Demo Data from VLDB 2026 / reviewers in the wild / expert
Thomas Auzinger
dblp:122/6461
· DBLP profile ↗
15ranked-venue papers
4as first author
3since 2021 · last 2024
0000-0002-1546-3265ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 15 · 4 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
8 papers |
Computational fabrication · 46% Geometric modeling and processing · 18% Rendering · 14% | |
| Human-computer interaction and pervasive computing
1 paper |
Personal fabrication and tangible interfaces · 100% |
Topics — the 14 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › image restoration
denoising |
0.8 | 1 | 2024 | A Statistical Approach to Monte Carlo Denoising · SIGGRAPH Asia 2024 |
Rendering
monte carlo rendering |
0.8 | 1 | 2024 | A Statistical Approach to Monte Carlo Denoising · SIGGRAPH Asia 2024 |
Geometric modeling and processing
shape optimization |
0.7 | 2 | 2019 | X-CAD: optimizing CAD models with extended finite elements · ACM Trans. Graph. 2019 Functionality-aware retargeting of mechanisms to 3D shapes · ACM Trans. Graph. 2017 |
Computational fabrication › mechanism design
compliant mechanism design |
0.5 | 1 | 2021 | Computational Design of Planar Multistable Compliant Structures · ACM Trans. Graph. 2021 |
Computational fabrication
mechanism design |
0.5 | 1 | 2021 | Computational Design of Planar Multistable Compliant Structures · ACM Trans. Graph. 2021 |
Computer animation and physical simulation
finite element method |
0.4 | 1 | 2019 | X-CAD: optimizing CAD models with extended finite elements · ACM Trans. Graph. 2019 |
Computational fabrication
additive manufacturing |
0.3 | 1 | 2018 | Computational design of nanostructural color for additive manufacturing · ACM Trans. Graph. 2018 |
Computational fabrication › mechanical design
mold design |
0.3 | 1 | 2018 | CoreCavity: interactive shell decomposition for fabrication with two-piece rigid molds · ACM Trans. Graph. 2018 |
Geometric modeling and processing
shape decomposition |
0.3 | 1 | 2018 | CoreCavity: interactive shell decomposition for fabrication with two-piece rigid molds · ACM Trans. Graph. 2018 |
Geometric modeling and processing › solid modeling
offset surfaces |
0.2 | 1 | 2015 | Reduced-order shape optimization using offset surfaces · ACM Trans. Graph. 2015 |
Visualization and visual analytics
medical visualization |
0.2 | 1 | 2013 | Vessel Visualization using Curved Surface Reformation · IEEE Trans. Vis. Comput. Graph. 2013 |
Visualization and visual analytics › medical visualization
vessel visualization |
0.2 | 1 | 2013 | Vessel Visualization using Curved Surface Reformation · IEEE Trans. Vis. Comput. Graph. 2013 |
Personal fabrication and tangible interfaces › digital fabrication
interactive fabrication |
0.1 | 1 | 2018 | CoreCavity: interactive shell decomposition for fabrication with two-piece rigid molds · ACM Trans. Graph. 2018 |
Rendering
volume rendering |
0.0 | 1 | 2013 | Vessel Visualization using Curved Surface Reformation · IEEE Trans. Vis. Comput. Graph. 2013 |
Methods — techniques the papers use, named apart from their topics
energy minimization · 0.7active contour model · 0.7minimally rigid graph theory · 0.5geometric parameter optimization · 0.5elastic energy hessian · 0.5shape derivatives · 0.4extended finite element method · 0.4differentiable projection · 0.4optimization · 0.3full-wave simulation · 0.3fabrication-aware optimization · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | A Statistical Approach to Monte Carlo Denoising
Hiroyuki Sakai 0002, Christian Freude, Thomas Auzinger, David Hahn, Michael Wimmer 0001 |
SIGGRAPH Asia | 3 |
| 2022 | State of the Art in Computational Mould DesignabstractAbstract Moulding refers to a set of manufacturing techniques in which a mould, usually a cavity or a solid frame, is used to shape a liquid or pliable material into an object of the desired shape. The popularity of moulding comes from its effectiveness, scalability and versatility in terms of employed materials. Its relevance as a fabrication process is demonstrated by the extensive literature covering different aspects related to mould design, from material flow simulation to the automation of mould geometry design. In this state‐of‐the‐art report, we provide an extensive review of the automatic methods for the design of moulds, focusing on contributions from a geometric perspective. We classify existing mould design methods based on their computational approach and the nature of their target moulding process. We summarize the relationships between computational approaches and moulding techniques, highlighting their strengths and limitations. Finally, we discuss potential future research directions. Thomas Alderighi, Luigi Malomo, Thomas Auzinger, Bernd Bickel, Paolo Cignoni, Nico Pietroni |
Comput. Graph. Forum | 3 |
| 2021 | Computational Design of Planar Multistable Compliant StructuresabstractThis article presents a method for designing planar multistable compliant structures. Given a sequence of desired stable states and the corresponding poses of the structure, we identify the topology and geometric realization of a mechanism—consisting of bars and joints—that is able to physically reproduce the desired multistable behavior. In order to solve this problem efficiently, we build on insights from minimally rigid graph theory to identify simple but effective topologies for the mechanism. We then optimize its geometric parameters, such as joint positions and bar lengths, to obtain correct transitions between the given poses. Simultaneously, we ensure adequate stability of each pose based on an effective approximate error metric related to the elastic energy Hessian of the bars in the mechanism. As demonstrated by our results, we obtain functional multistable mechanisms of manageable complexity that can be fabricated using 3D printing. Further, we evaluated the effectiveness of our method on a large number of examples in the simulation and fabricated several physical prototypes. Ran Zhang 0007, Thomas Auzinger, Bernd Bickel |
ACM Trans. Graph. | 2 |
| 2019 | X-CAD: optimizing CAD models with extended finite elementsabstractWe propose a novel generic shape optimization method for CAD models based on the eXtended Finite Element Method (XFEM). Our method works directly on the intersection between the model and a regular simulation grid, without the need to mesh or remesh, thus removing a bottleneck of classical shape optimization strategies. This is made possible by a novel hierarchical integration scheme that accurately integrates finite element quantities with sub-element precision. For optimization, we efficiently compute analytical shape derivatives of the entire framework, from model intersection to integration rule generation and XFEM simulation. Moreover, we describe a differentiable projection of shape parameters onto a constraint manifold spanned by user-specified shape preservation, consistency, and manufacturability constraints. We demonstrate the utility of our approach by optimizing mass distribution, strength-to-weight ratio, and inverse elastic shape design objectives directly on parameterized 3D CAD models. Christian Hafner 0002, Espen Knoop, Thomas Auzinger, Bernd Bickel, Moritz Bächer |
ACM Trans. Graph. | 4 |
| 2018 | Computational design of nanostructural color for additive manufacturingabstractAdditive manufacturing has recently seen drastic improvements in resolution, making it now possible to fabricate features at scales of hundreds or even dozens of nanometers, which previously required very expensive lithographic methods. As a result, additive manufacturing now seems poised for optical applications, including those relevant to computer graphics, such as material design, as well as display and imaging applications. In this work, we explore the use of additive manufacturing for generating structural colors, where the structures are designed using a fabrication-aware optimization process. This requires a combination of full-wave simulation, a feasible parameterization of the design space, and a tailored optimization procedure. Many of these components should be re-usable for the design of other optical structures at this scale. We show initial results of material samples fabricated based on our designs. While these suffer from the prototype character of state-of-the-art fabrication hardware, we believe they clearly demonstrate the potential of additive nanofabrication for structural colors and other graphics applications. Thomas Auzinger, Wolfgang Heidrich, Bernd Bickel |
ACM Trans. Graph. | 1 |
| 2018 | CoreCavity: interactive shell decomposition for fabrication with two-piece rigid moldsabstractMolding is a popular mass production method, in which the initial expenses for the mold are offset by the low per-unit production cost. However, the physical fabrication constraints of the molding technique commonly restrict the shape of moldable objects. For a complex shape, a decomposition of the object into moldable parts is a common strategy to address these constraints, with plastic model kits being a popular and illustrative example. However, conducting such a decomposition requires considerable expertise, and it depends on the technical aspects of the fabrication technique, as well as aesthetic considerations. We present an interactive technique to create such decompositions for two-piece molding, in which each part of the object is cast between two rigid mold pieces. Given the surface description of an object, we decompose its thin-shell equivalent into moldable parts by first performing a coarse decomposition and then utilizing an active contour model for the boundaries between individual parts. Formulated as an optimization problem, the movement of the contours is guided by an energy reflecting fabrication constraints to ensure the moldability of each part. Simultaneously the user is provided with editing capabilities to enforce aesthetic guidelines. Our interactive interface provides control of the contour positions by allowing, for example, the alignment of part boundaries with object features. Our technique enables a novel workflow, as it empowers novice users to explore the design space, and it generates fabrication-ready two-piece molds that can be used either for casting or industrial injection molding of free-form objects. Kazutaka Nakashima, Thomas Auzinger, Emmanuel Iarussi, Ran Zhang 0007, Takeo Igarashi, Bernd Bickel |
ACM Trans. Graph. | 2 |
| 2017 | Functionality-aware retargeting of mechanisms to 3D shapesabstractWe present an interactive design system to create functional mechanical objects. Our computational approach allows novice users to retarget an existing mechanical template to a user-specified input shape. Our proposed representation for a mechanical template encodes a parameterized mechanism, mechanical constraints that ensure a physically valid configuration, spatial relationships of mechanical parts to the user-provided shape, and functional constraints that specify an intended functionality. We provide an intuitive interface and optimization-in-the-loop approach for finding a valid configuration of the mechanism and the shape to ensure that higher-level functional goals are met. Our algorithm interactively optimizes the mechanism while the user manipulates the placement of mechanical components and the shape. Our system allows users to efficiently explore various design choices and to synthesize customized mechanical objects that can be fabricated with rapid prototyping technologies. We demonstrate the efficacy of our approach by retargeting various mechanical templates to different shapes and fabricating the resulting functional mechanical objects. Ran Zhang 0007, Thomas Auzinger, Duygu Ceylan, Wilmot Li, Bernd Bickel |
ACM Trans. Graph. | 2 |
| 2015 | Partial Shape Matching Using Transformation Parameter SimilarityabstractAbstract In this paper, we present a method for non‐rigid, partial shape matching in vector graphics. Given a user‐specified query region in a 2D shape, similar regions are found, even if they are non‐linearly distorted. Furthermore, a non‐linear mapping is established between the query regions and these matches, which allows the automatic transfer of editing operations such as texturing. This is achieved by a two‐step approach. First, pointwise correspondences between the query region and the whole shape are established. The transformation parameters of these correspondences are registered in an appropriate transformation space. For transformations between similar regions, these parameters form surfaces in transformation space, which are extracted in the second step of our method. The extracted regions may be related to the query region by a non‐rigid transform, enabling non‐rigid shape matching. Paul Guerrero 0001, Thomas Auzinger, Michael Wimmer 0001, Stefan Jeschke |
Comput. Graph. Forum | 2 |
| 2015 | Layer-Based Procedural Design of FaçadesabstractAbstract We present a novel procedural framework for interactively modeling building façades. Common procedural approaches, such as shape grammars, assume that building façades are organized in a tree structure, while in practice this is often not the case. Consequently, the complexity of their layout description becomes unmanageable for interactive editing. In contrast, we obtain a façade by composing multiple overlapping layers, where each layer contains a single rectilinear grid of façade elements described by two simple generator patterns. This way, the design process becomes more intuitive and the editing effort for complex layouts is significantly reduced. To achieve this, we present a method for the automated merging of different layers in the form of a mixed discrete and continuous optimization problem. Finally, we provide several modeling examples and a comparison to shape grammars in order to highlight the advantages of our method when designing realistic building façades. Martin Ilcík, Przemyslaw Musialski, Thomas Auzinger, Michael Wimmer 0001 |
Comput. Graph. Forum | 3 |
| 2015 | Separable Subsurface ScatteringabstractIn this paper, we propose two real‐time models for simulating subsurface scattering for a large variety of translucent materials, which need under 0.5 ms per frame to execute. This makes them a practical option for real‐time production scenarios. Current state‐of‐the‐art, real‐time approaches simulate subsurface light transport by approximating the radially symmetric non‐separable diffusion kernel with a sum of separable Gaussians, which requires multiple (up to 12) 1D convolutions. In this work we relax the requirement of radial symmetry to approximate a 2D diffuse reflectance profile by a single separable kernel. We first show that low‐rank approximations based on matrix factorization outperform previous approaches, but they still need several passes to get good results. To solve this, we present two different separable models: the first one yields a high‐quality diffusion simulation, while the second one offers an attractive trade‐off between physical accuracy and artistic control. Both allow rendering of subsurface scattering using only two 1D convolutions, reducing both execution time and memory consumption, while delivering results comparable to techniques with higher cost. Using our importance‐sampling and jittering strategies, only seven samples per pixel are required. Our methods can be implemented as simple post‐processing steps without intrusive changes to existing rendering pipelines. Jorge Jimenez, Károly Zsolnai-Fehér, Adrián Jarabo, Christian Freude, Thomas Auzinger, Xian-Chun Wu, Javier von der Pahlen, Michael Wimmer 0001, Diego Gutierrez |
Comput. Graph. Forum | 5 |
| 2015 | Guided Volume Editing based on Histogram DissimilarityabstractAbstract Segmentation of volumetric data is an important part of many analysis pipelines, but frequently requires manual inspection and correction. While plenty of volume editing techniques exist, it remains cumbersome and errorprone for the user to find and select appropriate regions for editing. We propose an approach to improve volume editing by detecting potential segmentation defects while considering the underlying structure of the object of interest. Our method is based on a novel histogram dissimilarity measure between individual regions, derived from structural information extracted from the initial segmentation. Based on this information, our interactive system guides the user towards potential defects, provides integrated tools for their inspection, and automatically generates suggestions for their resolution. We demonstrate that our approach can reduce interaction effort and supports the user in a comprehensive investigation for high‐quality segmentations. Alexey Karimov, Gabriel Mistelbauer, Thomas Auzinger, Stefan Bruckner |
Comput. Graph. Forum | 3 |
| 2015 | Reduced-order shape optimization using offset surfacesabstractGiven the 2-manifold surface of a 3d object, we propose a novel method for the computation of an offset surface with varying thickness such that the solid volume between the surface and its offset satisfies a set of prescribed constraints and at the same time minimizes a given objective functional. Since the constraints as well as the objective functional can easily be adjusted to specific application requirements, our method provides a flexible and powerful tool for shape optimization. We use manifold harmonics to derive a reduced-order formulation of the optimization problem, which guarantees a smooth offset surface and speeds up the computation independently from the input mesh resolution without affecting the quality of the result. The constrained optimization problem can be solved in a numerically robust manner with commodity solvers. Furthermore, the method allows simultaneously optimizing an inner and an outer offset in order to increase the degrees of freedom. We demonstrate our method in a number of examples where we control the physical mass properties of rigid objects for the purpose of 3d printing. Przemyslaw Musialski, Thomas Auzinger, Michael Birsak, Michael Wimmer 0001, Leif Kobbelt |
ACM Trans. Graph. | 2 |
| 2013 | Analytic Visibility on the GPUabstractAbstract This paper presents a parallel, implementation‐friendly analytic visibility method for triangular meshes. Together with an analytic filter convolution, it allows for a fully analytic solution to anti‐aliased 3D mesh rendering on parallel hardware. Building on recent works in computational geometry, we present a new edge‐triangle intersection algorithm and a novel method to complete the boundaries of all visible triangle regions after a hidden line elimination step. All stages of the method are embarrassingly parallel and easily implementable on parallel hardware. A GPU implementation is discussed and performance characteristics of the method are shown and compared to traditional sampling‐based rendering methods. Thomas Auzinger, Michael Wimmer 0001, Stefan Jeschke |
Comput. Graph. Forum | 1 |
| 2013 | Vessel Visualization using Curved Surface ReformationabstractVisualizations of vascular structures are frequently used in radiological investigations to detect and analyze vascular diseases. Obstructions of the blood flow through a vessel are one of the main interests of physicians, and several methods have been proposed to aid the visual assessment of calcifications on vessel walls. Curved Planar Reformation (CPR) is a wide-spread method that is designed for peripheral arteries which exhibit one dominant direction. To analyze the lumen of arbitrarily oriented vessels, Centerline Reformation (CR) has been proposed. Both methods project the vascular structures into 2D image space in order to reconstruct the vessel lumen. In this paper, we propose Curved Surface Reformation (CSR), a technique that computes the vessel lumen fully in 3D. This offers high-quality interactive visualizations of vessel lumina and does not suffer from problems of earlier methods such as ambiguous visibility cues or premature discretization of centerline data. Our method maintains exact visibility information until the final query of the 3D lumina data. We also present feedback from several domain experts. Thomas Auzinger, Gabriel Mistelbauer, Ivan Baclija, Rüdiger Schernthaner, Arnold Köchl, Michael Wimmer 0001, M. Eduard Gröller, Stefan Bruckner |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2012 | Analytic Anti-Aliasing of Linear Functions on PolytopesabstractAbstract This paper presents an analytic formulation for anti‐aliased sampling of 2D polygons and 3D polyhedra. Our framework allows the exact evaluation of the convolution integral with a linear function defined on the polytopes. The filter is a spherically symmetric polynomial of any order, supporting approximations to refined variants such as the Mitchell‐Netravali filter family. This enables high‐quality rasterization of triangles and tetrahedra with linearly interpolated vertex values to regular and non‐regular grids. A closed form solution of the convolution is presented and an efficient implementation on the GPU using DirectX and CUDA C is described. Thomas Auzinger, Michael Guthe, Stefan Jeschke |
Comput. Graph. Forum | 1 |