Demo Data from VLDB 2026 / reviewers in the wild / expert
Eric M. Meisner
dblp:117/8195
· DBLP profile ↗
4ranked-venue papers
3as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-authorSystems, architecture and hardware · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 72% Collaborative and social computing · 28% | |
| Artificial intelligence
2 papers |
Representation and self-supervised learning · 49% Video understanding and tracking · 32% Motion planning and robot control · 19% | |
| Computer networks
1 paper |
Internet of things and sensor networks · 100% |
Topics — the 9 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning › state representation learning
predictive state representation |
0.1 | 1 | 2010 | Predictive State Representations for grounding human-robot communication · ICRA 2010 |
Human-robot interaction
robot communication |
0.1 | 1 | 2010 | Predictive State Representations for grounding human-robot communication · ICRA 2010 |
Human-robot interaction
social robot |
0.1 | 1 | 2010 | Predictive State Representations for grounding human-robot communication · ICRA 2010 |
Collaborative and social computing › social interaction › interpersonal coordination
interpersonal synchrony |
0.1 | 1 | 2009 | ShadowPlay: a generative model for nonverbal human-robot interaction · HRI 2009 |
Human-robot interaction › nonverbal communication
nonverbal interaction |
0.1 | 1 | 2009 | ShadowPlay: a generative model for nonverbal human-robot interaction · HRI 2009 |
Computer vision › Video understanding and tracking
multi-object tracking |
0.1 | 1 | 2007 | Triangulation Based Multi Target Tracking with Mobile Sensor Networks · ICRA 2007 |
Collaborative and social computing
social interaction |
0.0 | 1 | 2009 | ShadowPlay: a generative model for nonverbal human-robot interaction · HRI 2009 |
Robotics › Motion planning and robot control › motion planning › multi-robot motion planning
distributed motion planning |
0.0 | 1 | 2007 | Triangulation Based Multi Target Tracking with Mobile Sensor Networks · ICRA 2007 |
Robotics › Motion planning and robot control
robot control |
0.0 | 1 | 2007 | Triangulation Based Multi Target Tracking with Mobile Sensor Networks · ICRA 2007 |
Methods — techniques the papers use, named apart from their topics
predictive state representation · 0.2triangulation · 0.1energy minimization · 0.1distributed algorithm · 0.1information theoretic modeling · 0.1generative model · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Predictive State Representations for grounding human-robot communicationabstractAllowing robots to communicate naturally with humans is an important goal for social robotics. Most approaches have focused on building high-level probabilistic cognitive models. However, research in cognitive science shows that people often build common ground for communication with each other by seeking and providing evidence of understanding through behaviors like mimicry. Predictive State Representations (PSRs) allow one to build explicit, low-level models of the expected outcomes of actions, and are therefore well-suited for tasks that require providing such evidence of understanding. Using human-robot shadow puppetry as a prototype interaction study, we show that PSRs can be used successfully to both model human interactions, and to allow a robot to learn on-line how to engage a human in an interesting interaction. Eric M. Meisner, Sanmay Das, Volkan Isler, Jeffrey C. Trinkle, Selma Sabanovic, Linnda R. Caporael |
ICRA | 1 |
| 2009 | ShadowPlay: a generative model for nonverbal human-robot interactionabstractHumans rely on a finely tuned ability to recognize and adapt to socially relevant patterns in their everyday face-to-face interactions. This allows them to anticipate the actions of others, coordinate their behaviors, and create shared meaning to communicate. Social robots must likewise be able to recognize and perform relevant social patterns, including interactional synchrony, imitation, and particular sequences of behaviors. We use existing empirical work in the social sciences and observations of human interaction to develop nonverbal interactive capabilities for a robot in the context of shadow puppet play, where people interact through shadows of hands cast against a wall. We show how information theoretic quantities can be used to model interaction between humans and to generate interactive controllers for a robot. Finally, we evaluate the resulting model in an embodied human-robot interaction study. We show the benefit of modeling interaction as a joint process rather than modeling individual agents. Eric M. Meisner, Selma Sabanovic, Volkan Isler, Linnda R. Caporael, Jeffrey C. Trinkle |
HRI | 1 |
| 2008 | Probabilistic Network Formation through Coverage and Freeze-Tag
Eric M. Meisner, Volkan Isler |
WAFR | 1 |
| 2007 | Triangulation Based Multi Target Tracking with Mobile Sensor NetworksabstractWe study the problem of designing motion-planning and sensor assignment strategies for tracking multiple targets with a mobile sensor network. We focus on triangulation based tracking where two sensors merge their measurements in order to estimate the position of a target. We present an iterative and distributed algorithm for the tracking problem. An iteration starts with an initialization phase where targets are assigned to sensor pairs. Afterwards, assigned sensors relocate to improve their estimates. We refer to the problem of computing new locations for sensors (for given target assignments) as one-step tracking. After observing that one-step tracking is computationally hard, we show how it can be formulated as an energy-minimization problem. This allows us to adapt well-studied distributed algorithms for energy minimization. We present simulations to compare the performance of two such algorithms and conclude the paper with a description of the full tracking strategy. The utility of the presented strategy is demonstrated with simulations and experiments on a sensor network platform Seema Kamath, Eric M. Meisner, Volkan Isler |
ICRA | 2 |