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Laurent Son Nguyen

dblp:120/4146 · DBLP profile ↗
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11ranked-venue papers
6as first author
0since 2021 · last 2019
0000-0002-4290-875XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorComputer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
3 papers
Computational social science and digital humanities · 100%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational social science and digital humanities
social computing
0.832018
Check Out This Place: Inferring Ambiance From Airbnb Photos · IEEE Trans. Multim. 2018
Hirability in the Wild: Analysis of Online Conversational Video Resumes · IEEE Trans. Multim. 2016
Hire me: Computational Inference of Hirability in Employment Interviews Based on Nonverbal Behavior · IEEE Trans. Multim. 2014
Collaborative and social computing
nonverbal behavior analysis
0.212014
Hire me: Computational Inference of Hirability in Employment Interviews Based on Nonverbal Behavior · IEEE Trans. Multim. 2014

Methods — techniques the papers use, named apart from their topics

regression · 1.5crowdsourcing · 1.2convolutional neural network · 0.7nonverbal cue extraction · 0.5audio-visual feature extraction · 0.4
YearPublicationVenuePosition
2019 Modeling Dyadic and Group Impressions with Intermodal and Interperson Features
abstract
This article proposes a novel feature-extraction framework for inferring impression personality traits, emergent leadership skills, communicative competence, and hiring decisions. The proposed framework extracts multimodal features, describing each participant’s nonverbal activities. It captures intermodal and interperson relationships in interactions and captures how the target interactor generates nonverbal behavior when other interactors also generate nonverbal behavior. The intermodal and interperson patterns are identified as frequent co-occurring events based on clustering from multimodal sequences. The proposed framework is applied to the SONVB corpus, which is an audiovisual dataset collected from dyadic job interviews, and the ELEA audiovisual data corpus, which is a dataset collected from group meetings. We evaluate the framework on a binary classification task involving 15 impression variables from the two data corpora. The experimental results show that the model trained with co-occurrence features is more accurate than previous models for 14 out of 15 traits.
Shogo Okada, Laurent Son Nguyen, Oya Aran, Daniel Gatica-Perez
ACM Trans. Multim. Comput. Commun. Appl.2
2018 Check Out This Place: Inferring Ambiance From Airbnb Photos
abstract
Airbnb is changing the landscape of the hospitality industry, and to this day, little is known about the inferences that guests make about Airbnb listings. Our work constitutes a first attempt at understanding how potential Airbnb guests form first impressions from images, one of the main modalities featured on the platform. We contribute to the multimedia community by proposing the novel task of automatically predicting human impressions of ambiance from pictures of listings on Airbnb. We collected Airbnb images, focusing on the countries Switzerland and Mexico as case studies, and used crowdsourcing mechanisms to gather annotations on physical and ambiance attributes, finding that agreement among raters was high for most of the attributes. Our cluster analysis showed that both physical and psychological attributes could be grouped into three clusters. We then extracted state-of-the-art features from the images to automatically infer the annotated variables in a regression task. Results show the feasibility of predicting ambiance impressions of homes on Airbnb, with up to 42% of the variance explained by our model, and best results were obtained using activation layers of deep convolutional neural networks trained on the Places dataset, a collection of scene-centric images.
Laurent Son Nguyen, Salvador Ruiz-Correa, Marianne Schmid Mast, Daniel Gatica-Perez
IEEE Trans. Multim.1
2016 Stressful first impressions in job interviews
abstract
Stress can impact many aspects of our lives, such as the way we interact and work with others, or the first impressions that we make. In the past, stress has been most commonly assessed through self-reported questionnaires; however, advancements in wearable technology have enabled the measurement of physiological symptoms of stress in an unobtrusive manner. Using a dataset of job interviews, we investigate whether first impressions of stress (from annotations) are equivalent to physiological measurements of the electrodermal activity (EDA). We examine the use of automatically extracted nonverbal cues stemming from both the visual and audio modalities, as well EDA stress measurements for the inference of stress impressions obtained from manual annotations. Stress impressions were found to be significantly negatively correlated with hireability ratings i.e individuals who were perceived to be more stressed were more likely to obtained lower hireability scores. The analysis revealed a significant relationship between audio and visual features but low predictability and no significant effects were found for the EDA features. While some nonverbal cues were more clearly related to stress, the physiological cues were less reliable and warrant further investigation into the use of wearable sensors for stress detection.
Ailbhe Finnerty, Skanda Muralidhar, Laurent Son Nguyen, Fabio Pianesi, Daniel Gatica-Perez
ICMI3
2016 Training on the job: behavioral analysis of job interviews in hospitality
abstract
First impressions play a critical role in the hospitality industry and have been shown to be closely linked to the behavior of the person being judged.In this work, we implemented a behavioral training framework for hospitality students with the goal of improving the impressions that other people make about them. We outline the challenges associated with designing such a framework and embedding it in the everyday practice of a real hospitality school. We collected a dataset of 169 laboratory sessions where two role-plays were conducted, job interviews and reception desk scenarios, for a total of 338 interactions. For job interviews, we evaluated the relationship between automatically extracted nonverbal cues and various perceived social variables in a correlation analysis. Furthermore, our system automatically predicted first impressions from job interviews in a regression task, and was able to explain up to 32% of the variance, thus extending the results in existing literature, and showing gender differences, corroborating previous findings in psychology. This work constitutes a step towards applying social sensing technologies to the real world by designing and implementing a living lab for students of an international hospitality management school.
Skanda Muralidhar, Laurent Son Nguyen, Denise Frauendorfer, Jean-Marc Odobez, Marianne Schmid Mast, Daniel Gatica-Perez
ICMI2
2016 Dites-moi: wearable feedback on conversational behavior
abstract
Interpersonal communication skills are critical in certain industry sectors like sales and marketing. Recent advances in wearable technology are enabling the design of real-time behavioral feedback tools for apprentices in aforementioned industries. This paper describes the design and implementation of a conversational behavior awareness tool based on Google Glass. The goal of the system is to provide real-time feedback to young sales apprentices about the amount of time they talk in an interaction with a client. We evaluated our system with a pilot study involving 15 apprentices (ages 16--20). Overall, participants found the system fun, little distracting and useful. Furthermore, manual coding of the recorded videos, showed that wearable sensing and real-time feedback did not negatively influence the dyadic social interaction.
Skanda Muralidhar, Jean Marcel dos Reis Costa, Laurent Son Nguyen, Daniel Gatica-Perez
MUM3
2016 Hirability in the Wild: Analysis of Online Conversational Video Resumes
abstract
Online social media is changing the personnel recruitment process. Until now, resumes were among the most widely used tools for the screening of job applicants. The advent of inexpensive sensors combined with the success of online video platforms has enabled the introduction of a new type of resume. Video resumes are short video messages where job applicants present themselves to potential employers. Online video resumes represent an opportunity to study the formation of first impressions in an employment context at a scale never attempted before, and to our knowledge they have not been studied from a behavioral standpoint. We collected a dataset of 939 conversational English-speaking video resumes from YouTube. Annotations of demographics, skills, and first impressions were collected using the Amazon Mechanical Turk crowdsourcing platform. Basic demographics were then analyzed to understand the population who uses video resumes to find a job, and results showed that applicants mainly consisted of young people looking for internship and junior positions. We developed a computational framework for the prediction of organizational first impressions, where the inference and nonverbal cue extraction steps were fully automated. Results demonstrate automatic prediction of first impressions of up to 27% of the variance explained for extraversion, and up to 20% for social and communication skills.
Laurent Son Nguyen, Daniel Gatica-Perez
IEEE Trans. Multim.1
2015 I Would Hire You in a Minute: Thin Slices of Nonverbal Behavior in Job Interviews
abstract
In everyday life, judgments people make about others are based on brief excerpts of interactions, known as thin slices. Inferences stemming from such minimal information can be quite accurate, and nonverbal behavior plays an important role in the impression formation. Because protagonists are strangers, employment interviews are a case where both nonverbal behavior and thin slices can be predictive of outcomes. In this work, we analyze the predictive validity of thin slices of real job interviews, where slices are defined by the sequence of questions in a structured interview format. We approach this problem from an audio-visual, dyadic, and nonverbal perspective, where sensing, cue extraction, and inference are automated. Our study shows that although nonverbal behavioral cues extracted from thin slices were not as predictive as when extracted from the full interaction, they were still predictive of hirability impressions with $R^2$ values up to $0.34$, which was comparable to the predictive validity of human observers on thin slices. Applicant audio cues were found to yield the most accurate results.
Laurent Son Nguyen, Daniel Gatica-Perez
ICMI1
2014 Hire me: Computational Inference of Hirability in Employment Interviews Based on Nonverbal Behavior
abstract
Understanding the basis on which recruiters form hirability impressions for a job applicant is a key issue in organizational psychology and can be addressed as a social computing problem. We approach the problem from a face-to-face, nonverbal perspective where behavioral feature extraction and inference are automated. This paper presents a computational framework for the automatic prediction of hirability. To this end, we collected an audio-visual dataset of real job interviews where candidates were applying for a marketing job. We automatically extracted audio and visual behavioral cues related to both the applicant and the interviewer. We then evaluated several regression methods for the prediction of hirability scores and showed the feasibility of conducting such a task, with ridge regression explaining 36.2% of the variance. Feature groups were analyzed, and two main groups of behavioral cues were predictive of hirability: applicant audio features and interviewer visual cues, showing the predictive validity of cues related not only to the applicant, but also to the interviewer. As a last step, we analyzed the predictive validity of psychometric questionnaires often used in the personnel selection process, and found that these questionnaires were unable to predict hirability, suggesting that hirability impressions were formed based on the interaction during the interview rather than on questionnaire data.
Laurent Son Nguyen, Denise Frauendorfer, Marianne Schmid Mast, Daniel Gatica-Perez
IEEE Trans. Multim.1
2013 A semi-automated system for accurate gaze coding in natural dyadic interactions
abstract
In this paper we propose a system capable of accurately coding gazing events in natural dyadic interactions. Contrary to previous works, our approach exploits the actual continuous gaze direction of a participant by leveraging on remote RGB-D sensors and a head pose-independent gaze estimation method. Our contributions are: i) we propose a system setup built from low-cost sensors and a technique to easily calibrate these sensors in a room with minimal assumptions; ii) we propose a method which, provided short manual annotations, can automatically detect gazing events in the rest of the sequence; iii) we demonstrate on substantially long, natural dyadic data that high accuracy can be obtained, showing the potential of our system. Our approach is non-invasive and does not require collaboration from the interactors. These characteristics are highly valuable in psychology and sociology research.
Kenneth Alberto Funes Mora, Laurent Son Nguyen, Daniel Gatica-Perez, Jean-Marc Odobez
ICMI2
2013 Multimodal analysis of body communication cues in employment interviews
abstract
Hand gestures and body posture are intimately linked to speech as they are used to enrich the vocal content, and are therefore inherently multimodal. As an important part of nonverbal behavior, body communication carries relevant information that can reveal social constructs as diverse as personality, internal states, or job interview outcomes. In this work, we analyze body communication cues in real dyadic employment interviews, where the protagonists of the interaction are seated. We use a mixture of body communicative features based on manual annotations and automated extraction methods to successfully predict two key organizational constructs, namely personality and job interview ratings. Our work also confirms the multimodal nature of body communication and shows that the speaking status can be used to improve the prediction performance of personality and hirability.
Laurent Son Nguyen, Alvaro Marcos-Ramiro, Marta Marrón Romera, Daniel Gatica-Perez
ICMI1
2012 Using self-context for multimodal detection of head nods in face-to-face interactions
abstract
Head nods occur in virtually every face-to-face discussion. As part of the backchannel domain, they are not only used to express a 'yes', but also to display interest or enhance communicative attention. Detecting head nods in natural interactions is a challenging task as head nods can be subtle, both in amplitude and duration. In this study, we make use of findings in psychology establishing that the dynamics of head gestures are conditioned on the person's speaking status. We develop a multimodal method using audio-based self-context to detect head nods in natural settings. We demonstrate that our multimodal approach using the speaking status of the person under analysis significantly improved the detection rate over a visual-only approach.
Laurent Son Nguyen, Jean-Marc Odobez, Daniel Gatica-Perez
ICMI1