Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Sungwoo Lee

dblp:11/296 · DBLP profile ↗
← Back
6ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0001-8447-7495ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 since 2021Computer networks · 2Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 77% Multi-agent systems · 12% Learning paradigms · 12%
Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 77% User interface design and tools · 23%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › reinforcement learning environment
environment design
0.912025
EVAAA: A Virtual Environment Platform for Essential Variables in Autonomous and Adaptive Agents · NeurIPS 2025
Machine learning › Reinforcement learning › exploration
intrinsically motivated reinforcement learning
0.912025
EVAAA: A Virtual Environment Platform for Essential Variables in Autonomous and Adaptive Agents · NeurIPS 2025
Human-AI interaction
human-AI co-creation
0.312018
I Lead, You Help but Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence · CHI 2018
Knowledge, reasoning and agents › Multi-agent systems
autonomous agents
0.312025
EVAAA: A Virtual Environment Platform for Essential Variables in Autonomous and Adaptive Agents · NeurIPS 2025
Machine learning › Learning paradigms
continual learning
0.312025
EVAAA: A Virtual Environment Platform for Essential Variables in Autonomous and Adaptive Agents · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

Unity ML-Agents · 0.9survey · 0.8research prototype · 0.8interviews · 0.8think-aloud · 0.3
YearPublicationVenuePosition
2025 EVAAA: A Virtual Environment Platform for Essential Variables in Autonomous and Adaptive Agents
abstract
Reinforcement learning (RL) agents have demonstrated strong performance in structured environments, yet they continue to struggle in real-world settings where goals are ambiguous, conditions change dynamically, and external supervision is limited. These challenges stem not primarily from the algorithmic limitations but from the characteristics of conventional training environments, which are usually static, task-specific, and externally defined. In contrast, biological agents develop autonomy and adaptivity by interacting with complex, dynamic environments, where most behaviors are ultimately driven by internal physiological needs. Inspired by these biological constraints, we introduce EVAAA (Essential Variables in Autonomous and Adaptive Agents), a 3D virtual environment for training and evaluating egocentric RL agents endowed with internal physiological state variables. In EVAAA, agents must maintain essential variables (EVs)—e.g., satiation, hydration, body temperature, and tissue integrity (the level of damage)—within viable bounds by interacting with environments that increase in difficulty at each stage. The reward system is derived from internal state dynamics, enabling agents to generate goals autonomously without manually engineered, task-specific reward functions. Built on Unity ML-Agents, EVAAA supports multimodal sensory inputs, including vision, olfaction, thermoception, collision, as well as egocentric embodiment. It features naturalistic survival environments for curricular training and a suite of unseen experimental testbeds, allowing for the evaluation of autonomous and adaptive behaviors that emerge from the interplay between internal state dynamics and environmental constraints. By integrating physiological regulation, embodiment, continual learning, and generalization, EVAAA offers a biologically inspired benchmark for studying autonomy, adaptivity, and internally driven control in RL agents. Our code is publicly available at https://github.com/cocoanlab/evaaa
Sungwoo Lee, Hyebhin Yoon, Shinwon Park, Jaehyuk Bae, Seok Jun Hong, Choong-Wan Woo
NeurIPS1
2021 "I wrote as if I were telling a story to someone I knew.": Designing Chatbot Interactions for Expressive Writing in Mental Health
abstract
Writing about experiences of trauma and other challenges in life is known to provide measurable health benefits. Though writing for an audience may ensure better benefits, confiding one's most troubled memories in others risks a social stigma. Conversational agents can provide a virtual audience that ensures privacy and allows social disclosure. To understand the writing experience with an agent, we created Diarybot, a chatbot assistant for expressive writing. We designed two versions, Basic and Responsive, to explore the writing experience with and without bot follow-up interactions compared to a Google doc baseline. Findings from a 4-day user study with 30 participants reveal that social disclosure with Diarybot can encourage narrative writing, with relative ease and emotional expression in Basic chat. Responsive chat can mediate social acceptance of the bot and provide guidance for self-reflection in the process. We discuss design reflections on social disclosure with agents in pursuit of wellbeing.
SoHyun Park, Anja Thieme, Jeongyun Han, Sungwoo Lee, Wonjong Rhee, Bongwon Suh
Conference on Designing Interactive Systems4
2020 Understanding User Perception of Automated News Generation System
abstract
Automated journalism refers to the generation of news articles using computer programs. Although it is widely used in practice, its user experience and interface design remain largely unexplored. To understand the user perception of an automated news system, we designed NewsRobot, a research prototype that automatically generated news on major events of the PyeongChang 2018 Winter Olympic Games in real-time. It produces six types of news by combining two kinds of content (general/individualized) and three styles (text, text+image, text+image+sound). A total of 30 users participated in using NewsRobot, completing surveys and interviews on their experience. Our findings are as follows: (1) Users preferred individualized news yet considered it less credible, (2) more presentation elements were appreciated but only if their quality was assured, and (3) NewsRobot was considered factual and accurate yet shallow in depth. Based on our findings, we discuss implications for designing automated journalism user interfaces.
Changhoon Oh, Jinhan Choi, Sungwoo Lee, SoHyun Park, Daeryong Kim, Jungwoo Song, Dongwhan Kim, Joonhwan Lee, Bongwon Suh
CHI3
2018 I Lead, You Help but Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence
abstract
Recent advances in artificial intelligence (AI) have increased the opportunities for users to interact with the technology. Now, users can even collaborate with AI in creative activities such as art. To understand the user experience in this new user--AI collaboration, we designed a prototype, DuetDraw, an AI interface that allows users and the AI agent to draw pictures collaboratively. We conducted a user study employing both quantitative and qualitative methods. Thirty participants performed a series of drawing tasks with the think-aloud method, followed by post-hoc surveys and interviews. Our findings are as follows: (1) Users were significantly more content with DuetDraw when the tool gave detailed instructions. (2) While users always wanted to lead the task, they also wanted the AI to explain its intentions but only when the users wanted it to do so. (3) Although users rated the AI relatively low in predictability, controllability, and comprehensibility, they enjoyed their interactions with it during the task. Based on these findings, we discuss implications for user interfaces where users can collaborate with AI in creative works.
Changhoon Oh, Jungwoo Song, Jinhan Choi, Seonghyeon Kim, Sungwoo Lee, Bongwon Suh
CHI5
2009 Service Fault Localization Using Functional Events Separation and Modeling of Service Resources
Jinsik Kim, Young-Moon Yang, Sookji Park, Sungwoo Lee, Byungdeok Chung
APNOMS4
2008 Fault Localization for Heterogeneous Networks Using Alarm Correlation on Consolidated Inventory Database
Jinsik Kim, Young-Moon Yang, Sookji Park, Sungwoo Lee, Byungdeok Chung
APNOMS4