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Yuji Oyamada

dblp:09/1935 · DBLP profile ↗
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11ranked-venue papers
3as first author
0since 2021 · last 2018
0000-0001-8377-7760ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 11 · 3 first-authorArtificial intelligence and machine learning · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Virtual and augmented reality · 51% Multimedia analysis and retrieval · 27% Computational photography and imaging · 9%
Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 87% Interaction techniques and input · 13%
Artificial intelligence
1 paper
3D vision · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
camera pose estimation
0.212015
Exploiting Photogrammetric Targets for Industrial AR · ISMAR 2015
Virtual and augmented reality
augmented reality
0.212015
Exploiting Photogrammetric Targets for Industrial AR · ISMAR 2015
Multimedia analysis and retrieval
object tracking
0.212015
Exploiting Photogrammetric Targets for Industrial AR · ISMAR 2015
Virtual and augmented reality › augmented reality
medical augmented reality
0.212014
A 'Look Into' Medical augmented reality · ISMAR 2014
Learning and educational technologies › medical education
anatomy education
0.212014
An AR edutainment system supporting bone anatomy learning · VR 2014
Learning and educational technologies › immersive learning
augmented reality learning
0.212014
An AR edutainment system supporting bone anatomy learning · VR 2014
Computational photography and imaging
projector-camera systems
0.112007
Focal Pre-Correction of Projected Image for Deblurring Screen Image · CVPR 2007
Geometric modeling and processing › 3d reconstruction
photogrammetry
0.112015
Exploiting Photogrammetric Targets for Industrial AR · ISMAR 2015
Interaction techniques and input
gesture input
0.112014
An AR edutainment system supporting bone anatomy learning · VR 2014
Image and video processing › image restoration › image deblurring
blur kernel estimation
0.012007
Focal Pre-Correction of Projected Image for Deblurring Screen Image · CVPR 2007
Image and video processing › image restoration
image deblurring
0.012007
Focal Pre-Correction of Projected Image for Deblurring Screen Image · CVPR 2007

Methods — techniques the papers use, named apart from their topics

euclidean invariants · 0.4conic pair descriptor · 0.42d-3d correspondence · 0.4augmented reality visualization · 0.2pre-correction · 0.1
YearPublicationVenuePosition
2018 Transparent Random Dot Markers
abstract
This paper presents random dot markers (RDM) printed on transparent sheets as transparent fiducial markers. They are extremely unobstructive, and useful for developing novel user interfaces. However, the marker identification is required to be robust to observable back sides of the transparent sheets. To realize such markers, we propose a graph based framework for geometric feature based robust point matching for RDM. Instead of building one-to-one correspondences, we first build one-to-many correspondences using a 2D affinity matrix, and then globally optimize the matching assignment from the matrix. Especially, we incorporate pairwise relationship between neighboring points using local geometric descriptors into the matrix, and finally solve it with spectral matching. In the evaluation, we investigate the effectiveness of the global assignment from one-to-many correspondences, and finally show that our proposed method is enough robust to identifying overlapped markers.
Hideaki Uchiyama, Yuji Oyamada
ICPR2
2018 Texture synthesis for stable planar tracking
abstract
We propose a texture synthesis method to enhance the trackability of a target planar object by embedding natural features into the object in the object design process. To transform an input object into an easy-to-track object in the design process, we extend an inpainting method for naturally embedding the features into the texture. First, a feature-less region in an input object is extracted based on feature distribution based segmentation. Then, the region is filled by using an inpainting method with a feature-rich region searched in an object database. By using context based region search, the inpainted region can be consistent in terms of the object context while improving the feature distribution.
Clément Glédel, Hideaki Uchiyama, Yuji Oyamada, Rin-Ichiro Taniguchi
VRST3
2016 Depth map estimation using census transform for light field cameras
abstract
Depth estimation for the lense-array type cameras is a challenging problem because of sensor noise and radiometric distortion which is a global brightness change between sub-aperture images caused by a vignetting effect of the micro-lenses. We propose a depth map estimation method which has robustness against the sensor noise and the radiometric distortion. Our method first binarizes sub-aperture images by applying the census transform. Next, the binarized images are matched by computing the majority operations between corresponding bits and summing up the Hamming distance. An initial map obtained by matching has ambiguity caused by extremely short baselines among sub-aperture images. We refine an initial map by the optimization which uses the assumption that the variations of the depth values in the depth map and of the pixel values in the texture-less objects are similar. Experiments show that our method outperforms the conventional methods.
Takayuki Tomioka, Kazu Mishiba, Yuji Oyamada, Katsuya Kondo
ICASSP3
2015 Exploiting Photogrammetric Targets for Industrial AR
abstract
In this work, we encourage the idea of using Photogrammetric targets for object tracking in Industrial Augmented Reality (IAR). Photogrammetric targets, especially uncoded circular targets, are widely used in the industry to perform 3D surface measurements. Therefore, an AR solution based on the uncoded circular targets can improve the work flow integration by reusing existing targets and saving time. These circular targets do not have coded patterns to establish unique 2D-3D correspondences between the targets on the model and their image projections. We solve this particular problem of 2D-3D correspondence of non-coplanar circular targets from a single image. We introduce a Conic pair descriptor, which computes the Eucledian invariants from circular targets in the model space and in the image space. A three stage method is used to compare the descriptors and compute the correspondences with up to 100% precision and 89% recall rates. We are able to achieve tracking performance of 3 FPS (2560x1920 pix) to 8 FPS (640×480 pix) depending on the camera resolution and the targets present in the scene.
Hemal Naik, Yuji Oyamada, Peter Keitler, Nassir Navab
ISMAR2
2014 A HOG-based hand gesture recognition system on a mobile device
abstract
We propose a HOG-based hand gesture recognition system running on a mobile device. Input data is a video of hand gesture taken by a mobile device. The input data is compared with a database storing hand gesture images, which was synthesized with rotation variation. The comparison is done based on their HOG features and the gesture corresponding to the best-matched image is returned as the result. The recognition algorithm is implemented on a client-server system. The proposed system is applied to American Sign Language (ASL) alphabet recognition problem. The experimental results show that the proposed recognition algorithm improves HOG's robustness under rotation change and compare processing time with different network configurations.
Lukas Prasuhn, Yuji Oyamada, Yoshihiko Mochizuki, Hiroshi Ishikawa 0002
ICIP2
2014 A 'Look Into' Medical augmented reality
abstract
The concept of augmented reality (AR) has been introduced to variety of felds in the last decade. Recent development of portable devices such as smart phone and tablet PC provides the community a lot of possible applications in AR systems. Even in the medical feld, various AR systems have recently been proposed: systems for education, pre-planning, and those in the operating room. The aim of this tutorial is to bridge the expertise between the researchers in ISMAR community and medical doctors so that researchers can contribute to the medical domain with their specialty more than one can do right now. This tutorial aims to make a bridge between researchers in augmented reality feld and medical doctors. We target an audience interested in medical augmented reality systems.
Yuji Oyamada
ISMAR1
2014 An AR edutainment system supporting bone anatomy learning
abstract
We present a medical Augmented Reality (AR) edutainment system for bone anatomy learning. This learning environment, called AR bone puzzle, is a metaphor for bone anatomy learning with AR visualization and intuitive interaction. AR bone puzzle uses its user's body as a puzzle frame and computer generated virtual bones as puzzle pieces. Users learn bone anatomy by assembling the virtual bone pieces on their body. Key features of this system are 3D AR visualization and intuitive gesture based user interaction.
Philipp Stefan, Patrick Wucherer, Yuji Oyamada, Alexander Schoch, Motoko Kanegae, Naoki Shimizu, Tatsuya Kodera, Sebastien Cahier, Matthias Weigl, Maki Sugimoto, Pascal Fallavollita, Hideo Saito 0001, Nassir Navab
VR3
2012 Illumination estimation from shadow and incomplete object shape captured by an RGB-D camera
Takuya Ikeda, Yuji Oyamada, Maki Sugimoto, Hideo Saito 0001
ICPR2
2010 Cepstral analysis based blind deconvolution for motion blur
abstract
Camera shake during exposure blurs the captured image. Despite several decades of studies, image deconvolution to restore a blurred image still remains an issue, particularly in blind deconvolution cases in which the actual shape of the blur is unknown. Approaches based on cepstral analysis succeeded in restoring images degraded by a uniform blur caused by a camera moving straight in a single direction. In this paper, we propose to estimate, from a single blurred image, the point spread function (PSF) caused by a normal camera undergoing a 2D curved motion, and to restore the image. To extend the traditional cepstral analysis, we derive assumptions about the PSF effects in the cepstrum domain. In a first phase, we estimate several PSF candidates from the cepstrum of a blurred image and restore the image with a fast deconvolution algorithm. In a second phase, we select the best PSF candidate by evaluating the restored images. Finally, a slower but more accurate deconvolution algorithm recovers the latent image with the chosen PSF. We validate the proposed method with synthetic and real experiments.
Haruka Asai, Yuji Oyamada, Julien Pilet, Hideo Saito 0001
ICIP2
2008 Defocus Blur Correcting Projector-Camera System
Yuji Oyamada, Hideo Saito 0001
ACIVS1
2007 Focal Pre-Correction of Projected Image for Deblurring Screen Image
abstract
We propose a method for reducing out-of-focus blur caused by projector projection. In this method, we estimate the Point-Spread-Function (PSF) of the out-of-focus blur in the image projected onto the screen by comparing the screen image captured by a camera with the original image projected by the projector. According to the estimated PSF, the projected image is pre-corrected, so that the screen image can be deblurred. Experimental results show that our method can reduce out-of-focus projection blur.
Yuji Oyamada, Hideo Saito 0001
CVPR1