VLDB 2026 Research / reviewers in the wild / expert
Yoonchan Jeong
dblp:135/7186
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2026
0000-0001-9554-4438ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Virtual and augmented reality · 64% Rendering · 28% Computational photography and imaging · 8% | |
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 100% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › near-eye display
holographic display |
3.3 | 4 | 2026 | PAColorHolo: A Perceptually-Aware Color Management Framework for Holographic Displays · ACM Trans. Graph. 2026 Light Pipe Holographic Display: Bandwidth-preserved Kaleidoscopic Guiding for AR Glasses · ACM Trans. Graph. 2025 Holographic Parallax Improves 3D Perceptual Realism · ACM Trans. Graph. 2024 |
Rendering › physically based rendering › wave optics rendering
computer-generated holography |
1.4 | 2 | 2024 | Holographic Parallax Improves 3D Perceptual Realism · ACM Trans. Graph. 2024 Depolarized Holography with Polarization-Multiplexing Metasurface · ACM Trans. Graph. 2023 |
Rendering › physically based rendering › wave optics rendering › computer-generated holography
holographic rendering |
1.0 | 1 | 2026 | PAColorHolo: A Perceptually-Aware Color Management Framework for Holographic Displays · ACM Trans. Graph. 2026 |
Virtual and augmented reality › augmented reality display
AR glasses |
0.9 | 1 | 2025 | Light Pipe Holographic Display: Bandwidth-preserved Kaleidoscopic Guiding for AR Glasses · ACM Trans. Graph. 2025 |
Virtual and augmented reality
near-eye display |
0.8 | 1 | 2024 | Holographic Parallax Improves 3D Perceptual Realism · ACM Trans. Graph. 2024 |
Virtual and augmented reality › near-eye display › holographic display
étendue expansion |
0.7 | 1 | 2023 | Étendue Expansion in Holographic Near Eye Displays through Sparse Eye-box Generation Using Lens Array Eyepiece · ACM Trans. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
neural network-based perceptual modeling · 2.0color space transformation · 2.0adaptive illumination control · 2.0user study · 1.5misalignment compensation · 0.9kaleidoscopic guiding · 0.9hologram rendering · 0.9phase profile optimization · 0.7lens array eyepiece design · 0.7differentiable optimization · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | PAColorHolo: A Perceptually-Aware Color Management Framework for Holographic DisplaysabstractHolographic displays offer significant potential for augmented and virtual reality applications by reconstructing wavefronts that enable continuous depth cues and natural parallax without vergence–accommodation conflict. However, despite advances in pixel-level image quality, current systems struggle to achieve perceptually accurate color reproduction–an essential component of visual realism. These challenges arise from complex system-level distortions caused by coherent laser illumination, spatial light modulator imperfections, chromatic aberrations, and camera-induced color biases. In this work, we propose a perceptually-aware color management framework for holographic displays that jointly addresses input–output color inconsistencies through color space transformation, adaptive illumination control, and neural network–based perceptual modeling of the camera’s color response. We validate the effectiveness of our approach through numerical simulations, optical experiments, and a controlled user study. The results demonstrate substantial improvements in perceptual color fidelity, laying the groundwork for perceptually driven holographic rendering in future systems. Minseok Chae, Seung-Woo Nam 0002, Myeong-Ho Choi, Eunbi Lee, Yoonchan Jeong, Jae-Hyeung Park |
ACM Trans. Graph. | 7 |
| 2025 | Light Pipe Holographic Display: Bandwidth-preserved Kaleidoscopic Guiding for AR GlassesabstractIn this paper, we present a holographic display using a light pipe for augmented reality, and the hologram rendering method via bandwidth-preserved kaleidoscopic guiding method. Conventional augmented reality displays typically share optical architectures where the light engine and image combiner are adjacent. Minimizing the size of both components is highly challenging, and most commercial and research prototypes of augmented reality displays are bulky, front-heavy and sight-obstructing. Here, we propose the use of light pipe to decouple and spatially reposition the light engine from the image combiner, enabling a pragmatic glasses-type design. Through total internal reflection, light pipes have an advantage in guiding the full angular bandwidth regardless of its length. By modeling such kaleidoscopic guiding of the wavefront inside the light pipe and applying it to holographic image generation, we successfully separate the light engine from the image combiner, making the front of the device clear and lightweight. We experimentally validate that the proposed light pipe system delivers virtual images with high-quality and 3D depth cues. We further present a method to simulate and compensate for light pipe misalignment, enhancing the robustness and practicality of the proposed system. Minseok Chae, Seung-Woo Nam 0002, Yoonchan Jeong |
ACM Trans. Graph. | 4 |
| 2024 | Holographic Parallax Improves 3D Perceptual RealismabstractHolographic near-eye displays are a promising technology to solve long-standing challenges in virtual and augmented reality display systems. Over the last few years, many different computer-generated holography (CGH) algorithms have been proposed that are supervised by different types of target content, such as 2.5D RGB-depth maps, 3D focal stacks, and 4D light fields. It is unclear, however, what the perceptual implications are of the choice of algorithm and target content type. In this work, we build a perceptual testbed of a full-color, high-quality holographic near-eye display. Under natural viewing conditions, we examine the effects of various CGH supervision formats and conduct user studies to assess their perceptual impacts on 3D realism. Our results indicate that CGH algorithms designed for specific viewpoints exhibit noticeable deficiencies in achieving 3D realism. In contrast, holograms incorporating parallax cues consistently outperform other formats across different viewing conditions, including the center of the eyebox. This finding is particularly interesting and suggests that the inclusion of parallax cues in CGH rendering plays a crucial role in enhancing the overall quality of the holographic experience. This work represents an initial stride towards delivering a perceptually realistic 3D experience with holographic near-eye displays. Dongyeon Kim, Seung-Woo Nam 0002, Suyeon Choi, Gordon Wetzstein, Yoonchan Jeong |
ACM Trans. Graph. | 6 |
| 2023 | Étendue Expansion in Holographic Near Eye Displays through Sparse Eye-box Generation Using Lens Array EyepieceabstractIn this paper, we present a novel method the étendue expansion of near-eye holographic displays through the generation of a sparse eye-box. Conventional holographic near-eye displays have suffered from narrow field of view or narrow eye-box due to the limited étendue supported by a spatial light modulator. We focus on the fact that these displays typically form a dense eye-box, which could be an excessive investment of the limited étendue. By rearranging the eye-box in a sparse manner, the practical étendue can be extended. With a properly designed sparse eye-box shape, it can provide the 3D holographic images and ensure continuous light entrance to the pupil. To create a sparse eye-box, we utilize a lens array as an eyepiece lens. We optimize the spatial light modulator's phase profile for the proposed system and analyze the impact of the use of the lens array eyepiece on the holographic image quality. In particular, we focus on the lens array specification of the lenslet pitch and the focal length, deriving feasible specifications based on our analysis. We experimentally demonstrate a near eye see-through display using the proposed system and verify the étendue expansion. Minseok Chae, Kiseung Bang, Dongheon Yoo, Yoonchan Jeong |
ACM Trans. Graph. | 4 |
| 2023 | Depolarized Holography with Polarization-Multiplexing MetasurfaceabstractThe evolution of computer-generated holography (CGH) algorithms has prompted significant improvements in the performances of holographic displays. Nonetheless, they start to encounter a limited degree of freedom in CGH optimization and physical constraints stemming from the coherent nature of holograms. To surpass the physical limitations, we consider polarization as a new degree of freedom by utilizing a novel optical platform called metasurface. Polarization-multiplexing metasurfaces enable incoherent-like behavior in holographic displays due to the mutual incoherence of orthogonal polarization states. We leverage this unique characteristic of a metasurface by integrating it into a holographic display and exploiting polarization diversity to bring an additional degree of freedom for CGH algorithms. To minimize the speckle noise while maximizing the image quality, we devise a fully differentiable optimization pipeline by taking into account the metasurface proxy model, thereby jointly optimizing spatial light modulator phase patterns and geometric parameters of metasurface nanostructures. We evaluate the metasurface-enabled depolarized holography through simulations and experiments, demonstrating its ability to reduce speckle noise and enhance image quality. Seung-Woo Nam 0002, Dongyeon Kim, Yoonchan Jeong |
ACM Trans. Graph. | 4 |