Demo Data from VLDB 2026 / reviewers in the wild / expert
P. M. Krafft
dblp:126/1708 · also Peaks M. Krafft, Peter M. Krafft
· DBLP profile ↗
16ranked-venue papers
9as first author
1since 2021 · last 2021
0000-0001-8570-2180ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 10 · 5 first-author · 1 since 2021Artificial intelligence and machine learning · 7 · 5 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 2 first-authorSystems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Collaborative and social computing · 90% Design research and methods · 10% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Theoretical computer science
1 paper |
Distributed computing theory · 50% Mathematical optimization · 50% | |
| Interdisciplinary, comprehensive, and emerging computing
3 papers |
Computational social science and digital humanities · 79% Computational finance and economics · 21% | |
| Artificial intelligence
2 papers |
Multi-agent systems · 57% Probabilistic and Bayesian machine learning · 26% Knowledge representation and reasoning · 17% | |
| Databases, data mining, and information retrieval
1 paper |
Data mining · 56% Knowledge graphs · 44% |
Topics — the 13 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
social media |
0.7 | 2 | 2019 | Keeping Rumors in Proportion: Managing Uncertainty in Rumor Systems · CHI 2019 Centralized, Parallel, and Distributed Information Processing during Collective Sensemaking · CHI 2017 |
Visualization and visual analytics
uncertainty visualization |
0.4 | 1 | 2019 | A Bayesian Cognition Approach to Improve Data Visualization · CHI 2019 |
Visualization and visual analytics
visualization evaluation |
0.4 | 1 | 2019 | A Bayesian Cognition Approach to Improve Data Visualization · CHI 2019 |
Collaborative and social computing › social computing
peer influence |
0.3 | 1 | 2018 | An Experimental Study of Cryptocurrency Market Dynamics · CHI 2018 |
Computational social science and digital humanities › online controlled experiments
online field experiment |
0.3 | 1 | 2017 | Bots as Virtual Confederates: Design and Ethics · CSCW 2017 |
Mathematical optimization
multiplicative weights update |
0.3 | 1 | 2017 | A Distributed Learning Dynamics in Social Groups · PODC 2017 |
Knowledge graphs
link prediction |
0.1 | 1 | 2012 | Topic-Partitioned Multinetwork Embeddings · NIPS 2012 |
Data mining › structured data mining › graph mining
network embedding |
0.1 | 1 | 2012 | Topic-Partitioned Multinetwork Embeddings · NIPS 2012 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference |
0.1 | 1 | 2019 | A Bayesian Cognition Approach to Improve Data Visualization · CHI 2019 |
Computational social science and digital humanities
social learning |
0.1 | 1 | 2017 | A Distributed Learning Dynamics in Social Groups · PODC 2017 |
Collaborative and social computing › team collaboration
collaborative sensemaking |
0.1 | 1 | 2017 | Centralized, Parallel, and Distributed Information Processing during Collective Sensemaking · CHI 2017 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
theory of mind |
0.1 | 1 | 2016 | Modeling Human Ad Hoc Coordination · AAAI 2016 |
Data mining › text mining
topic modeling |
0.0 | 1 | 2012 | Topic-Partitioned Multinetwork Embeddings · NIPS 2012 |
Methods — techniques the papers use, named apart from their topics
user study · 0.8bayesian cognitive modeling · 0.8trading bots · 0.7online experiment · 0.7stochastic dynamics · 0.6multiplicative weights update · 0.6design space analysis · 0.6rumor proportion framework · 0.4conceptual modeling · 0.3analysis algorithms · 0.3multinomial distribution · 0.1latent dirichlet allocation · 0.1admixture model · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Face Mis-ID: An Interactive Pedagogical Tool Demonstrating Disparate Accuracy Rates in Facial RecognitionabstractThis paper reports on the making of an interactive demo to illustrate algorithmic bias in facial recognition. Facial recognition technology has been demonstrated to be more likely to misidentify women and minoritized people. This risk, among others, has elevated facial recognition into policy discussions across the country, where many jurisdictions have already passed bans on its use. Whereas scholarship on the disparate impacts of algorithmic systems is growing, general public awareness of this set of problems is limited in part by the illegibility of machine learning systems to non-specialists. Inspired by discussions with community organizers advocating for tech fairness issues, we created the Face Mis-ID Demo to reveal the algorithmic functions behind facial recognition technology and to demonstrate its risks to policymakers and members of the community. In this paper, we share the design process behind this interactive demo, its form and function, and the design decisions that honed its accessibility, toward its use for improving legibility of algorithmic systems and awareness of the sources of their disparate impacts. Daniella Raz, Corinne Bintz, Vivian Guetler, Aaron Tam, Michael A. Katell, Dharma Dailey, Bernease Herman, P. M. Krafft, Meg Young |
AIES | 8 |
| 2020 | Defining AI in Policy versus PracticeabstractRecent concern about harms of information technologies motivate consideration of regulatory action to forestall or constrain certain developments in the field of artificial intelligence (AI). However, definitional ambiguity hampers the possibility of conversation about this urgent topic of public concern. Legal and regulatory interventions require agreed-upon definitions, but consensus around a definition of AI has been elusive, especially in policy conversations. With an eye towards practical working definitions and a broader understanding of positions on these issues, we survey experts and review published policy documents to examine researcher and policy-maker conceptions of AI. We find that while AI researchers favor definitions of AI that emphasize technical functionality, policy-makers instead use definitions that compare systems to human thinking and behavior. We point out that definitions adhering closely to the functionality of AI systems are more inclusive of technologies in use today, whereas definitions that emphasize human-like capabilities are most applicable to hypothetical future technologies. As a result of this gap, ethical and regulatory efforts may overemphasize concern about future technologies at the expense of pressing issues with existing deployed technologies. P. M. Krafft, Meg Young, Michael A. Katell, Karen Huang, Ghislain Bugingo |
AIES | 1 |
| 2020 | Population-level amplification of perceptual bias
Mathew D. Hardy, Bill Thompson 0001, P. M. Krafft, Thomas L. Griffiths 0001 |
CogSci | 3 |
| 2019 | A Bayesian Cognition Approach to Improve Data VisualizationabstractPeople naturally bring their prior beliefs to bear on how they interpret the new information, yet few formal models exist for accounting for the influence of users' prior beliefs in interactions with data presentations like visualizations. We demonstrate a Bayesian cognitive model for understanding how people interpret visualizations in light of prior beliefs and show how this model provides a guide for improving visualization evaluation. In a first study, we show how applying a Bayesian cognition model to a simple visualization scenario indicates that people's judgments are consistent with a hypothesis that they are doing approximate Bayesian inference. In a second study, we evaluate how sensitive our observations of Bayesian behavior are to different techniques for eliciting people subjective distributions, and to different datasets. We find that people don't behave consistently with Bayesian predictions for large sample size datasets, and this difference cannot be explained by elicitation technique. In a final study, we show how normative Bayesian inference can be used as an evaluation framework for visualizations, including of uncertainty. Yea-Seul Kim, Logan Walls, P. M. Krafft, Jessica Hullman |
CHI | 3 |
| 2019 | Keeping Rumors in Proportion: Managing Uncertainty in Rumor SystemsabstractThe study of rumors has garnered wider attention as regulators and researchers turn towards problems of misinformation on social media. One goal has been to discover and implement mechanisms that promote healthy information ecosystems. Classically defined as regarding ambiguous situations, rumors pose the unique difficulty of intrinsic uncertainty around their veracity. Further complicating matters, rumors can serve the public when they do spread valuable true information. To address these challenges, we develop an approach that reifies "rumor proportions" as central to the theory of systems for managing rumors. We use this lens to advocate for systems that, rather than aiming to stifle rumors entirely or aiming to stop only false rumors, aim to prevent rumors from growing out of proportion relative to normative benchmark representations of intrinsic uncertainty. P. M. Krafft, Emma S. Spiro |
CHI | 1 |
| 2019 | "This Place Does What It Was Built For": Designing Digital Institutions for Participatory ChangeabstractWhether we recognize it or not, the Internet is rife with exciting and original institutional forms that are transforming social organization on and offline. Governing these Internet platforms and other digital institutions has posed a challenge for engineers and managers, many of whom have little exposure to the relevant history or theory of institutional design. The dominant guiding practices for the design of digital institutions to date in human-computer interaction, computer-supported cooperative work, and the tech industry at large have been an incentive-focused behavioral engineering paradigm encompassing atheoretical approaches such as emulation, A/B-testing, engagement maximization, and piecemeal issue-driven engineering. One institutional analysis framework that has been useful in the study of traditional institutions comes from scholars of natural resource management, particularly that community of economists, anthropologists, and environmental and political scientists focused around the work of Elinor Ostrom, known collectively as the "Ostrom Workshop." A key finding from this community that has yet to be broadly incorporated into the design of many digital institutions is the importance of including participatory change mechanisms in what is called a "constitutional layer" of institutional design. The institutional rules that compose a constitutional layer facilitate stakeholder participation in the ongoing process of institutional design change. We explore to what extent consideration of constitutional layers is met or could be better met in three varied cases of digital institutions: cryptocurrencies, cannabis informatics, and amateur Minecraft server governance. Examining such highly varied cases allows us to demonstrate the broad relevance of constitutional layers in many different types of digital institutions. Seth Frey, P. M. Krafft, Brian Keegan |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2018 | An Experimental Study of Cryptocurrency Market DynamicsabstractAs cryptocurrencies gain popularity and credibility, marketplaces for cryptocurrencies are growing in importance. Understanding the dynamics of these markets can help to assess how viable the cryptocurrnency ecosystem is and how design choices affect market behavior. One existential threat to cryptocurrencies is dramatic fluctuations in traders' willingness to buy or sell. Using a novel experimental methodology, we conducted an online experiment to study how susceptible traders in these markets are to peer influence from trading behavior. We created bots that executed over one hundred thousand trades costing less than a penny each in 217 cryptocurrencies over the course of six months. We find that individual "buy" actions led to short-term increases in subsequent buy-side activity hundreds of times the size of our interventions. From a design perspective, we note that the design choices of the exchange we study may have promoted this and other peer influence effects, which highlights the potential social and economic impact of HCI in the design of digital institutions. P. M. Krafft, Nicolás Della Penna, Alex Pentland |
CHI | 1 |
| 2018 | Levels of Analysis in Computational Social Science
P. M. Krafft, Thomas L. Griffiths 0001 |
CogSci | 1 |
| 2018 | ScamCoins, S*** Posters, and the Search for the Next BitcoinTM: Collective Sensemaking in Cryptocurrency DiscussionsabstractParticipants in cryptocurrency markets are in constant communication with each other about the latest coins and news releases. Do these conversations build hype through the contagiousness of excitement, help the community process information, or play some other role? Using a novel dataset from a major cryptocurrency forum, we conduct an exploratory study of the characteristics of online discussion around cryptocurrencies. Through a regression analysis, we find that coins with more information available and higher levels of technical innovation are associated with higher quality discussion. People who talk about "serious" coins tend to participate in discussion displaying signatures of collective intelligence and information processing, while people who talk about "less serious" coins tend to display signatures of hype and naïvety. Interviews with experienced forum members also confirm these quantitative findings. These results highlight the varied roles of discussion in the cryptocurrency ecosystem and suggest that discussion of serious coins may be oriented towards earnest, perhaps more accurate, attempts at discovering which coins are likely to succeed. Eaman Jahani, P. M. Krafft, Yoshihiko Suhara, Esteban Moro, Alex Pentland |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2017 | Centralized, Parallel, and Distributed Information Processing during Collective SensemakingabstractWidespread rumoring can hinder attempts to make sense of what is going on during disaster scenarios. Understanding how and why rumors spread in these contexts could assist in the design of systems that facilitate timely and accurate sensemaking. We address a basic question in this line: To what extent does rumor evolution occur (1) through reliance on a centralized information source, (2) in parallel information silos, or (3) through a web of complex informational interactions? We develop a conceptual model and associated analysis algorithms that allow us to distinguish between these possibilities. We analyze a case of rumoring on Twitter during the Boston Marathon Bombing. We find that rumor spreading was predominantly a parallel process in this case, which is consistent with a hypothesis that information silos may underlie the persistence of false rumors. Special attention towards detecting and resolving parallel information threads during collective sensemaking may hence be warranted. P. M. Krafft, Kaitlyn Zhou, Isabelle Edwards, Kate Starbird, Emma S. Spiro |
CHI | 1 |
| 2017 | Bots as Virtual Confederates: Design and EthicsabstractThe use of bots as virtual confederates in online field experiments holds extreme promise as a new methodological tool in computational social science. However, this potential tool comes with inherent ethical challenges. Informed consent can be difficult to obtain in many cases, and the use of confederates necessarily implies the use of deception. In this work we outline a design space for bots as virtual confederates, and we propose a set of guidelines for meeting the status quo for ethical experimentation. We draw upon examples from prior work in the CSCW community and the broader social science literature for illustration. While a handful of prior researchers have used bots in online experimentation, our work is meant to inspire future work in this area and raise awareness of the associated ethical issues. P. M. Krafft, Michael W. Macy, Alex Pentland |
CSCW | 1 |
| 2017 | A Distributed Learning Dynamics in Social GroupsabstractWe study a distributed learning process observed in human groups and other social animals. This learning process appears in settings in which each individual in a group is trying to decide over time, in a distributed manner, which option to select among a shared set of options. Specifically, we consider a stochastic dynamics in a group in which every individual selects an option in the following two-step process: (1) select a random individual and observe the option that individual chose in the previous time step, and (2) adopt that option if its stochastic quality was good at that time step. Various instantiations of such distributed learning appear in nature, and have also been studied in the social science literature. From the perspective of an individual, an attractive feature of this learning process is that it is a simple heuristic that requires extremely limited computational capacities. But what does it mean for the group -- could such a simple, distributed and essentially memoryless process lead the group as a whole to perform optimally? We show that the answer to this question is yes -- this distributed learning is highly effective at identifying the best option and is close to optimal for the group overall. Our analysis also gives quantitative bounds that show fast convergence of these stochastic dynamics. We prove our result by first defining a (stochastic) infinite population version of these distributed learning dynamics and then combining its strong convergence properties along with its relation to the finite population dynamics. Prior to our work the only theoretical work related to such learning dynamics has been either in deterministic special cases or in the asymptotic setting. Finally, we observe that our infinite population dynamics is a stochastic variant of the classic multiplicative weights update (MWU) method. Consequently, we arrive at the following interesting converse: the learning dynamics on a finite population considered here can be viewed as a novel distributed and low-memory implementation of the classic MWU method. L. Elisa Celis, P. M. Krafft, Nisheeth K. Vishnoi |
PODC | 2 |
| 2016 | Modeling Human Ad Hoc CoordinationabstractWhether in groups of humans or groups of computer agents, collaboration is most effective between individuals who have the ability to coordinate on a joint strategy for collective action. However, in general a rational actor will only intend to coordinate if that actor believes the other group members have the same intention. This circular dependence makes rational coordination difficult in uncertain environments if communication between actors is unreliable and no prior agreements have been made. An important normative question with regard to coordination in these ad hoc settings is therefore how one can come to believe that other actors will coordinate, and with regard to systems involving humans, an important empirical question is how humans arrive at these expectations. We introduce an exact algorithm for computing the infinitely recursive hierarchy of graded beliefs required for rational coordination in uncertain environments, and we introduce a novel mechanism for multiagent coordination that uses it. Our algorithm is valid in any environment with a finite state space, and extensions to certain countably infinite state spaces are likely possible. We test our mechanism for multiagent coordination as a model for human decisions in a simple coordination game using existing experimental data. We then explore via simulations whether modeling humans in this way may improve human-agent collaboration. P. M. Krafft, Chris L. Baker, Alex Pentland, Josh Tenenbaum |
AAAI | 1 |
| 2016 | Sequential Voting Promotes Collective Discovery in Social Recommendation Systems
L. Elisa Celis, P. M. Krafft, Nathan Kobe |
ICWSM | 2 |
| 2015 | Emergent Collective Sensing in Human Groups
P. M. Krafft, Robert D. Hawkins, Alex Pentland, Noah D. Goodman, Josh Tenenbaum |
CogSci | 1 |
| 2012 | Topic-Partitioned Multinetwork EmbeddingsabstractWe introduce a joint model of network content and context designed for exploratory analysis of email networks via visualization of topic-specific communication patterns. Our model is an admixture model for text and network attributes which uses multinomial distributions over words as mixture components for explaining text and latent Euclidean positions of actors as mixture components for explaining network attributes. We validate the appropriateness of our model by achieving state-of-the-art performance on a link prediction task and by achieving semantic coherence equivalent to that of latent Dirichlet allocation. We demonstrate the capability of our model for descriptive, explanatory, and exploratory analysis by investigating the inferred topic-specific communication patterns of a new government email dataset, the New Hanover County email corpus. P. M. Krafft, Juston Moore, Bruce A. Desmarais, Hanna M. Wallach |
NIPS | 1 |