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Anargyros Chatzitofis

dblp:131/0611 · DBLP profile ↗
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9ranked-venue papers
3as first author
3since 2021 · last 2025
0000-0002-3848-4210ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Computer animation and physical simulation · 68% Image and video processing · 23% Virtual and augmented reality · 5%
Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 30% Wearable and physiological sensing · 30% Games and playful interaction · 30%

Topics — the 8 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
motion capture
1.132022
A Low-cost & Realtime Motion Capture System · CVPR 2022
DeMoCap: Low-Cost Marker-Based Motion Capture · Int. J. Comput. Vis. 2021
A Multi-Modal 3D Capturing Platform for Learning and Preservation of Traditional Sports and Games · ACM Multimedia 2015
Computer animation and physical simulation › motion capture
marker-based motion capture
1.122022
A Low-cost & Realtime Motion Capture System · CVPR 2022
DeMoCap: Low-Cost Marker-Based Motion Capture · Int. J. Comput. Vis. 2021
Image and video processing › image restoration › image denoising
depth denoising
0.412019
Self-Supervised Deep Depth Denoising · ICCV 2019
Image and video processing › image restoration
image denoising
0.412019
Self-Supervised Deep Depth Denoising · ICCV 2019
Wearable and physiological sensing
inertial sensing
0.212015
A Multi-Modal 3D Capturing Platform for Learning and Preservation of Traditional Sports and Games · ACM Multimedia 2015
Games and playful interaction › serious games
rehabilitation game
0.212015
HeartHealth: New Adventures in Serious Gaming · ACM Multimedia 2015
Virtual and augmented reality › virtual reality
interactive VR
0.212022
A Low-cost & Realtime Motion Capture System · CVPR 2022
Geometric modeling and processing
3d reconstruction
0.112019
Self-Supervised Deep Depth Denoising · ICCV 2019

Methods — techniques the papers use, named apart from their topics

data-driven denoising · 0.6sensor fusion · 0.4motion tracking · 0.4motion comparison algorithms · 0.4kinect · 0.4inverse kinematics · 0.4FIWARE Generic Enablers · 0.4photometric supervision · 0.4differentiable rendering · 0.4convolutional autoencoder · 0.4
YearPublicationVenuePosition
2025 From bias to balance: Leverage representation learning for bias-free MoCap solving
Georgios Albanis, Nikolaos Zioulis, Spyridon Thermos, Anargyros Chatzitofis, Kostas Kolomvatsos
Comput. Vis. Image Underst.4
2022 A Low-cost & Realtime Motion Capture System
abstract
Traditional marker-based motion capture requires excessive and specialized equipment, hindering accessibility and wider adoption. In this work, we demonstrate such a system but rely on a very sparse set of low-cost consumer-grade sensors. Our system exploits a data-driven backend to infer the captured subject's joint positions from noisy marker estimates in real-time. In addition to reduced costs and portability, its inherent denoising nature allows for quicker captures by alleviating the need for precise marker placement and post-processing, making it suitable for interactive virtual reality applications.
Anargyros Chatzitofis, Georgios Albanis, Nikolaos Zioulis, Spyridon Thermos
CVPR1
2021 DeMoCap: Low-Cost Marker-Based Motion Capture
Anargyros Chatzitofis, Dimitrios Zarpalas, Petros Daras, Stefanos D. Kollias
Int. J. Comput. Vis.1
2019 Self-Supervised Deep Depth Denoising
abstract
Depth perception is considered an invaluable source of information for various vision tasks. However, depth maps acquired using consumer-level sensors still suffer from non-negligible noise. This fact has recently motivated researchers to exploit traditional filters, as well as the deep learning paradigm, in order to suppress the aforementioned non-uniform noise, while preserving geometric details. Despite the effort, deep depth denoising is still an open challenge mainly due to the lack of clean data that could be used as ground truth. In this paper, we propose a fully convolutional deep autoencoder that learns to denoise depth maps, surpassing the lack of ground truth data. Specifically, the proposed autoencoder exploits multiple views of the same scene from different points of view in order to learn to suppress noise in a self-supervised end-to-end manner using depth and color information during training, yet only depth during inference. To enforce self-supervision, we leverage a differentiable rendering technique to exploit photometric supervision, which is further regularized using geometric and surface priors. As the proposed approach relies on raw data acquisition, a large RGB-D corpus is collected using Intel RealSense sensors. Complementary to a quantitative evaluation, we demonstrate the effectiveness of the proposed self-supervised denoising approach on established 3D reconstruction applications. Code is avalable at https://github.com/VCL3D/DeepDepthDenoising.
Vladimiros Sterzentsenko, Leonidas Saroglou, Anargyros Chatzitofis, Spyridon Thermos, Nikolaos Zioulis, Alexandros Doumanoglou, Dimitrios Zarpalas, Petros Daras
ICCV3
2018 Motion analysis: Action detection, recognition and evaluation based on motion capture data
Fotini Patrona, Anargyros Chatzitofis, Dimitrios Zarpalas, Petros Daras
Pattern Recognit.2
2017 Technological Module for Unsupervised, Personalized Cardiac Rehabilitation Exercising
abstract
Cardiac Rehabilitation (CR) can significantly improve mortality and morbidity rates from Cardiovascular Diseases (CVD). Nevertheless, traditional CR is diminished by low subsequent adherence rates. Thus, in this paper, an e-Health technological module for human motion analysis and user modelling is proposed, in order to address the requirements of unsupervised, tele-rehabilitation systems for CVD, by evaluating and personalizing prescribed physical CR programs. The proposed module consists of a) an exercise capturing and evaluation component, and b) a user modelling and decision support system for personalization of cardiac rehabilitation programs. In particular, the module monitors and analyses the body movements of the patient when exercising in real-time, while based on this analysis and the heart-rate measurements, it is capable of short-term and long-term CR session adaptation. The proposed module constitutes a significant tool for internet-enabled sensor-based home exercise platforms.
Anargyros Chatzitofis, Dimitrios Zarpalas, Dimitris Filos, Andreas Triantafyllidis, Ioanna Chouvarda, Nicos Maglaveras, Petros Daras
COMPSAC (2)1
2017 An Integrated Platform for Live 3D Human Reconstruction and Motion Capturing
abstract
The latest developments in 3D capturing, processing, and rendering provide means to unlock novel 3D application pathways. The main elements of an integrated platform, which target tele-immersion and future 3D applications, are described in this paper, addressing the tasks of real-time capturing, robust 3D human shape/appearance reconstruction, and skeleton-based motion tracking. More specifically, initially, the details of a multiple RGB-depth (RGB-D) capturing system are given, along with a novel sensors' calibration method. A robust, fast reconstruction method from multiple RGB-D streams is then proposed, based on an enhanced variation of the volumetric Fourier transform-based method, parallelized on the Graphics Processing Unit, and accompanied with an appropriate texture-mapping algorithm. On top of that, given the lack of relevant objective evaluation methods, a novel framework is proposed for the quantitative evaluation of real-time 3D reconstruction systems. Finally, a generic, multiple depth stream-based method for accurate real-time human skeleton tracking is proposed. Detailed experimental results with multi-Kinect2 data sets verify the validity of our arguments and the effectiveness of the proposed system and methodologies.
Dimitrios S. Alexiadis, Anargyros Chatzitofis, Nikolaos Zioulis, Olga Zoidi, Georgios Louizis, Dimitrios Zarpalas, Petros Daras
IEEE Trans. Circuits Syst. Video Technol.2
2015 A Multi-Modal 3D Capturing Platform for Learning and Preservation of Traditional Sports and Games
abstract
We present a demonstration of a multi-modal 3D capturing platform coupled to a motion comparison system. This work is focused on the preservation of Traditional Sports and Games, namely the Gaelic sports from Ireland and Basque sports from France and Spain. Users can learn, compare and compete in the performance of sporting gestures and compare themselves to real athletes. Our online gesture database provides a way to preserve and display a wide range of sporting gestures. The capturing devices utilised are Kinect 2 sensors and wearable inertial sensors, where the number required varies based on the requested scenario. The fusion of these two capture modalities, coupled to our inverse kinematic algorithm, allow us to synthesize a fluid and reliable 3D model of the user gestures over time. Our novel comparison algorithms provide the user with a performance score and a set of comparison curves (i.e. joint angles and angular velocities), providing a precise and valuable feedback for coaches and players.
François Destelle, Amin Ahmadi, Kieran Moran, Noel E. O'Connor, Nikolaos Zioulis, Anargyros Chatzitofis, Dimitrios Zarpalas, Petros Daras, Luis Unzueta, Jon Goenetxea, Mikel Rodriguez, María Teresa Linaza, Yvain Tisserand, Nadia Magnenat-Thalmann
ACM Multimedia6
2015 HeartHealth: New Adventures in Serious Gaming
abstract
We present a novel, low-cost, interactive, exercise-based rehabilitation system. Our research involves the investigation and development of patient-centric, sensor-based rehabilitation games and surrounding technologies. HeartHealth is designed to provide a safe, personalised and fun exercise environment that could be deployed in any exercise based rehabilitation program. HeartHealth utilises a cloud-based patient information management system built on FIWARE Generic Enablers,and motion tracking coupled with our sophisticated motion comparison algorithms. Users can record customised exercises through a doctors interface and then play the rehabilitation game where they must perform a sequence of their exercises in order to complete the game scenario. Their exercises are monitored, recorded and compared by our Motion Evaluation software and real-time feedback is than given based on the users performance.
David S. Monaghan, Freddie Honohan, Edmond Mitchell, Noel E. O'Connor, Anargyros Chatzitofis, Dimitrios Zarpalas, Petros Daras
ACM Multimedia5