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Alessandro Allievi

dblp:125/4680 · also Alessandro Gabriele Allievi · DBLP profile ↗
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6ranked-venue papers
0as first author
6since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 55% Autonomous driving · 20% Motion planning and robot control · 13%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
reward design
2.132024
Reward (Mis)design for Autonomous Driving (Abstract Reprint) · AAAI 2024
Reward (Mis)design for autonomous driving · Artif. Intell. 2023
The Perils of Trial-and-Error Reward Design: Misdesign through Overfitting and Invalid Task Specifications · AAAI 2023
Robotics › Autonomous driving › planning for self-driving vehicles
end-to-end planning
0.812024
VLP: Vision Language Planning for Autonomous Driving · CVPR 2024
Robotics › Motion planning and robot control
motion planning
0.812024
VLP: Vision Language Planning for Autonomous Driving · CVPR 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › language-based planning
vision-language planning
0.812024
VLP: Vision Language Planning for Autonomous Driving · CVPR 2024
Machine learning › Reinforcement learning › reward learning
preference-based reward learning
0.512021
Demonstration of the EMPATHIC Framework for Task Learning from Implicit Human Feedback · AAAI 2021
Robotics › Autonomous driving › driving policy learning
reinforcement learning for autonomous driving
0.422024
Reward (Mis)design for Autonomous Driving (Abstract Reprint) · AAAI 2024
Reward (Mis)design for autonomous driving · Artif. Intell. 2023
Machine learning › Reinforcement learning › reward design
reward shaping
0.212023
The Perils of Trial-and-Error Reward Design: Misdesign through Overfitting and Invalid Task Specifications · AAAI 2023

Methods — techniques the papers use, named apart from their topics

inverse reinforcement learning · 1.0deep neural network · 1.0vision-language model · 0.8sanity checks · 0.8language model · 0.8reinforcement learning · 0.7
YearPublicationVenuePosition
2024 Reward (Mis)design for Autonomous Driving (Abstract Reprint)
abstract
This article considers the problem of diagnosing certain common errors in reward design. Its insights are also applicable to the design of cost functions and performance metrics more generally. To diagnose common errors, we develop 8 simple sanity checks for identifying flaws in reward functions. We survey research that is published in top-tier venues and focuses on reinforcement learning (RL) for autonomous driving (AD). Specifically, we closely examine the reported reward function in each publication and present these reward functions in a complete and standardized format in the appendix. Wherever we have sufficient information, we apply the 8 sanity checks to each surveyed reward function, revealing near-universal flaws in reward design for AD that might also exist pervasively across reward design for other tasks. Lastly, we explore promising directions that may aid the design of reward functions for AD in subsequent research, following a process of inquiry that can be adapted to other domains.
W. Bradley Knox, Alessandro Allievi, Holger Banzhaf, Felix Schmitt 0001, Peter Stone 0001
AAAI2
2024 VLP: Vision Language Planning for Autonomous Driving
abstract
Autonomous driving is a complex and challenging task that aims at safe motion planning through scene understanding and reasoning. While vision-only autonomous driving methods have recently achieved notable performance, through enhanced scene understanding, several key issues, including lack of reasoning, low generalization performance and long-tail scenarios, still need to be addressed. In this paper, we present VLP, a novel Vision-Language-Planningframework that exploits language models to bridge the gap between linguistic understanding and autonomous driving. VLP enhances autonomous driving systems by strengthening both the source memory foundation and the self-driving car's contextual understanding. VLP achieves state-of-the-art end-to-end planning performance on the challenging NuScenes dataset by achieving 35.9% and 60.5% reduction in terms of average L2 error and collision rates, respectively, compared to the previous best method. Moreover, VLP shows improved performance in challenging long-tail scenarios and strong generalization capabilities when faced with new urban environments.
Chenbin Pan, Burhaneddin Yaman, Tommaso Nesti, Abhirup Mallik, Alessandro Allievi, Senem Velipasalar, Liu Ren 0001
CVPR5
2024 Gaze Supervision for Mitigating Causal Confusion in Driving Agents
abstract
Imitation Learning (IL) algorithms such as behavior cloning are a promising direction for learning human-level driving behavior. However, these approaches do not explicitly infer the underlying causal structure of the learned task. This often leads to misattribution about the relative importance of scene elements towards the occurrence of a corresponding action, a phenomenon termed causal confusion or causal misattribution. Causal confusion is made worse in highly complex scenarios such as urban driving, where the agent has access to a large amount of information per time step (visual data, sensor data, odometry, etc.). Our key idea is that while driving, human drivers naturally exhibit an easily obtained, continuous signal that is highly correlated with causal elements of the state space: eye gaze. We collect human driver demonstrations in a CARLA-based VR driving simulator, DReyeVR, allowing us to capture eye gaze in the same simulation environment commonly used in prior work. Further, we propose a contrastive learning method to use gaze-based supervision to mitigate causal confusion in driving IL agents — exploiting the relative importance of gazed-at and not-gazed-at scene elements for driving decision-making. We present quantitative results demonstrating the promise of gaze-based supervision improving the driving performance of IL agents.
Abhijat Biswas, Badal Arun Pardhi, Caleb Chuck, Jarrett Holtz, Scott Niekum, Henny Admoni, Alessandro Allievi
IV7
2023 The Perils of Trial-and-Error Reward Design: Misdesign through Overfitting and Invalid Task Specifications
abstract
In reinforcement learning (RL), a reward function that aligns exactly with a task's true performance metric is often necessarily sparse. For example, a true task metric might encode a reward of 1 upon success and 0 otherwise. The sparsity of these true task metrics can make them hard to learn from, so in practice they are often replaced with alternative dense reward functions. These dense reward functions are typically designed by experts through an ad hoc process of trial and error. In this process, experts manually search for a reward function that improves performance with respect to the task metric while also enabling an RL algorithm to learn faster. This process raises the question of whether the same reward function is optimal for all algorithms, i.e., whether the reward function can be overfit to a particular algorithm. In this paper, we study the consequences of this wide yet unexamined practice of trial-and-error reward design. We first conduct computational experiments that confirm that reward functions can be overfit to learning algorithms and their hyperparameters. We then conduct a controlled observation study which emulates expert practitioners' typical experiences of reward design, in which we similarly find evidence of reward function overfitting. We also find that experts' typical approach to reward design---of adopting a myopic strategy and weighing the relative goodness of each state-action pair---leads to misdesign through invalid task specifications, since RL algorithms use cumulative reward rather than rewards for individual state-action pairs as an optimization target. Code, data: github.com/serenabooth/reward-design-perils
Serena Booth, W. Bradley Knox, Julie A. Shah, Scott Niekum, Peter Stone 0001, Alessandro Allievi
AAAI6
2023 Reward (Mis)design for autonomous driving
abstract
This article considers the problem of diagnosing certain common errors in reward design. Its insights are also applicable to the design of cost functions and performance metrics more generally. To diagnose common errors, we develop 8 simple sanity checks for identifying flaws in reward functions. We survey research that is published in top-tier venues and focuses on reinforcement learning (RL) for autonomous driving (AD). Specifically, we closely examine the reported reward function in each publication and present these reward functions in a complete and standardized format in the appendix. Wherever we have sufficient information, we apply the 8 sanity checks to each surveyed reward function, revealing near-universal flaws in reward design for AD that might also exist pervasively across reward design for other tasks. Lastly, we explore promising directions that may aid the design of reward functions for AD in subsequent research, following a process of inquiry that can be adapted to other domains.
W. Bradley Knox, Alessandro Allievi, Holger Banzhaf, Felix Schmitt 0001, Peter Stone 0001
Artif. Intell.2
2021 Demonstration of the EMPATHIC Framework for Task Learning from Implicit Human Feedback
abstract
Reactions such as gestures, facial expressions, and vocalizations are an abundant, naturally occurring channel of information that humans provide during interactions. An agent could leverage an understanding of such implicit human feedback to improve its task performance at no cost to the human. This approach contrasts with common agent teaching methods based on demonstrations, critiques, or other guidance that need to be attentively and intentionally provided. In this work, we demonstrate a novel data-driven framework for learning from implicit human feedback, EMPATHIC. This two-stage method consists of (1) mapping implicit human feedback to relevant task statistics such as reward, optimality, and advantage; and (2) using such a mapping to learn a task. We instantiate the first stage and three second-stage evaluations of the learned mapping. To do so, we collect a dataset of human facial reactions while participants observe an agent execute a sub-optimal policy for a prescribed training task. We train a deep neural network on this data and demonstrate its ability to (1) infer relative reward ranking of events in the training task from prerecorded human facial reactions; (2) improve the policy of an agent in the training task using live human facial reactions; and (3) transfer to a novel domain in which it evaluates robot manipulation trajectories. In the video, we focus on demonstrating the online learning capability of our instantiation of EMPATHIC.
Yuchen Cui, Qiping Zhang, Sahil Jain, Alessandro Allievi, Peter Stone 0001, Scott Niekum, W. Bradley Knox
AAAI4