VLDB 2026 Research / reviewers in the wild / expert
Glenn Bresnahan
dblp:07/5747
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computing education
broadening participation in computing |
0.1 | 1 | 2006 | Building communities on the grid - New voices and new visions for engaging Native American students in computer science · SC 2006 |
Virtual and augmented reality › learning and educational technologies › immersive learning
immersive learning environments |
0.0 | 1 | 2006 | Building communities on the grid - New voices and new visions for engaging Native American students in computer science · SC 2006 |
Collaborative and social computing › collaborative learning
computer-supported collaborative learning |
0.0 | 1 | 2006 | Building communities on the grid - New voices and new visions for engaging Native American students in computer science · SC 2006 |
Methods — techniques the papers use, named apart from their topics
virtual reality · 0.2access grid · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | Building communities on the grid - New voices and new visions for engaging Native American students in computer scienceabstractNew Voices and New Visions for Engaging Native Americans in Computer Science is a collaborative project between Boston University and University of New Mexico, funded through NSF's Broadening Participation in Computing program. This project combines Native American culture and art with a high-technology, computer-rich environment as a vehicle to engage Native American students in computer and computational science. The project employs the Access Grid (AG), virtual reality technologies and Boston University's stereoscopic Deep Vision Display Wall (DVD Wall) to create a culturally and technologically compelling educational experience.The curriculum will expose both college and high school students to the power and depth of computer science, hopefully inspiring many of them to obtain a degree in this discipline. We anticipate that this pilot project will provide a model based on an interdisciplinary framework which can be emulated by other institutions and adapted for other groups underrepresented in computer and computational sciences. Glenn Bresnahan, Arthur B. Maccabe, Maria Williams, Arlan Sando, Erik Brisson, Jennifer Teig von Hoffman |
SC | 1 |