Demo Data from VLDB 2026 / reviewers in the wild / expert
Elisa Klose
dblp:131/8676 · also Elisa Maria Klose
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Usability and user experience research · 37% Immersive interaction · 32% Interaction techniques and input · 32% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
augmented reality interaction |
0.4 | 1 | 2019 | Text Presentation for Augmented Reality Applications in Dual-Task Situations · VR 2019 |
Usability and user experience research › user performance
dual-task performance |
0.1 | 1 | 2019 | Text Presentation for Augmented Reality Applications in Dual-Task Situations · VR 2019 |
Virtual and augmented reality › augmented reality display
AR glasses |
0.1 | 1 | 2018 | A User-Based Comparison of Two Augmented Reality Glasses · VR 2018 |
Virtual and augmented reality
augmented reality |
0.1 | 1 | 2018 | A User-Based Comparison of Two Augmented Reality Glasses · VR 2018 |
Methods — techniques the papers use, named apart from their topics
workload assessment · 0.7within-subject study · 0.7user study · 0.4stimulus-response task · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Text Presentation for Augmented Reality Applications in Dual-Task SituationsabstractWe investigate how reading text in augmented reality (AR) glasses and the simultaneous execution of three real-world tasks interfere with each other. The three tasks are a visual stimulus-response task (VSRT), a simple walking task and a walking obstacle course. Also, we investigate the effects of different AR text positions on primary task and reading performance as well as subjective preference. We propose a novel out of sight body-locked text placement for AR text presentation to be used in dual-task situations and compare it to head-locked text placement, each in two heights. AR reading affected performance in all tasks and reading speed was affected in all dual-task conditions. Participants subjectively preferred the body-locked text presentation, while objective measures do not reflect that preference. Differences between the tasks and several interaction effects between task and AR text placement demonstrate the necessity to carefully consider the context of use when designing AR reading UIs. The presented study with 12 participants provides insights into the effects of AR glasses usage in dual-task situations and several design recommendations are derived from the results. Elisa Klose, Nils Adrian Mack, Jens Hegenberg, Ludger Schmidt |
VR | 1 |
| 2018 | A User-Based Comparison of Two Augmented Reality GlassesabstractWe present a scenario-based laboratory study with 40 participants comparing two augmented reality (AR) glasses in a travelling scenario. In a within-subject design, the binocular Epson Moverio BT-200 and the monocular Vuzix M100 were compared with regard to performance, acceptance, workload and preference. While performance was equal with both glasses, the Epson Moverio BT-200 glasses got higher acceptance and lower workload ratings and were preferred by the majority of the participants. The findings provide knowledge on human factors in AR glasses usage. Elisa Klose, Ludger Schmidt |
VR | 1 |