Demo Data from VLDB 2026 / reviewers in the wild / expert
Han Gong
dblp:135/5079
· DBLP profile ↗
10ranked-venue papers
7as first author
1since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 5 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 6 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computational photography and imaging · 62% Visual content generation and editing · 19% Image and video processing · 19% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 77% Games and playful interaction · 23% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging › color science › color management
color calibration |
0.4 | 1 | 2019 | Color Homography: Theory and Applications · IEEE Trans. Pattern Anal. Mach. Intell. 2019 |
Interaction techniques and input › gesture input
hand gestures |
0.4 | 1 | 2019 | How hand gestures influence the enjoyment in gamified mobile marketing · Int. J. Hum. Comput. Stud. 2019 |
Visual content generation and editing › style transfer
color transfer |
0.1 | 1 | 2019 | Color Homography: Theory and Applications · IEEE Trans. Pattern Anal. Mach. Intell. 2019 |
Methods — techniques the papers use, named apart from their topics
homography estimation · 0.4chromaticity distribution matching · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Physics-informed dynamic Bayesian networks for time-dependent reliability prediction of subsea wellhead sealing system with multi-states
Han Gong, Aibo Zhang, Laibin Zhang, Yiliu Liu |
Eng. Appl. Artif. Intell. | 2 |
| 2019 | Convolutional Mean: A Simple Convolutional Neural Network for Illuminant Estimation
Han Gong |
BMVC | 1 |
| 2019 | How hand gestures influence the enjoyment in gamified mobile marketing
Wanyu Xi, Han Gong, Quansheng Wang |
Int. J. Hum. Comput. Stud. | 2 |
| 2019 | Color Homography: Theory and ApplicationsabstractImages of co-planar points in 3-dimensional space taken from different camera positions are a homography apart. Homographies are at the heart of geometric methods in computer vision and are used in geometric camera calibration, 3D reconstruction, stereo vision and image mosaicking among other tasks. In this paper we show the surprising result that homographies are the apposite tool for relating image colors of the same scene when the capture conditions-illumination color, shading and device-change. Three applications of color homographies are investigated. First, we show that color calibration is correctly formulated as a homography problem. Second, we compare the chromaticity distributions of an image of colorful objects to a database of object chromaticity distributions using homography matching. In the color transfer problem, the colors in one image are mapped so that the resulting image color style matches that of a target image. We show that natural image color transfer can be re-interpreted as a color homography mapping. Experiments demonstrate that solving the color homography problem leads to more accurate calibration, improved color-based object recognition, and we present a new direction for developing natural color transfer algorithms. Graham D. Finlayson, Han Gong, Robert B. Fisher |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2019 | 3D color homography model for photo-realistic color transfer re-codingabstractColor transfer is an image editing process that naturally transfers the color theme of a source image to a target image. In this paper, we propose a 3D color homography model which approximates photo-realistic color transfer algorithm as a combination of a 3D perspective transform and a mean intensity mapping. A key advantage of our approach is that the re-coded color transfer algorithm is simple and accurate. Our evaluation demonstrates that our 3D color homography model delivers leading color transfer re-coding performance. In addition, we also show that our 3D color homography model can be applied to color transfer artifact fixing, complex color transfer acceleration, and color-robust image stitching. Han Gong, Graham D. Finlayson, Robert B. Fisher, Fufu Fang |
Vis. Comput. | 1 |
| 2017 | Concise Radiometric Calibration Using The Power of Ranking
Han Gong, Graham D. Finlayson, Maryam M. Darrodi |
BMVC | 1 |
| 2017 | User-assisted image shadow removal
Han Gong, Darren Cosker |
Image Vis. Comput. | 1 |
| 2016 | Recoding Color Transfer as A Color Homography
Han Gong, Graham D. Finlayson, Robert B. Fisher |
BMVC | 1 |
| 2014 | Interactive Shadow Removal and Ground Truth for Variable Scene Categories
Han Gong, Darren Cosker |
BMVC | 1 |
| 2013 | User-aided single image shadow removalabstractThis paper presents a novel user-aided method for texture-preserving shadow removal from single images which only requires simple user input. Compared with the state-of-the-art, our algorithm addresses limitations in uneven shadow boundary processing and umbra recovery. We first detect an initial shadow boundary by growing a user specified shadow outline on an illumination-sensitive image. Interval-variable intensity sampling is introduced to avoid artefacts raised from uneven boundaries. We extract the initial scale field by applying local group intensity spline fittings around the shadow boundary. Bad intensity samples are replaced by their nearest alternatives based on a log-normal probability distribution of fitting errors. Finally, we use a gradual colour transfer to correct post-processing artefacts such as gamma correction and lossy compression. Compared with state-of-the-art methods, we offer highly user-friendly interaction, produce improved umbra recovery and improved processing given uneven shadow boundaries. Han Gong, Darren Cosker, Chuan Li 0001, Matthew Brown 0001 |
ICME | 1 |