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Michelle Brown

dblp:10/3084 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
computer-supported cooperative work
0.212014
The effects of consistency maintenance methods on player experience and performance in networked games · CSCW 2014
Collaborative and social computing › collaborative editing
consistency maintenance
0.212014
The effects of consistency maintenance methods on player experience and performance in networked games · CSCW 2014
Collaborative and social computing › multi-user virtual environments
networked computer games
0.212014
The effects of consistency maintenance methods on player experience and performance in networked games · CSCW 2014

Methods — techniques the papers use, named apart from their topics

user study · 0.2algorithmic characterization · 0.2
YearPublicationVenuePosition
2014 The effects of consistency maintenance methods on player experience and performance in networked games
abstract
Network lag is a fact of life for networked games. Lag can cause game states to diverge at different nodes in the network, making it difficult to maintain the illusion of a single shared space. Traditional lag compensation techniques help reduce inconsistency in networked games; however, these techniques do not address what to do when states actually have diverged. Traditional consistency maintenance (CM) does not specify how to make game- critical decisions when players' views of the shared state are different, nor does it indicate how to repair inconsistencies. These two issues -- decision-making and error repair -- can have substantial effects on players' gaming experience. To address this shortcoming, we have characterized a range of algorithmic choices for decision- making and error repair. We report on a study confirming that these algorithms can have significant effects on player experience and performance, and showing that they are often more important than degree of consistency itself.
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin, Michelle Brown
CSCW4