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Xinye Lin

dblp:126/5300 · DBLP profile ↗
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3ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video coding · 100%
Computer networks
1 paper
Wireless sensing and localization · 100%
Artificial intelligence
1 paper
Efficient and distributed learning · 100%
Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding › image compression
learned image compression
0.512021
Get The Best of the Three Worlds: Real-Time Neural Image Compression in a Non-GPU Environment · ACM Multimedia 2021
Wireless sensing and localization
indoor localization
0.312017
LocMe: Human locomotion and map exploitation based indoor localization · PerCom 2017
Wireless sensing and localization › localization algorithms
infrastructure-free localization
0.312017
LocMe: Human locomotion and map exploitation based indoor localization · PerCom 2017
Machine learning › Efficient and distributed learning
model compression
0.112021
Get The Best of the Three Worlds: Real-Time Neural Image Compression in a Non-GPU Environment · ACM Multimedia 2021
Ubiquitous computing and smart environments › location-based services
indoor navigation
0.112017
LocMe: Human locomotion and map exploitation based indoor localization · PerCom 2017

Methods — techniques the papers use, named apart from their topics

separable down-sampling · 1.0inverse quantization residual · 1.0autoencoder · 1.0wall-constraint filtering · 0.6pedestrian dead reckoning · 0.6
YearPublicationVenuePosition
2021 Get The Best of the Three Worlds: Real-Time Neural Image Compression in a Non-GPU Environment
abstract
Lossy image compression always faces a tradeoff between rate-distortion performance and compression/decompression speed. With the advent of neural image compression, hardware (GPU) becomes the new vertex in the tradeoff triangle. By resolving the high GPU dependency and improving the low speed of neural models, this paper proposes two non-GPU models that get the best of the three worlds. First, the CPU-friendly Independent Separable Down-Sampling (ISD) and Up-Sampling (ISU) modules are proposed to lighten the network while ensuring a large receptive field. Second, an asymmetric autoencoder architecture is adopted to boost the decoding speed. At last, the Inverse Quantization Residual (IQR) module is proposed to reduce the error caused by quantization. In terms of rate-distortion performance, our network surpasses the state-of-the-art real-time GPU neural compression work at medium and high bit rates. In terms of speed, our model's compression and decompression speeds surpass all other traditional compression methods except JPEG, using only CPUs. In terms of hardware, the proposed models are CPU friendly and perform stably well in a non-GPU environment. The code is publicly available at https://github.com/kengchikengchi/FasiNet.
Zekun Zheng, Xiaodong Wang 0002, Xinye Lin, Shaohe Lv
ACM Multimedia3
2020 Tag Pollution Detection in Web Videos via Cross-Modal Relevance Estimation
abstract
In the era of big data, web videos are known for their astronomical volume and great difficulties to be understood by computers. Therefore it is challenging to detect and curb tag pollution on social networking platforms. Intuitively, the pollution in the tags of a video can be identified by exploiting the tags of visually similar videos. From this intuition, we develop a semi-supervised approach to estimate the relevance between Internet videos and user-provided labels accurately and detect polluted labels accordingly. To further enhance the accuracy of relevance estimation and pollution detection, we introduce three multi-view multi-label models, which employ the coherence and differences between various similarity relations of videos. Compared with two quintessential multi-view fusion models, the proposed models consistently outperform or achieve comparable performance.
Yixin Chen 0004, Xinye Lin, Ke-shi Ge, Wenbo He 0003, Dongsheng Li 0001
IWQoS2
2017 LocMe: Human locomotion and map exploitation based indoor localization
abstract
State-of-the-art indoor localization techniques can reach high localization accuracy, but rely on widely deployed infrastructure which may be absent in less developed regions. To achieve infrastructure-free indoor localization, researchers have proposed to use the inertial sensors on the mobile devices to update the users potential locations by walking steps. Such methods are known to accumulate errors and degrade drastically over time. To compensate for it, either a wall-constraint that eliminates possible steps going through the walls, or landmarks correspond to the special user activities, are usually employed. However, these approaches still suffer from slow convergence and cannot detect floor changes automatically without the information from other users. In this paper, we propose LocMe, an indoor localization service based on human locomotion detection and map exploitation. By synergizing both the locomotion-constraint and wall-constraint, LocMe can significantly increase the converging speed of localization and automatically detect the floor changes, with negligible extra complexity. Our field tests show that LocMe can achieve a median localization error of 1.1 m, which is over 68% lower than the localization algorithm with only the wall-constraint in the same test condition.
Xinye Lin, Xiao-Wen Chang
PerCom1