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Glenn Bresnahan

dblp:07/5747 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education
broadening participation in computing
0.112006
Building communities on the grid - New voices and new visions for engaging Native American students in computer science · SC 2006
Virtual and augmented reality › learning and educational technologies › immersive learning
immersive learning environments
0.012006
Building communities on the grid - New voices and new visions for engaging Native American students in computer science · SC 2006
Collaborative and social computing › collaborative learning
computer-supported collaborative learning
0.012006
Building communities on the grid - New voices and new visions for engaging Native American students in computer science · SC 2006

Methods — techniques the papers use, named apart from their topics

virtual reality · 0.2access grid · 0.2
YearPublicationVenuePosition
2006 Building communities on the grid - New voices and new visions for engaging Native American students in computer science
abstract
New Voices and New Visions for Engaging Native Americans in Computer Science is a collaborative project between Boston University and University of New Mexico, funded through NSF's Broadening Participation in Computing program. This project combines Native American culture and art with a high-technology, computer-rich environment as a vehicle to engage Native American students in computer and computational science. The project employs the Access Grid (AG), virtual reality technologies and Boston University's stereoscopic Deep Vision Display Wall (DVD Wall) to create a culturally and technologically compelling educational experience.The curriculum will expose both college and high school students to the power and depth of computer science, hopefully inspiring many of them to obtain a degree in this discipline. We anticipate that this pilot project will provide a model based on an interdisciplinary framework which can be emulated by other institutions and adapted for other groups underrepresented in computer and computational sciences.
Glenn Bresnahan, Arthur B. Maccabe, Maria Williams, Arlan Sando, Erik Brisson, Jennifer Teig von Hoffman
SC1