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Byoungkwon An

dblp:10/9714 · DBLP profile ↗
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7ranked-venue papers
5as first author
0since 2021 · last 2018
0000-0003-1824-7688ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-authorSystems, architecture and hardware · 3 · 3 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Personal fabrication and tangible interfaces · 91% Haptics and multimodal interaction · 9%
Computer graphics and multimedia
4 papers
Computational fabrication · 94% Geometric modeling and processing · 6%
Artificial intelligence
2 papers
Segmentation and scene understanding · 61% Motion planning and robot control · 23% Image recognition and object detection · 9%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Smart cities and intelligent transportation · 100%

Topics — the 7 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
shape-changing interfaces
0.312018
Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces · CHI 2018
Computer vision › Segmentation and scene understanding › context modeling
scene context prediction
0.212014
Looking Beyond the Visible Scene · CVPR 2014
Computer vision › Segmentation and scene understanding
scene understanding
0.212014
Looking Beyond the Visible Scene · CVPR 2014
Smart cities and intelligent transportation
urban informatics
0.212014
Looking Beyond the Visible Scene · CVPR 2014
Computational fabrication › origami design
crease pattern design
0.212014
An end-to-end approach to making self-folded 3D surface shapes by uniform heating · ICRA 2014
Robotics › Motion planning and robot control
robot control
0.112012
Programming and controlling self-folding robots · ICRA 2012
Computer vision › Image recognition and object detection
scene recognition
0.112014
Looking Beyond the Visible Scene · CVPR 2014

Methods — techniques the papers use, named apart from their topics

fused deposition modeling · 1.0origami design algorithm · 0.7visual cue prediction · 0.4human perception study · 0.4folding sequence generation · 0.3design automation · 0.3conductive printing · 0.3bilayer bending actuation · 0.3box-pleated pattern design · 0.3actuator control · 0.3design file generation · 0.2crease pattern computation · 0.2
YearPublicationVenuePosition
2018 Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces
abstract
We develop a novel method printing complex self-folding geometries. We demonstrated that with a desktop fused deposition modeling (FDM) 3D printer, off-the-shelf printing filaments and a design editor, we can print flat thermoplastic composites and trigger them to self-fold into 3D with arbitrary bending angles. This is a suitable technique, called Thermorph, to prototype hollow and foldable 3D shapes without losing key features. We describe a new curved folding origami design algorithm, compiling given arbitrary 3D models to 2D unfolded models in G-Code for FDM printers. To demonstrate the Thermorph platform, we designed and printed complex self-folding geometries (up to 70 faces), including 15 self-curved geometric primitives and 4 self-curved applications, such as chairs, the simplified Stanford Bunny and flowers. Compared to the standard 3D printing, our method saves up to 60% - 87% of the printing time for all shapes chosen.
Byoungkwon An, Ye Tao 0001, Jianzhe Gu, Tingyu Cheng, Xiang 'Anthony' Chen, Youngwook Do, Shigeo Takahashi, Hsiang-Yun Wu, Lining Yao
CHI1
2018 Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces
abstract
We present a printed paper actuator as a low cost, reversible and electrical actuation and sensing method. This is a novel but easily accessible enabling technology that expands upon the library of actuation-sensing materials in HCI. By integrating three physical phenomena, including the bilayer bending actuation, the shape memory effect of the thermoplastic and the current-driven joule heating via conductive printing filament, we developed the actuator by simply printing a single layer conductive Polylactide (PLA) on a piece of copy paper via a desktop fused deposition modeling (FDM) 3D printer. This paper describes the fabrication process, the material mechanism, and the transformation primitives, followed by the electronic sensing and control methods. A software tool that assists the design, simulation and printing toolpath generation is introduced. Finally, we explored applications under four contexts: robotics, interactive art, entertainment and home environment.
Guanyun Wang, Tingyu Cheng, Youngwook Do, Humphrey Yang, Ye Tao 0001, Jianzhe Gu, Byoungkwon An, Lining Yao
CHI7
2018 An End-to-End Approach to Self-Folding Origami Structures
abstract
This paper presents an end-to-end approach to automate the design and fabrication process for self-folding origami structures. Self-folding origami structures are robotic sheets composed of rigid tiles and joint actuators. When they are exposed to heat, each joint folds into a preprogrammed angle. Those folding motions transform themselves into a structure, which can be used as body of 3-D origami robots, including walkers, analog circuits, rotational actuators, and microcell grippers. Given a 3-D model, the design algorithm automatically generates a layout printing design of the sheet form of the structure. The geometric information, such as the fold angles and the folding sequences, is embedded in the sheet design. When the sheet is printed and baked in an oven, the sheet self-folds into the given 3-D model. We discuss, first, the design algorithm generating multiple-step self-folding sheet designs, second, verification of the algorithm running in O(n2) time, where n is the number of the vertices, third, implementation of the algorithm, and finally, experimental results, several self-folded 3-D structures with up to 55 faces and two sequential folding steps.
Byoungkwon An, Shuhei Miyashita, Aaron C. Ong, Michael Thomas Tolley, Martin L. Demaine, Erik D. Demaine, Robert J. Wood, Daniela Rus
IEEE Trans. Robotics1
2014 Looking Beyond the Visible Scene
abstract
A common thread that ties together many prior works in scene understanding is their focus on the aspects directly present in a scene such as its categorical classification or the set of objects. In this work, we propose to look beyond the visible elements of a scene; we demonstrate that a scene is not just a collection of objects and their configuration or the labels assigned to its pixels - it is so much more. From a simple observation of a scene, we can tell a lot about the environment surrounding the scene such as the potential establishments near it, the potential crime rate in the area, or even the economic climate. Here, we explore several of these aspects from both the human perception and computer vision perspective. Specifically, we show that it is possible to predict the distance of surrounding establishments such as McDonald's or hospitals even by using scenes located far from them. We go a step further to show that both humans and computers perform well at navigating the environment based only on visual cues from scenes. Lastly, we show that it is possible to predict the crime rates in an area simply by looking at a scene without any real-time criminal activity. Simply put, here, we illustrate that it is possible to look beyond the visible scene.
Aditya Khosla, Byoungkwon An, Joseph J. Lim, Antonio Torralba 0001
CVPR2
2014 An end-to-end approach to making self-folded 3D surface shapes by uniform heating
abstract
This paper presents an end-to-end approach for creating 3D shapes by self-folding planar sheets activated by uniform heating. These shapes can be used as the mechanical bodies of robots. The input to this process is a 3D geometry (e.g. an OBJ file). The output is a physical object with the specified geometry. We describe an algorithm pipeline that (1) identifies the overall geometry of the input, (2) computes a crease pattern that causes the sheet to self-fold into the desired 3D geometry when activated by uniform heating, (3) automatically generates the design of a 2D sheet with the desired pattern and (4) automatically generates the design files required to fabricate the 2D structure. We demonstrate these algorithms by applying them to complex 3D shapes. We demonstrate the fabrication of a self-folding object with over 50 faces from automatically generated design files.
Byoungkwon An, Shuhei Miyashita, Michael Thomas Tolley, Daniel Aukes, Laura Meeker, Erik D. Demaine, Martin L. Demaine, Robert J. Wood, Daniela Rus
ICRA1
2012 Programming and controlling self-folding robots
abstract
This paper describes a robot in the form of a self-folding sheet that is capable of origami-style autonomous folding. We describe the hardware device we designed and fabricated. The device is a sheet with a box-pleated pattern and an integrated electronic substrate and actuators. The sheet is programmed and controlled to achieve different shapes using an idea called sticker programming. We describe the sticker controller and its instantiation. We also describe the algorithms for programming and controlling a given sheet to self-fold into a desired shape. Finally we present experiments with a 4×4 hardware device and an 8×8 hardware device.
Byoungkwon An, Daniela Rus
ICRA1
2010 Making shapes from modules by magnification
abstract
We present a distributed algorithm for creating a modular shape by magnification. The input to the algorithm is presented with a small scale version of the desired shape and a magnification factor m . The output of the system is the object that corresponds to the m-fold magnification of the input shape. We describe and analyze a distributed algorithm for this capability and present simulation results. Making shapes by magnification can be viewed as a programming interface for creating objects by programming matter.
Byoungkwon An, Daniela Rus
IROS1