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Alia Fisher

dblp:11/6427 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 86% Usability and user experience research · 14%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
teleoperation
0.112009
Bandwidth allocation in a military teleoperation task · HRI 2009
Usability and user experience research › user performance
operator performance
0.012012
Transfer from a simulation environment to a live robotic environment: are certain demographics better? · HRI 2012

Methods — techniques the papers use, named apart from their topics

statistical analysis · 0.1demographic analysis · 0.1user study · 0.1resolution/frame rate tradeoff · 0.1
YearPublicationVenuePosition
2012 Transfer from a simulation environment to a live robotic environment: are certain demographics better?
abstract
The ability to remotely operate an unmanned vehicle while simultaneously looking for suspicious targets and then classifying those targets is not a trivial skill. This study looked at different training approaches to make better use of simulation as a first training step. When transferring to a live environment, the operators could be grouped into two categories according to whether they passed live training criteria or not. There were clear performance differences between these groups. The group that failed to pass criteria had poorer performance overall, more SA errors, and spent more time in training. Post-hoc analysis showed differences in the demographics between those who passed and those that did not. Male participants and younger participants were more likely to achieve criteria. There were no differences in gaming experience and perceived sense of direction.
Patricia L. McDermott, Alia Fisher, Thomas Carolan, Mark R. Gronowski, Marc Gacy, Michael Overstreet
HRI2
2009 Bandwidth allocation in a military teleoperation task
abstract
The implications of bandwidth allocation are described for teleoperation in a military task that involved navigation, target detection, and target identification. Color versus grayscale imagery was manipulated. Participants themselves traded off resolution and frame rate settings. Participants minimized switching between resolution/frame rate settings and tended to use settings with high resolution/low frame rate. Courses completed with the highest resolution (and lowest frame rate) had the fastest target identification times, but no other differences were observed between settings. Color imagery offered advantages for overall course time and the time to identify a tank as friendly or enemy.
Alia Fisher, Patricia L. McDermott, Shane Fagan
HRI1