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Neil Emerton

dblp:123/5897 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 60% Computational photography and imaging · 30% Virtual and augmented reality · 10%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
camera model
0.512021
Image Restoration for Under-Display Camera · CVPR 2021
Image and video processing
image restoration
0.512021
Image Restoration for Under-Display Camera · CVPR 2021
Image and video processing › image restoration › degradation removal
under-display camera image restoration
0.512021
Image Restoration for Under-Display Camera · CVPR 2021
Virtual and augmented reality
3d display
0.212013
Wedge Optics in Flat Panel Displays · Proc. IEEE 2013

Methods — techniques the papers use, named apart from their topics

point spread function estimation · 0.5deep learning · 0.5deconvolution · 0.5wedge optics · 0.3collimated backlight · 0.3time-multiplexing · 0.2time multiplexing · 0.2
YearPublicationVenuePosition
2021 Image Restoration for Under-Display Camera
abstract
The new trend of full-screen devices encourages us to position a camera behind a screen. Removing the bezel and centralizing the camera under the screen brings larger display-to-body ratio and enhances eye contact in video chat, but also causes image degradation. In this paper, we focus on a newly-defined Under-Display Camera (UDC), as a novel real-world single image restoration problem. First, we take a 4k Transparent OLED (T-OLED) and a phone Pentile OLED (P-OLED) and analyze their optical systems to understand the degradation. Second, we design a Monitor-Camera Imaging System (MCIS) for easier real pair data acquisition, and a model-based data synthesizing pipeline to generate Point Spread Function (PSF) and UDC data only from display pattern and camera measurements. Finally, we resolve the complicated degradation using deconvolution-based pipeline and learning-based methods. Our model demonstrates a real-time high-quality restoration. The presented methods and results reveal the promising research values and directions of UDC.
Yuqian Zhou, David Ren, Neil Emerton, Sehoon Lim, Timothy A. Large
CVPR3
2013 Wedge Optics in Flat Panel Displays
abstract
Liquid crystal display (LCD) technology will struggle to display high resolution on screens as big as whiteboards. Yet there is demand also for less power consumption, 3-D images, and that the display should be able to see gestures and feel touch. Most of these features are possible with projection and wedge light guides make projection slim, but picoprojectors are so dim that many will be needed for such a big screen. For now, we use instead a hybrid of technologies: light guides look out from behind an LCD to see where the viewers' hands and eyes are, and a collimated backlight lets us illuminate one view at a time to each eye. This lets us synthesize 3-D with achievable increases in LCD frame rate. We expect that this combination of a multiview 3-D display and a view-dependent rendered image will give us the potential to televise the experience of looking through a window.
Adrian R. L. Travis, Timothy A. Large, Neil Emerton, Steven Bathiche
Proc. IEEE3