Demo Data from VLDB 2026 / reviewers in the wild / expert
Pau Moreno Font
dblp:08/8417
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 44% Visual content generation and editing · 44% Geometric modeling and processing · 13% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 50% Immersive interaction · 50% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
avatar generation |
0.1 | 1 | 2010 | VirtualizeMe: Real-time avatar creation for Tele-Immersion environments · VR 2010 |
Virtual and augmented reality › telepresence
immersive telepresence |
0.1 | 1 | 2010 | VirtualizeMe: Real-time avatar creation for Tele-Immersion environments · VR 2010 |
Collaborative and social computing
remote collaboration |
0.1 | 1 | 2010 | VirtualizeMe: Real-time avatar creation for Tele-Immersion environments · VR 2010 |
Immersive interaction › telepresence
tele-immersion |
0.1 | 1 | 2010 | VirtualizeMe: Real-time avatar creation for Tele-Immersion environments · VR 2010 |
Geometric modeling and processing › 3d reconstruction
volumetric reconstruction |
0.0 | 1 | 2010 | VirtualizeMe: Real-time avatar creation for Tele-Immersion environments · VR 2010 |
Methods — techniques the papers use, named apart from their topics
visual hull reconstruction · 0.2lossless compression · 0.2GPU rendering · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | VirtualizeMe: Real-time avatar creation for Tele-Immersion environmentsabstractVirtualizeMe introduces a new design for a fully immersive Tele-Immersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creation approach full-filling four main attributes: high resolution, scalability, flexibility and affordability. This is achieved by a total separation of reconstruction and rendering and exploiting the capabilities of modern graphic cards. The high resolution is achieved by using as much of the input information as possible through lossless compression of the input data and introducing a focused volumetric visual hull reconstruction. The resulting avatar allows eye-to-eye collaboration for remote users. The interaction with the virtual world is facilitated by the volumetric avatar model and allows a fully immersive system. This paper shows a proof of concept based on publicly available pre-recorded data to allow easier comparison. Daniel Knoblauch, Pau Moreno Font, Falko Kuester |
VR | 2 |