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Simon Gao

dblp:118/3422 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 83% Wearable and physiological sensing · 17%
Network and information security
2 papers
Biometric security · 57% Authentication and access control · 43%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
touch interaction
0.322014
Capacitive Touch Communication: A Technique to Input Data through Devices' Touch Screen · IEEE Trans. Mob. Comput. 2014
Distinguishing users with capacitive touch communication · MobiCom 2012
Biometric security
biometric authentication
0.212014
Capacitive Touch Communication: A Technique to Input Data through Devices' Touch Screen · IEEE Trans. Mob. Comput. 2014
Interaction techniques and input › touch interaction
capacitive touchscreen
0.112012
Distinguishing users with capacitive touch communication · MobiCom 2012
Authentication and access control › identity management
user identification
0.112012
Distinguishing users with capacitive touch communication · MobiCom 2012
Wearable and physiological sensing
on-body communication
0.112014
Capacitive Touch Communication: A Technique to Input Data through Devices' Touch Screen · IEEE Trans. Mob. Comput. 2014
Wearable and physiological sensing › on-body communication
body-coupled communication
0.012012
Distinguishing users with capacitive touch communication · MobiCom 2012

Methods — techniques the papers use, named apart from their topics

prototype · 0.4controlled experiment · 0.4signal transmission through skin · 0.3capacitive sensing · 0.3
YearPublicationVenuePosition
2014 Capacitive Touch Communication: A Technique to Input Data through Devices' Touch Screen
abstract
As we are surrounded by an ever-larger variety of post-PC devices, the traditional methods for identifying and authenticating users have become cumbersome and time consuming. In this paper, we present a capacitive communication method through which a device can recognize who is interacting with it. This method exploits the capacitive touchscreens, which are now used in laptops, phones, and tablets, as a signal receiver. The signal that identifies the user can be generated by a small transmitter embedded into a ring, watch, or other artifact carried on the human body. We explore two example system designs with a low-power continuous transmitter that communicates through the skin and a signet ring that needs to be touched to the screen. Experiments with our prototype transmitter and tablet receiver show that capacitive communication through a touchscreen is possible, even without hardware or firmware modifications on a receiver. This latter approach imposes severe limits on the data rate, but the rate is sufficient for differentiating users in multiplayer tablet games or parental control applications. Controlled experiments with a signal generator also indicate that future designs may be able to achieve data rates that are useful for providing less obtrusive authentication with similar assurance as PIN codes or swipe patterns commonly used on smartphones today.
Tam Vu 0001, Akash Baid, Simon Gao, Marco Gruteser, Richard E. Howard, Janne Lindqvist, Predrag Spasojevic, Jeffrey S. Walling
IEEE Trans. Mob. Comput.3
2012 Distinguishing users with capacitive touch communication
abstract
As we are surrounded by an ever-larger variety of post-PC devices, the traditional methods for identifying and authenticating users have become cumbersome and time-consuming. In this paper, we present a capacitive communication method through which a device can recognize who is interacting with it. This method exploits the capacitive touchscreens, which are now used in laptops, phones, and tablets, as a signal receiver. The signal that identifies the user can be generated by a small transmitter embedded into a ring, watch, or other artifact carried on the human body. We explore two example system designs with a low-power continuous transmitter that communicates through the skin and a signet ring that needs to be touched to the screen. Experiments with our prototype transmitter and tablet receiver show that capacitive communication through a touchscreen is possible, even without hardware or firmware modifications on a receiver. This latter approach imposes severe limits on the data rate, but the rate is sufficient for differentiating users in multiplayer tablet games or parental control applications. Controlled experiments with a signal generator also indicate that future designs may be able to achieve datarates that are useful for providing less obtrusive authentication with similar assurance as PIN codes or swipe patterns commonly used on smartphones today.
Tam Vu 0001, Akash Baid, Simon Gao, Marco Gruteser, Richard E. Howard, Janne Lindqvist, Predrag Spasojevic, Jeffrey S. Walling
MobiCom3