list condition, which in turn was superior to that of the hypertext only condition (no navigational aid). In addition, knowledgeable subjects performed better than non-knowledgeable subjects, except in the map condition where their performance was equivalent. The results also show that non-knowledgeable users tend to rely more heavily on navigational aids than knowledgeable users, and that aids were used primarily during browsing. These results are discussed in relation to the ways in which navigational aids interact with the prior knowledge of the user to enhance or impede performance.
Sharon McDonald, Rosemary J. Stevenson
Interact. Comput.1