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Matthew Russell

dblp:13/2531 · DBLP profile ↗
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6ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 since 2021Systems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 45% Human-robot interaction · 44% Usability and user experience research · 11%
Artificial intelligence
2 papers
Reinforcement learning · 70% Representation and self-supervised learning · 30%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
reinforcement learning from human feedback
1.012026
Towards Reinforcement Learning from Neural Feedback: Mapping fNIRS Signals to Agent Performance · AAAI 2026
Wearable and physiological sensing
brain-computer interface
1.012026
Towards Reinforcement Learning from Neural Feedback: Mapping fNIRS Signals to Agent Performance · AAAI 2026
Human-robot interaction
implicit feedback
1.012026
Towards Reinforcement Learning from Neural Feedback: Mapping fNIRS Signals to Agent Performance · AAAI 2026
Machine learning › Representation and self-supervised learning › text embedding
character embedding
0.212015
Modeling Order in Neural Word Embeddings at Scale · ICML 2015
Machine learning › Representation and self-supervised learning › word representation
word embedding
0.212015
Modeling Order in Neural Word Embeddings at Scale · ICML 2015
Usability and user experience research › cognitive load
cognitive load assessment
0.112011
This is your brain on interfaces: enhancing usability testing with functional near-infrared spectroscopy · CHI 2011
Usability and user experience research › usability evaluation
usability testing
0.112011
This is your brain on interfaces: enhancing usability testing with functional near-infrared spectroscopy · CHI 2011
Wearable and physiological sensing › brain sensing
functional near-infrared spectroscopy
0.012011
This is your brain on interfaces: enhancing usability testing with functional near-infrared spectroscopy · CHI 2011

Methods — techniques the papers use, named apart from their topics

transfer learning · 2.0fine-tuning · 2.0fNIRS classification · 2.0skip-gram · 0.2parallel training · 0.2functional near-infrared spectroscopy · 0.1
YearPublicationVenuePosition
2026 Towards Reinforcement Learning from Neural Feedback: Mapping fNIRS Signals to Agent Performance
abstract
Reinforcement Learning from Human Feedback (RLHF) is a methodology that aligns agent behavior with human preferences by integrating human feedback into the agent's training process. We introduce a possible framework that employs passive Brain-Computer Interfaces (BCI) to guide agent training from implicit neural signals. We present and release a novel dataset of functional near-infrared spectroscopy (fNIRS) recordings collected from 25 human participants across three domains: a Pick-and-Place Robot, Lunar Lander, and Flappy Bird. We train classifiers to predict levels of agent performance (optimal, sub-optimal, or worst-case) from windows of preprocessed fNIRS feature vectors, achieving an average F1 score of 67% for binary classification and 46% for multi-class models averaged across conditions and domains. We also train regressors to predict the degree of deviation between an agent's chosen action and a set of near-optimal policies, providing a continuous measure of performance. We evaluate cross-subject generalization and demonstrate that fine-tuning pre-trained models with a small sample of subject-specific data increases average F1 scores by 17% and 41% for binary and multi-class models, respectively. Our work demonstrates that mapping implicit fNIRS signals to agent performance is feasible and can be improved, laying the foundation for future brain-driven RLHF systems.
Julia Santaniello, Matthew Russell, Benson Jiang, Donatello Sassaroli, Robert J. K. Jacob, Jivko Sinapov
AAAI2
2021 Point of Contact: Investigating Change in Perception through a Serious Game for COVID-19 Preventive Measures
abstract
COVID-19 exposed the need to identify newer tools to understand perception of information, behavioral conformance to instructions and model the effects of individual motivation and decisions on the success of measures being put in place. We approach this challenge through the lens of serious games. Serious games are designed to instruct and inform within the confines of their magic circle. We built a multiplayer serious game, Point of Contact (PoC), to investigate effects of a serious game on perception and behavior. We conducted a study with 23 participants to gauge perceptions of COVID-19 preventive measures and quantify the change after playing PoC. The results show a significant positive change to participants' perceptions towards COVID-19 preventive measures, shifting perceptions towards following guidelines more strictly due to a greater awareness of how the virus spreads. We discuss these implications and the value of a serious game like PoC towards pandemic risk modelling at a microcosm level.
Joshua Hill, Edward Corke, Mubarak Salawu, Ethan Cotterell, Matthew Russell, Joshua Gibbons, Tianxiang Mu, Abhijit Karnik
Proc. ACM Hum. Comput. Interact.5
2017 Classifying patient portal messages using Convolutional Neural Networks
Lina M. Sulieman, David Gilmore, Christi French, Robert M. Cronin, Gretchen Purcell Jackson, Matthew Russell, Daniel Fabbri
J. Biomed. Informatics6
2015 Modeling Order in Neural Word Embeddings at Scale
abstract
Natural Language Processing (NLP) systems commonly leverage bag-of-words co-occurrence techniques to capture semantic and syntactic word relationships. The resulting word-level distributed representations often ignore morphological information, though character-level embeddings have proven valuable to NLP tasks. We propose a new neural language model incorporating both word order and character order in its embedding. The model produces several vector spaces with meaningful substructure, as evidenced by its performance of 85.8% on a recent word-analogy task, exceeding best published syntactic word-analogy scores by a 58% error margin. Furthermore, the model includes several parallel training methods, most notably allowing a skip-gram network with 160 billion parameters to be trained overnight on 3 multi-core CPUs, 14x larger than the previous largest neural network.
Andrew Trask, David Gilmore, Matthew Russell
ICML3
2013 OpenCV based road sign recognition on Zynq
abstract
Road sign recognition is a key component in autonomous vehicles and also has applications in driver assistance systems and road sign maintenance. Here an algorithm is presented using the Xilinx Zynq-7020 chip on a Zedboard to scan 1920×1080 images taken by an ON Semiconductor VITA-2000 sensor attached via the FMC slot. The PL section of the Zynq is used to perform essential image pre-processing functions and color based filtering of the image. Software classifies the shapes in the filtered image, and OpenCV's template matching function is used to identify the signs from a database of UK road signs. The system was designed in six weeks, and can process one frame in approximately 5 seconds. This is a promising start for a real-time System on Chip based approach to the problem of road sign recognition and also for using the Zynq platform for rapid deployment of these types of applications.
Matthew Russell, Scott Fischaber
INDIN1
2011 This is your brain on interfaces: enhancing usability testing with functional near-infrared spectroscopy
abstract
This project represents a first step towards bridging the gap between HCI and cognition research. Using functional near-infrared spectroscopy (fNIRS), we introduce tech-niques to non-invasively measure a range of cognitive workload states that have implications to HCI research, most directly usability testing. We present a set of usability experiments that illustrates how fNIRS brain measurement provides information about the cognitive demands placed on computer users by different interface designs.
Leanne M. Hirshfield, Rebecca Gulotta, Stuart H. Hirshfield, Samuel W. Hincks, Matthew Russell, Rachel A. Ward, Tom Williams 0001, Robert J. K. Jacob
CHI5