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Huan Wei

dblp:127/2894 · DBLP profile ↗
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10ranked-venue papers
3as first author
4since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 3 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visualization and visual analytics · 100%
Databases, data mining, and information retrieval
2 papers
Information retrieval · 91% Recommender systems · 9%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Computational science and engineering · 72% Computing education · 28%
Human-computer interaction and pervasive computing
2 papers
Learning and educational technologies · 77% Immersive interaction · 23%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval
multimodal retrieval
0.612022
Structure-aware Visualization Retrieval · CHI 2022
Information retrieval
retrieval models
0.612022
Structure-aware Visualization Retrieval · CHI 2022
Computational science and engineering › active learning
project-based learning
0.412019
Building AR-based Optical Experiment Applications in a VR Course · VR 2019
Visualization and visual analytics › visual analytics
visual analytics system
0.412019
PeerLens: Peer-inspired Interactive Learning Path Planning in Online Question Pool · CHI 2019
Recommender systems
sequential recommendation
0.112019
PeerLens: Peer-inspired Interactive Learning Path Planning in Online Question Pool · CHI 2019
Immersive interaction › augmented reality
augmented reality applications
0.112019
Building AR-based Optical Experiment Applications in a VR Course · VR 2019

Methods — techniques the papers use, named apart from their topics

user study · 2.1scalable vector graphics analysis · 1.1within-subject experiment · 1.1video analysis · 1.0mouse movement analysis · 1.0expert interviews · 1.0survey · 0.8project-based learning · 0.8
YearPublicationVenuePosition
2024 FSLEdge: An energy-aware edge intelligence framework based on Federated Split Learning for Industrial Internet of Things
Huan Wei, Jin Liu 0016, Wei Liu 0194
Expert Syst. Appl.2
2022 Structure-aware Visualization Retrieval
abstract
With the wide usage of data visualizations, a huge number of Scalable Vector Graphic (SVG)-based visualizations have been created and shared online. Accordingly, there has been an increasing interest in exploring how to retrieve perceptually similar visualizations from a large corpus, since it can benefit various downstream applications such as visualization recommendation. Existing methods mainly focus on the visual appearance of visualizations by regarding them as bitmap images. However, the structural information intrinsically existing in SVG-based visualizations is ignored. Such structural information can delineate the spatial and hierarchical relationship among visual elements, and characterize visualizations thoroughly from a new perspective. This paper presents a structure-aware method to advance the performance of visualization retrieval by collectively considering both the visual and structural information. We extensively evaluated our approach through quantitative comparisons, a user study and case studies. The results demonstrate the effectiveness of our approach and its advantages over existing methods.
Haotian Li 0001, Yong Wang 0021, Aoyu Wu, Huan Wei, Huamin Qu
CHI4
2022 BlockLens: Visual Analytics of Student Coding Behaviors in Block-Based Programming Environments
abstract
Block-based programming environments have been widely used to introduce K-12 students to coding. To guide students effectively, instructors and platform owners often need to understand behaviors like how students solve certain questions or where they get stuck and why. However, it is challenging for them to effectively analyze students' coding data. To this end, we propose BlockLens, a novel visual analytics system to assist instructors and platform owners in analyzing students' block-based coding behaviors, mistakes, and problem-solving patterns. BlockLens enables the grouping of students by question progress and performance, identification of common problem-solving strategies and pitfalls, and presentation of insights at multiple granularity levels, from a high-level overview of all students to a detailed analysis of one student's behavior and performance. A usage scenario using real-world data demonstrates the usefulness of BlockLens in facilitating the analysis of K-12 students' programming behaviors.
Sean Tsung, Huan Wei, Haotian Li 0001, Yong Wang 0021, Meng Xia 0002, Huamin Qu
L@S2
2021 A Visual Analytics Approach to Facilitate the Proctoring of Online Exams
abstract
Online exams have become widely used to evaluate students’ performance in mastering knowledge in recent years, especially during the pandemic of COVID-19. However, it is challenging to conduct proctoring for online exams due to the lack of face-to-face interaction. Also, prior research has shown that online exams are more vulnerable to various cheating behaviors, which can damage their credibility. This paper presents a novel visual analytics approach to facilitate the proctoring of online exams by analyzing the exam video records and mouse movement data of each student. Specifically, we detect and visualize suspected head and mouse movements of students in three levels of detail, which provides course instructors and teachers with convenient, efficient and reliable proctoring for online exams. Our extensive evaluations, including usage scenarios, a carefully-designed user study and expert interviews, demonstrate the effectiveness and usability of our approach.
Haotian Li 0001, Yong Wang 0021, Huan Wei, Huamin Qu
CHI4
2020 Peer-inspired Student Performance Prediction in Interactive Online Question Pools with Graph Neural Network
abstract
Student performance prediction is critical to online education. It can benefit many downstream tasks on online learning platforms, such as estimating dropout rates, facilitating strategic intervention, and enabling adaptive online learning. Interactive online question pools provide students with interesting interactive questions to practice their knowledge in online education. However, little research has been done on student performance prediction in interactive online question pools. Existing work on student performance prediction targets at online learning platforms with predefined course curriculum and accurate knowledge labels like MOOC platforms, but they are not able to fully model knowledge evolution of students in interactive online question pools. In this paper, we propose a novel approach using Graph Neural Networks (GNNs) to achieve better student performance prediction in interactive online question pools. Specifically, we model the relationship between students and questions using student interactions to construct the student-interaction-question network and further present a new GNN model, called R2GCN, which intrinsically works for the heterogeneous networks, to achieve generalizable student performance prediction in interactive online question pools. We evaluate the effectiveness of our approach on a real-world dataset consisting of 104,113 mouse trajectories generated in the problem-solving process of over 4,000 students on 1,631 questions. The experiment results show that our approach can achieve a much higher accuracy of student performance prediction than both traditional machine learning approaches and GNN models.
Haotian Li 0001, Huan Wei, Yong Wang 0021, Yangqiu Song, Huamin Qu
CIKM2
2020 Predicting student performance in interactive online question pools using mouse interaction features
abstract
Modeling student learning and further predicting the performance is a well-established task in online learning and is crucial to personalized education by recommending different learning resources to different students based on their needs. Interactive online question pools (e.g., educational game platforms), an important component of online education, have become increasingly popular in recent years. However, most existing work on student performance prediction targets at online learning platforms with a well-structured curriculum, predefined question order and accurate knowledge tags provided by domain experts. It remains unclear how to conduct student performance prediction in interactive online question pools without such well-organized question orders or knowledge tags by experts. In this paper, we propose a novel approach to boost student performance prediction in interactive online question pools by further considering student interaction features and the similarity between questions. Specifically, we introduce new features (e.g., think time, first attempt, and first drag-and-drop) based on student mouse movement trajectories to delineate students' problem-solving details. In addition, heterogeneous information network is applied to integrating students' historical problem-solving information on similar questions, enhancing student performance predictions on a new question. We evaluate the proposed approach on the dataset from a real-world interactive question pool using four typical machine learning models. The result shows that our approach can achieve a much higher accuracy for student performance prediction in interactive online question pools than the traditional way of only using the statistical features (e.g., students' historical question scores) in various models. We further discuss the performance consistency of our approach across different prediction models and question classes, as well as the importance of the proposed interaction features in detail.
Huan Wei, Haotian Li 0001, Meng Xia 0002, Yong Wang 0021, Huamin Qu
LAK1
2019 PeerLens: Peer-inspired Interactive Learning Path Planning in Online Question Pool
abstract
Online question pools like LeetCode provide hands-on exercises of skills and knowledge. However, due to the large volume of questions and the intent of hiding the tested knowledge behind them, many users find it hard to decide where to start or how to proceed based on their goals and performance. To overcome these limitations, we present PeerLens, an interactive visual analysis system that enables peer-inspired learning path planning. PeerLens can recommend a customized, adaptable sequence of practice questions to individual learners, based on the exercise history of other users in a similar learning scenario. We propose a new way to model the learning path by submission types and a novel visual design to facilitate the understanding and planning of the learning path. We conducted a within-subject experiment to assess the efficacy and usefulness of PeerLens in comparison with two baseline systems. Experiment results show that users are more confident in arranging their learning path via PeerLens and find it more informative and intuitive.
Meng Xia 0002, Mingfei Sun 0001, Huan Wei, Qing Chen 0001, Yong Wang 0021, Lei Shi 0002, Huamin Qu, Xiaojuan Ma
CHI3
2019 Building AR-based Optical Experiment Applications in a VR Course
abstract
The demand for VR courses in universities is growing since VR technology is widely used in industry, entertainment, and education today. Traditional lectures and exercises have problems in motivating and engaging students, especially non-CS-majors. We design a VR course with a teamwork project assignment for Opto-Electronic Engineering undergraduates, providing them with project-based learning (PBL) experience. The task requires three students to group a team to build an AR-based optical experiment application over the course, aiming to develop students' practical engineering ability. The process of the project consists of three main stages: preparation, designing and implementing. We also evaluate students' work from different aspects and survey to analyze the students' attitude toward the project.
Huan Wei, Yue Liu 0005, Yongtian Wang
VR1
2015 The application of ant colony algorithm in emergency rescue with GIS
abstract
Under the indoor building environment, when the fires and other accidents occur, how to effectively organize the masses evacuation and fire rescue, is closely related to the safety of people's lives and property and has become a critical problem of public concern. This paper presents an improved ant colony algorithm (ACO) to solve the problem of how to optimize the evacuation route and rescue route when an accident occurs. According to the key factors affecting people emergency evacuation, such as indoor building environment, fire and its combustion products, problem of path's optimal selection, etc., we propose an emergency evacuation model, based on the model it can give an optimal evacuation route for the mass and an optimal rescue route for the firefighters. We also analyzes the search results, it shows that the search results is robust and reasonable.
Yufeng Lu, Yong He 0007, Jun Xia 0001, Zezhong Zheng, Huan Wei, Yalan Liu, Xiang Zhang 0002, Guoqing Zhou 0001, Zhanmang Liao, Guiyun Zhou, Hongsheng Zhang 0001, Jiang Li 0001
IGARSS5
2013 Vehicle detection from parking lot aerial images
abstract
Vehicle detection from high resolution aerial images has been studied for many years. However, a robust and efficient vehicle detection is still challenging. In this paper, a novel and robust method for automatic vehicle detection from aerial images was presented. In this method, a GIS road vector map is used to constrain a vehicle detection system to parking lot networks, edge detection and morphological preprocessing method are used to identify candidate vehicle pixels. Different types of vehicle templates are selected to adaptively detect the similar vehicles by their correlation coefficient with the same size of the window. Experiment was conducted using 0.15 meter resolution aerial images, the result demonstrated that the new method had an excellent detection performance.
Huan Wei, Guoqing Zhou 0001, Zezhong Zheng, Xiaowen Li 0001, Yalan Liu, Tao Yue 0004
IGARSS1