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Alan Lindsay

dblp:08/7561 · DBLP profile ↗
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10ranked-venue papers
4as first author
5since 2021 · last 2026
0000-0002-4577-4689ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 4 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 2 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Planning, search and constraint satisfaction · 57% Deep learning architectures and training · 18% Information extraction and text analysis · 16%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 38% Human-AI interaction · 38% Collaborative and social computing · 12%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
narrative planning
0.922021
Narrative Plan Generation with Self-Supervised Learning · AAAI 2021
Narrative Planning Model Acquisition from Text Summaries and Descriptions · AAAI 2020
Human-AI interaction
affective computing
0.812024
A Lightweight Artificial Cognition Model for Socio-Affective Human-Robot Interaction · HRI 2024
Human-robot interaction
social robot
0.812024
A Lightweight Artificial Cognition Model for Socio-Affective Human-Robot Interaction · HRI 2024
Machine learning › Deep learning architectures and training › sequence modeling
sequence generation
0.512021
Narrative Plan Generation with Self-Supervised Learning · AAAI 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
domain model learning
0.412020
Narrative Planning Model Acquisition from Text Summaries and Descriptions · AAAI 2020
Natural language and speech › Information extraction and text analysis › coreference resolution
pronoun resolution
0.412020
Narrative Planning Model Acquisition from Text Summaries and Descriptions · AAAI 2020
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › intelligent control
behavior selection
0.212024
A Lightweight Artificial Cognition Model for Socio-Affective Human-Robot Interaction · HRI 2024
Collaborative and social computing › social interaction › social interaction analysis
social signal processing
0.212024
A Lightweight Artificial Cognition Model for Socio-Affective Human-Robot Interaction · HRI 2024
Usability and user experience research
user affect
0.212024
A Lightweight Artificial Cognition Model for Socio-Affective Human-Robot Interaction · HRI 2024
Machine learning › Representation and self-supervised learning › representation learning
sequence representation
0.112021
Narrative Plan Generation with Self-Supervised Learning · AAAI 2021

Methods — techniques the papers use, named apart from their topics

social signal processing · 1.5planning system · 1.5sequence embedding · 0.5self-supervised learning · 0.5autoencoder · 0.5sieve-based pronoun resolution · 0.4
YearPublicationVenuePosition
2026 Supporting human-agent communication for explainable planning in spatial-temporal planning problems
abstract
The task of supporting a human operator to understand generated plans, and to explore the plan space, are important problems in automated planning. In this work, we consider the problem of plan explainability and plan space exploration in underwater autonomous vehicle missions. In this context, concepts that are useful for querying the system, such as distance and duration, will not necessarily map directly onto components of the planning model, such as actions. To overcome this difficulty, we focus on an important substructure of these problems: the multi-agent spatial-temporal (MAST) structure. Using this structure, we define a collection of model extensions, which include additional concepts relevant to the MAST structure. We then consider the problem of user-guided plan space exploration, and identify useful query types in this domain, including user queries based on numeric functions. These queries can make use of the extended model, allowing the user to directly reference the new concepts. In an empirical study, we demonstrate the use of the new structure within queries, and compare the new query types in our target domain, and in benchmark domains with the MAST structure. Finally, we report on a qualitative user study, where we investigate the use of these new structural concepts in underwater autonomous vehicle scenarios. Our study indicates that the extended concepts can be used in user queries and agent responses, enabling the user to better communicate their intent in shaping mission objectives, and supporting explanations with more relevant information.
Alan Lindsay, Andrés Alberto Ramírez-Duque, Bart G. W. Craenen, David A. Robb 0001, Emanuele De Pellegrin, Laurence Boé, Andrea Munafò, Ronald P. A. Petrick
Neural Comput. Appl.1
2025 Bridging the Human-Agent Representation Gap for Decision-Making Explanations in Autonomous Robots
abstract
In autonomous vehicle mission planning, supporting human operators to understand and influence the decision-making process is crucial for building the operator’s trust and establishing effective collaboration. However, it has been observed that human and agent representations will typically not align. As a consequence, concepts that are useful for effective human-agent communication, will not necessarily feature in the agent’s representation. Focusing on specific spatial-temporal concepts, we define automatic model extensions, which can introduce these additional concepts. We report on a qualitative user study, where we investigate the use of these new structural concepts in underwater autonomous vehicle scenarios. Our study indicates that the extended concepts can be used in user queries and agent responses, enabling the user to better communicate their intent in shaping mission objectives, and supporting explanations with more relevant information.
Alan Lindsay, Andrés Alberto Ramírez-Duque, Bart G. W. Craenen, David A. Robb 0001, Emanuele De Pellegrin, Laurence Boé, Andrea Munafò, Ronald P. A. Petrick
RO-MAN1
2024 A Lightweight Artificial Cognition Model for Socio-Affective Human-Robot Interaction
abstract
The software submission presents a fully working artificial cognition model, which controls a NAO social robot. The model was specifically designed to control a socio-affective companion robot for use in a medical setting. It was deployed using embedded hardware: a Raspberry Pi 4B and a Jetson Nano Board, and an external RGB-D camera. Based on the ROS operating system, this software package includes components for social signal processing, behaviour selection, affective behaviour rendering, and a web-based user interface. The robot's behaviours are selected by a planning system, which generates the robot's behaviours based on the state of the interaction, the progress of the medical procedure, and the user's affective state. The system has been tested in simulated environments and is currently being used in two clinics to perform a usability test and will subsequently be used to carry out a series of clinical trials
Andrés Alberto Ramírez-Duque, Alan Lindsay, Mary Ellen Foster, Ronald P. A. Petrick
HRI2
2021 Narrative Plan Generation with Self-Supervised Learning
abstract
Narrative Generation has attracted significant interest as a novel application of Automated Planning techniques. However, the vast amount of narrative material available opens the way to the use of Deep Learning techniques. In this paper, we explore the feasibility of narrative generation through self-supervised learning, using sequence embedding techniques or auto-encoders to produce narrative sequences. We use datasets of well-formed plots generated by a narrative planning approach, using pre-existing, published, narrative planning domains, to train generative models. Our experiments demonstrate the ability of generative sequence models to produce narrative plots with similar structure to those obtained with planning techniques, but with significant plot novelty in comparison with the training set. Most importantly, generated plots share structural properties associated with narrative quality measures used in Planning-based methods. As plan-based structures account for a higher level of causality and narrative consistency, this suggests that our approach is able to extend a set of narratives with novel sequences that display the same high-level narrative properties. Unlike methods developed to extend sets of textual narratives, ours operates at the level of plot structure. Thus, it has the potential to be used across various media for plots of significant complexity, being initially limited to training and generation operating in the same narrative genre.
Mihai Polceanu, Julie Porteous, Alan Lindsay, Marc Cavazza
AAAI3
2021 Automated narrative planning model extension
Julie Porteous, João F. Ferreira 0001, Alan Lindsay, Marc Cavazza
Auton. Agents Multi Agent Syst.3
2020 Narrative Planning Model Acquisition from Text Summaries and Descriptions
abstract
AI Planning has been shown to be a useful approach for the generation of narrative in interactive entertainment systems and games. However, the creation of the underlying narrative domain models is challenging: the well documented AI planning modelling bottleneck is further compounded by the need for authors, who tend to be non-technical, to create content. We seek to support authors in this task by allowing natural language (NL) plot synopses to be used as a starting point from which planning domain models can be automatically acquired. We present a solution which analyses input NL text summaries, and builds structured representations from which a pddl model is output (fully automated or author in-the-loop). We introduce a novel sieve-based approach to pronoun resolution that demonstrates consistently high performance across domains. In the paper we focus on authoring of narrative planning models for use in interactive entertainment systems and games. We show that our approach exhibits comprehensive detection of both actions and objects in the system-extracted domain models, in combination with significant improvement in the accuracy of pronoun resolution due to the use of contextual object information. Our results and an expert user assessment show that our approach enables a reduction in authoring effort required to generate baseline narrative domain models from which variants can be built.
Thomas Hayton, Julie Porteous, João F. Ferreira 0001, Alan Lindsay
AAAI4
2019 Towards Exploiting Generic Problem Structures in Explanations for Automated Planning
abstract
Explainable AI is becoming an area of key focus in Artificial Intelligence. Within Automated Planning (AP) the area Explainable Planning (XAIP) focuses on explanations of the planning process. The relative transparency and flexibility of the planning process have been identified as key aspects suggesting that AP is well positioned to make an important contribution in Explainable AI [8]. However, there is still a wide gap between explanations that can be directly extracted from AP models and effective explanations. There are a growing number of frameworks that are considering the problem from both the user side, where it is interesting to understand the form that an explanation might take; as well as the planner side, which must be able to explain various decisions and related properties. However, approaches have focused on single domain settings, where substantial domain specific content is produced, or at a general level, where only abstract planning concepts can be used. We aim to develop an abstraction layer that sits between these and exploits the often overlapping concepts and structures that exist between many planning domains. We propose exploiting domain analysis techniques in order to identify common roles and generic problem structures (GPSs). By attaching the concepts used for explanation to these structures we can exploit the contextual information supported by the structure, and also reduce the burden of constructing explanations in domains where these structures exist. In this work we explore the opportunities for exploiting GPSs in XAIP.
Alan Lindsay
K-CAP1
2017 Visualization of Patient Behavior from Natural Language Recommendations
abstract
The visualization of procedural knowledge from textual documents using 3D animation may be a way to improve understanding. We are interested in applying this approach to documents relating to patient education for bariatric surgery: a domain with challenging textual documents describing behavior recommendations that contain few procedural steps and leave much commonsense knowledge unspecified. In this work we look at how to automatically capture knowledge from a range of differently phrased recommendations and use that with implicit knowledge about compliance and violation, such that the recommendations can be visualized using 3D animations. Our solution is an end-to-end system that automates this process via: analysis of input recommendations to uncover their conditional structure; the use of commonsense knowledge and deontic logic to generate compliance and violation rules; and mapping of this knowledge to update a default knowledge base, which is used to generate appropriate sequences of visualizations. In this paper we overview this approach and demonstrate its potential.
Jonathan Siddle, Alan Lindsay, João F. Ferreira 0001, Julie Porteous, Jonathon Read, Fred Charles, Marc Cavazza, Gersende Georg
K-CAP2
2015 Generation of Non-compliant Behaviour in Virtual Medical Narratives
Alan Lindsay, Fred Charles, Jonathon Read, Julie Porteous, Marc Cavazza, Gersende Georg
IVA1
2014 Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction
Oswald Barral, Gabor Aranyi, Sid Kouider, Alan Lindsay, Hielke Prins, Imtiaj Ahmed, Giulio Jacucci, Paolo Negri, Luciano Gamberini, David Pizzi, Marc Cavazza
PERSUASIVE4