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Maarten Wijntjes

dblp:12/3592 · also Maarten W. A. Wijntjes · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2022
0000-0002-3657-735XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Trustworthy machine learning · 100%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 77% Wearable and physiological sensing · 23%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › collaborative virtual environments
social virtual reality
0.612022
Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment · CHI 2022
Machine learning › Trustworthy machine learning › robustness
data augmentation for robustness
0.512021
What Can Style Transfer and Paintings Do for Model Robustness? · CVPR 2021
Machine learning › Trustworthy machine learning
robustness
0.512021
What Can Style Transfer and Paintings Do for Model Robustness? · CVPR 2021
Visual content generation and editing
style transfer
0.512021
What Can Style Transfer and Paintings Do for Model Robustness? · CVPR 2021

Methods — techniques the papers use, named apart from their topics

style transfer · 1.0data augmentation · 1.0within-subjects study · 0.6context mapping · 0.6co-design · 0.6
YearPublicationVenuePosition
2022 Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment
abstract
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-verbal cues are missing. While several biosignal representations exist, designing effective visualizations and understanding user perceptions within social VR entertainment remains unclear. We adopt a mixed-methods approach to design biosignals for social VR entertainment. Using survey (N=54), context-mapping (N=6), and co-design (N=6) methods, we derive four visualizations. We then ran a within-subjects study (N=32) in a virtual jazz-bar to investigate how heart rate (HR) and breathing rate (BR) visualizations, and signal rate, influence perceived avatar arousal, user distraction, and preferences. Findings show that skeuomorphic visualizations for both biosignals allow differentiable arousal inference; skeuomorphic and particles were least distracting for HR, whereas all were similarly distracting for BR; biosignal perceptions often depend on avatar relations, entertainment type, and emotion inference of avatars versus spaces. We contribute HR and BR visualizations, and considerations for designing social VR entertainment biosignal visualizations.
Sueyoon Lee, Abdallah El Ali, Maarten Wijntjes, Pablo César
CHI3
2021 What Can Style Transfer and Paintings Do for Model Robustness?
abstract
A common strategy for improving model robustness is through data augmentations. Data augmentations encourage models to learn desired invariances, such as invariance to horizontal flipping or small changes in color. Recent work has shown that arbitrary style transfer can be used as a form of data augmentation to encourage invariance to textures by creating painting-like images from photographs. However, a stylized photograph is not quite the same as an artist-created painting. Artists depict perceptually meaningful cues in paintings so that humans can recognize salient components in scenes, an emphasis which is not enforced in style transfer. Therefore, we study how style transfer and paintings differ in their impact on model robustness. First, we investigate the role of paintings as style images for stylization-based data augmentation. We find that style transfer functions well even without paintings as style images. Second, we show that learning from paintings as a form of perceptual data augmentation can improve model robustness. Finally, we investigate the invariances learned from stylization and from paintings, and show that models learn different invariances from these differing forms of data. Our results provide insights into how stylization improves model robustness, and provide evidence that artist-created paintings can be a valuable source of data for model robustness. Code and data are available at: https://github.com/hubertsgithub/style_painting_robustness
Hubert Lin, Mitchell van Zuijlen, Sylvia C. Pont, Maarten Wijntjes, Kavita Bala
CVPR4
2010 Pointing in pictorial space: Quantifying the perceived relative depth structure in mono and stereo images of natural scenes
abstract
Although there has recently been a large increase in commercial 3D applications, relatively little is known about the quantitative perceptual improvement from binocular disparity. In this study we developed a method to measure the perceived relative depth structure of natural scenes. Observers were instructed to adjust the direction of a virtual pointer from one object to another. The pointing data was used to reconstruct the relative logarithmic depths of the objects in pictorial space. The results showed that the relative depth structure is more similar between observers for stereo images than for mono images in two out of three scenes. A similar result was found for the depth range: for the same two scenes the stereo images were perceived as having more depth than the monocular images. In addition, our method allowed us to determine the subjective center of projection. We found that the pointing settings fitted the reconstructed depth best for substantially wider fields of view than the veridical center of projection for both mono and stereo images. The results indicate that the improvement from binocular disparity depends on the scene content: scenes with sufficient monocular information may not profit much from binocular disparity.
Maarten Wijntjes, Sylvia C. Pont
ACM Trans. Appl. Percept.1