Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Christina Chung

dblp:126/6700 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
0since 2021 · last 2019
0000-0001-9648-0683ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Usability and user experience research · 60% Haptics and multimodal interaction · 34% Interaction techniques and input · 6%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › usability evaluation › usability testing
think-aloud protocols
0.412019
Concurrent Think-Aloud Verbalizations and Usability Problems · ACM Trans. Comput. Hum. Interact. 2019
Usability and user experience research › usability evaluation
usability problem detection
0.412019
Concurrent Think-Aloud Verbalizations and Usability Problems · ACM Trans. Comput. Hum. Interact. 2019
Usability and user experience research › usability evaluation
usability testing
0.412019
Concurrent Think-Aloud Verbalizations and Usability Problems · ACM Trans. Comput. Hum. Interact. 2019
Haptics and multimodal interaction › haptic interface
force display
0.312018
Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force · CHI 2018
Haptics and multimodal interaction › haptics
haptic interaction in virtual reality
0.312018
Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force · CHI 2018

Methods — techniques the papers use, named apart from their topics

user study · 0.7think-aloud protocol · 0.4technical evaluation · 0.3
YearPublicationVenuePosition
2019 Concurrent Think-Aloud Verbalizations and Usability Problems
abstract
The concurrent think-aloud protocol—in which participants verbalize their thoughts when performing tasks—is a widely employed approach in usability testing. Despite its value, analyzing think-aloud sessions can be onerous because it often entails assessing all of a user's verbalizations. This has motivated previous research on developing categories to segment verbalizations into manageable units of analysis. However, the way in which a category might relate to usability problems is currently unclear. In this research, we sought to address this gap in our understanding. We also studied how speech features might relate to usability problems. Through two studies, this research demonstrates that certain patterns of verbalizations are more telling of usability problems than others and that these patterns are robust to different types of test products (i.e., physical devices and digital systems), access to different types of information (i.e., video and audio modality), and the presence or absence of a visualization of verbalizations. The implication is that the verbalization and speech patterns can potentially reduce the time and effort required for analysis by enabling evaluators to focus more on the important aspects of a user's verbalizations. The patterns could also potentially be used to inform the design of systems to automatically detect when in the recorded think-aloud sessions users experience problems.
Mingming Fan 0001, Jinglan Lin, Christina Chung, Khai N. Truong
ACM Trans. Comput. Hum. Interact.3
2018 Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force
abstract
We present a new handheld haptic device, Thor's Hammer, which uses propeller propulsion to generate ungrounded, 3-DOF force feedback. Thor's Hammer has six motors and propellers that generates strong thrusts of air without the need for physical grounding or heavy air compressors. With its location and orientation tracked by an optimal tracking system, the system can exert forces in arbitrary directions regardless of the device's orientation. Our technical evaluation shows that Thor's Hammer can apply up to 4 N of force in arbitrary directions with less than 0.11 N and 3.9° of average magnitude and orientation errors. We also present virtual reality applications that can benefit from the force feedback provided by Thor's Hammer. Using these applications, we conducted a preliminary user study and participants felt the experience more realistic and immersive with the force feedback.
Seongkook Heo, Christina Chung, Geehyuk Lee, Daniel J. Wigdor
CHI2
2017 The impact of visual load on performance in a human-computation game
abstract
It is well-known that tasks imposing high cognitive load, i.e., the mental effort required to carry out a task, place a strain on people's ability to perform. In light of this, the present study investigates whether poor performance also occurs in human-computation games. That is, do players perform better in game designs that increase the visual information presented? These designs have the advantage of exposing players to more of the solution space, but may come with the caveat of imposing a higher cognitive load. We present a case study by considering alternative layouts differing in the amount of visual information given to players in a human-computation game. The findings of the study seem to support the idea that presenting more information is beneficial to players. This is surprising result that challenges prevailing beliefs about cognitive load, and invites more detailed, future investigation.
Christina Chung, Amit Kadan, Yueti Yang, Asako Matsuoka, Julia Rubin, Marsha Chechik
FDG1