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Hanjun Xian

dblp:120/5427 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Software engineering, systems software and programming languages · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Design research and methods · 57% Usability and user experience research · 43%
Computer graphics and multimedia
2 papers
Visualization and visual analytics · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › visual analytics › visual analytics system
visual analytics system design
0.212014
DIA2: Web-based Cyberinfrastructure for Visual Analysis of Funding Portfolios · IEEE Trans. Vis. Comput. Graph. 2014
Design research and methods › research through design
design study
0.212014
DIA2: Web-based Cyberinfrastructure for Visual Analysis of Funding Portfolios · IEEE Trans. Vis. Comput. Graph. 2014
Visualization and visual analytics › visual analytics
decision making with visualizations
0.012012
Does an Eye Tracker Tell the Truth about Visualizations?: Findings while Investigating Visualizations for Decision Making · IEEE Trans. Vis. Comput. Graph. 2012

Methods — techniques the papers use, named apart from their topics

progressive refinement · 0.6formative interviews · 0.6eye tracking · 0.3crowdsourcing study · 0.3
YearPublicationVenuePosition
2015 Interactive Analytic Systems for Understanding the Scholarly Impact of Large-Scale E-science Cyberenvironments
abstract
Cyber-environments have become increasingly popular in disseminating scientific and educational resources. One of the primary methodologies for evaluating the scholarly impact of cyber-environment is through bibliometric and scientometrics analyses of publication and citation data. However, it is often difficult to create a workflow and software environment that can address this problem in serious ways. This article presents the software architecture for creating a web-based interface for managing citations and demonstrating visually the scholarly impact of a cyber-environment - nanoHUB.org, which has served over 310,000 users worldwide in just the last 12 months.
Krishna P. C. Madhavan, Daniel Mejia 0003, Hanjun Xian, Lynn K. Zentner, Victoria Farnsworth, Swaroop Samek, Gerhard Klimeck
e-Science3
2014 DIA2: Web-based Cyberinfrastructure for Visual Analysis of Funding Portfolios
abstract
We present a design study of the Deep Insights Anywhere, Anytime (DIA2) platform, a web-based visual analytics system that allows program managers and academic staff at the U.S. National Science Foundation to search, view, and analyze their research funding portfolio. The goal of this system is to facilitate users' understanding of both past and currently active research awards in order to make more informed decisions of their future funding. This user group is characterized by high domain expertise yet not necessarily high literacy in visualization and visual analytics-they are essentially casual experts-and thus require careful visual and information design, including adhering to user experience standards, providing a self-instructive interface, and progressively refining visualizations to minimize complexity. We discuss the challenges of designing a system for casual experts and highlight how we addressed this issue by modeling the organizational structure and workflows of the NSF within our system. We discuss each stage of the design process, starting with formative interviews, prototypes, and finally live deployments and evaluation with stakeholders.
Krishna P. C. Madhavan, Niklas Elmqvist, Mihaela Vorvoreanu, Yuet Ling Wong, Hanjun Xian, Zhihua Dong, Aditya Johri
IEEE Trans. Vis. Comput. Graph.6
2012 Does an Eye Tracker Tell the Truth about Visualizations?: Findings while Investigating Visualizations for Decision Making
abstract
For information visualization researchers, eye tracking has been a useful tool to investigate research participants' underlying cognitive processes by tracking their eye movements while they interact with visual techniques. We used an eye tracker to better understand why participants with a variant of a tabular visualization called `SimulSort' outperformed ones with a conventional table and typical one-column sorting feature (i.e., Typical Sorting). The collected eye-tracking data certainly shed light on the detailed cognitive processes of the participants; SimulSort helped with decision-making tasks by promoting efficient browsing behavior and compensatory decision-making strategies. However, more interestingly, we also found unexpected eye-tracking patterns with SimulSort. We investigated the cause of the unexpected patterns through a crowdsourcing-based study (i.e., Experiment 2), which elicited an important limitation of the eye tracking method: incapability of capturing peripheral vision. This particular result would be a caveat for other visualization researchers who plan to use an eye tracker in their studies. In addition, the method to use a testing stimulus (i.e., influential column) in Experiment 2 to verify the existence of such limitations would be useful for researchers who would like to verify their eye tracking results.
Sung-Hee Kim, Zhihua Dong, Hanjun Xian, Benjavan Upatising, Ji Soo Yi
IEEE Trans. Vis. Comput. Graph.3