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Zhefan Ye

dblp:129/5099 · DBLP profile ↗
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6ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Video understanding and tracking · 93% Image recognition and object detection · 7%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 56% Interaction techniques and input · 44%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
action recognition
0.212015
Delving into egocentric actions · CVPR 2015
Computer vision › Video understanding and tracking › action recognition › human action recognition
egocentric action recognition
0.212015
Delving into egocentric actions · CVPR 2015
Computer vision › Video understanding and tracking › activity recognition
multimodal activity recognition
0.212013
Decoding Children's Social Behavior · CVPR 2013
Computer vision › Video understanding and tracking › video analytics › behavior analysis › human behavior analysis
social behavior recognition
0.212013
Decoding Children's Social Behavior · CVPR 2013
Interaction techniques and input
eye contact detection
0.112012
Detecting eye contact using wearable eye-tracking glasses · UbiComp 2012
Wearable and physiological sensing
eye tracking
0.112012
Detecting eye contact using wearable eye-tracking glasses · UbiComp 2012
Computer vision › Video understanding and tracking › motion representation
motion descriptor
0.112015
Delving into egocentric actions · CVPR 2015
Medical and health informatics › clinical diagnosis
autism spectrum disorder diagnosis
0.012013
Decoding Children's Social Behavior · CVPR 2013
Wearable and physiological sensing › eye tracking
gaze analysis
0.012012
Detecting eye contact using wearable eye-tracking glasses · UbiComp 2012

Methods — techniques the papers use, named apart from their topics

multimodal fusion · 0.3object features · 0.2motion features · 0.2egocentric features · 0.2gaze tracking · 0.1computer vision · 0.1
YearPublicationVenuePosition
2021 Human-in-the-loop Pose Estimation via Shared Autonomy
abstract
Reliable, efficient shared autonomy requires balancing human operation and robot automation on complex tasks, such as dexterous manipulation. Adding to the difficulty of shared autonomy is a robot’s limited ability to perceive the 6 degree-of-freedom pose of objects, which is essential to perform manipulations those objects afforded. Inspired by Monte Carlo Localization, we propose a generative human-in-the-loop approach to estimating object pose. We characterize the performance of our mixed-initiative 3D registration approach using 2D pointing devices via a user study. Seeking an analog for Fitts’s Law for 3D registration, we introduce a new evaluation framework that takes the entire registration process into account instead of only the outcome. When combined with estimates of registration confidence, we posit that mixed-initiative registration will reduce the human workload while maintaining or even improving final pose estimation accuracy.
Zhefan Ye, Jean Y. Song, Zhiqiang Sui, Stephen Hart, Jorge Vilchis, Walter S. Lasecki, Odest Chadwicke Jenkins
IUI1
2019 GRIP: Generative Robust Inference and Perception for Semantic Robot Manipulation in Adversarial Environments
abstract
Recent advancements have led to a proliferation of machine learning systems used to assist humans in a wide range of tasks. However, we are still far from accurate, reliable, and resource-efficient operations of these systems. For robot perception, convolutional neural networks (CNNs) for object detection and pose estimation are recently coming into widespread use. However, neural networks are known to suffer from overfitting during the training process and are less robust under unforeseen conditions (which makes them especially vulnerable to adversarial scenarios). In this work, we propose Generative Robust Inference and Perception (GRIP) as a two-stage object detection and pose estimation system that aims to combine the relative strengths of discriminative CNNs and generative inference methods to achieve robust estimation. Our results show that a second stage of sample-based generative inference is able to recover from false object detections by CNNs, and produce robust estimations in adversarial conditions. We demonstrate the efficacy of GRIP robustness through comparison with state-of-the-art learning-based pose estimators and pick-and-place manipulation in dark and cluttered environments.
Zhiqiang Sui, Zhefan Ye, Yanqi Liu, R. Iris Bahar, Odest Chadwicke Jenkins
IROS4
2018 Robust object estimation using generative-discriminative inference for secure robotics applications
abstract
Convolutional neural networks (CNNs) are of increasing widespread use in robotics, especially for object recognition. However, such CNNs still lack several critical properties necessary for robots to properly perceive and function autonomously in uncertain, and potentially adversarial, environments. In this paper, we investigate factors for accurate, reliable, and resource-efficient object and pose recognition suitable for robotic manipulation in adversarial clutter. Our exploration is in the context of a three-stage pipeline of discriminative CNN-based recognition, generative probabilistic estimation, and robot manipulation. This pipeline proposes using a SAmpling Network Density filter, or SAND filter, to recover from potentially erroneous decisions produced by a CNN through generative probabilistic inference. We present experimental results from SAND filter perception for robotic manipulation in tabletop scenes with both benign and adversarial clutter. These experiments vary CNN model complexity for object recognition and evaluate levels of inaccuracy that can be recovered by generative pose inference. This scenario is extended to consider adversarial environmental modifications with varied lighting, occlusions, and surface modifications.
Yanqi Liu, Alessandro Costantini, R. Iris Bahar, Zhiqiang Sui, Zhefan Ye, Shiyang Lu, Odest Chadwicke Jenkins
ICCAD5
2015 Delving into egocentric actions
abstract
We address the challenging problem of recognizing the camera wearer's actions from videos captured by an egocentric camera. Egocentric videos encode a rich set of signals regarding the camera wearer, including head movement, hand pose and gaze information. We propose to utilize these mid-level egocentric cues for egocentric action recognition. We present a novel set of egocentric features and show how they can be combined with motion and object features. The result is a compact representation with superior performance. In addition, we provide the first systematic evaluation of motion, object and egocentric cues in egocentric action recognition. Our benchmark leads to several surprising findings. These findings uncover the best practices for egocentric actions, with a significant performance boost over all previous state-of-the-art methods on three publicly available datasets.
Yin Li 0003, Zhefan Ye, James M. Rehg
CVPR2
2013 Decoding Children's Social Behavior
abstract
We introduce a new problem domain for activity recognition: the analysis of children's social and communicative behaviors based on video and audio data. We specifically target interactions between children aged 1-2 years and an adult. Such interactions arise naturally in the diagnosis and treatment of developmental disorders such as autism. We introduce a new publicly-available dataset containing over 160 sessions of a 3-5 minute child-adult interaction. In each session, the adult examiner followed a semi-structured play interaction protocol which was designed to elicit a broad range of social behaviors. We identify the key technical challenges in analyzing these behaviors, and describe methods for decoding the interactions. We present experimental results that demonstrate the potential of the dataset to drive interesting research questions, and show preliminary results for multi-modal activity recognition.
James M. Rehg, Gregory D. Abowd, Agata Rozga, Mario Romero, Mark A. Clements, Stan Sclaroff, Irfan A. Essa, Opal Y. Ousley, Yin Li 0003, Chanho Kim, Hrishikesh Rao 0001, Jonathan C. Kim, Liliana Lo Presti, Jianming Zhang 0001, Denis Lantsman, Jonathan Bidwell, Zhefan Ye
CVPR17
2012 Detecting eye contact using wearable eye-tracking glasses
abstract
We describe a system for detecting moments of eye contact between an adult and a child, based on a single pair of gaze-tracking glasses which are worn by the adult. Our method utilizes commercial gaze tracking technology to determine the adult's point of gaze, and combines this with computer vision analysis of video of the child's face to determine their gaze direction. Eye contact is then detected as the event of simultaneous, mutual looking at faces by the dyad. We report encouraging findings from an initial implementation and evaluation of this approach.
Zhefan Ye, Yin Li 0003, Alireza Fathi, Yi Han 0005, Agata Rozga, Gregory D. Abowd, James M. Rehg
UbiComp1