Demo Data from VLDB 2026 / reviewers in the wild / expert
Søren Knudsen
dblp:137/2158
· DBLP profile ↗
8ranked-venue papers
0as first author
4since 2021 · last 2026
0000-0002-8306-1102ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 since 2021Human-computer interaction and ubiquitous computing · 4 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Health and well-being technologies · 68% Design research and methods · 20% Interaction techniques and input · 11% | |
| Computer graphics and multimedia
3 papers |
Visualization and visual analytics · 89% Virtual and augmented reality · 11% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computing education › visual computing education
visualization education |
0.8 | 1 | 2024 | Challenges and Opportunities in Data Visualization Education: A Call to Action · IEEE Trans. Vis. Comput. Graph. 2024 |
Visualization and visual analytics
visualization design |
0.4 | 1 | 2020 | Data Changes Everything: Challenges and Opportunities in Data Visualization Design Handoff · IEEE Trans. Vis. Comput. Graph. 2020 |
Design research and methods › qualitative analysis
reflexive thematic analysis |
0.3 | 1 | 2026 | "Chasing Shadows": Understanding Personal Data Externalization and Self-Tracking for Neurodivergent Individuals · CHI 2026 |
Visualization and visual analytics › visualization literacy
visualization education |
0.2 | 1 | 2024 | Challenges and Opportunities in Data Visualization Education: A Call to Action · IEEE Trans. Vis. Comput. Graph. 2024 |
Visualization and visual analytics
information visualization |
0.2 | 1 | 2013 | Information Visualization and Proxemics: Design Opportunities and Empirical Findings · IEEE Trans. Vis. Comput. Graph. 2013 |
Visualization and visual analytics
interaction techniques |
0.2 | 1 | 2013 | Information Visualization and Proxemics: Design Opportunities and Empirical Findings · IEEE Trans. Vis. Comput. Graph. 2013 |
Interaction techniques and input › spatial interaction
proxemic interaction |
0.2 | 1 | 2013 | Information Visualization and Proxemics: Design Opportunities and Empirical Findings · IEEE Trans. Vis. Comput. Graph. 2013 |
Virtual and augmented reality
collaborative and social computing |
0.1 | 1 | 2020 | Data Changes Everything: Challenges and Opportunities in Data Visualization Design Handoff · IEEE Trans. Vis. Comput. Graph. 2020 |
Visualization and visual analytics › display technology
large display |
0.0 | 1 | 2013 | Information Visualization and Proxemics: Design Opportunities and Empirical Findings · IEEE Trans. Vis. Comput. Graph. 2013 |
Methods — techniques the papers use, named apart from their topics
qualitative study · 1.4workshop · 1.0reflexive thematic analysis · 1.0design study · 0.4user study · 0.3position tracking · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | "Chasing Shadows": Understanding Personal Data Externalization and Self-Tracking for Neurodivergent IndividualsabstractWe examine how neurodivergent individuals experience creating, interacting with, and reflecting on personal data about masking. Although self-tracking is often framed as enabling self-insight, this is rarely our experience as neurodivergent individuals and researchers. To better understand this disconnect, we conducted a two-phase qualitative study. First, a workshop where six participants with autism and/or ADHD crafted visual representations of masking experiences. Then, three participants continued by designing and using personalized self-tracking focused on unmasking over two weeks. Using reflexive thematic analysis of activities and interviews, we find that self-tracking imposes substantial interpretive and emotional demands, shaped by context-dependencies that challenge assumptions in self-tracking. We also find that facilitated sharing of experiences might validate emotional responses and support reflection. We identify three emotional dimensions that shape engagement with personal data in a working model of emotion in self-tracking, and discuss implications for designing self-tracking and reflective practices that incorporate peer support and better account for context and emotional labor. Tanya Rudberg Selin, Danielle Unéus, Søren Knudsen |
CHI | 3 |
| 2024 | Interactive Visualization on Large High-Resolution Displays: A SurveyabstractAbstract In the past few years, large high‐resolution displays (LHRDs) have attracted considerable attention from researchers, industries and application areas that increasingly rely on data‐driven decision‐making. An up‐to‐date survey on the use of LHRDs for interactive data visualization seems warranted to summarize how new solutions meet the characteristics and requirements of LHRDs and take advantage of their unique benefits. In this survey, we start by defining LHRDs and outlining the consequence of LHRD environments on interactive visualizations in terms of more pixels, space, users and devices. Then, we review related literature along the four axes of visualization, interaction, evaluation studies and applications. With these four axes, our survey provides a unique perspective and covers a broad range of aspects being relevant when developing interactive visual data analysis solutions for LHRDs. We conclude this survey by reflecting on a number of opportunities for future research to help the community take up the still‐open challenges of interactive visualization on LHRDs. Ilyasse Belkacem, Christian Tominski, Nicolas Médoc, Søren Knudsen, Raimund Dachselt, Mohammad Ghoniem |
Comput. Graph. Forum | 4 |
| 2024 | Challenges and Opportunities in Data Visualization Education: A Call to ActionabstractThis paper is a call to action for research and discussion on data visualization education. As visualization evolves and spreads through our professional and personal lives, we need to understand how to support and empower a broad and diverse community of learners in visualization. Data Visualization is a diverse and dynamic discipline that combines knowledge from different fields, is tailored to suit diverse audiences and contexts, and frequently incorporates tacit knowledge. This complex nature leads to a series of interrelated challenges for data visualization education. Driven by a lack of consolidated knowledge, overview, and orientation for visualization education, the 21 authors of this paper-educators and researchers in data visualization-identify and describe 19 challenges informed by our collective practical experience. We organize these challenges around seven themes People, Goals & Assessment, Environment, Motivation, Methods, Materials, and Change. Across these themes, we formulate 43 research questions to address these challenges. As part of our call to action, we then conclude with 5 cross-cutting opportunities and respective action items: embrace DIVERSITY+INCLUSION, build COMMUNITIES, conduct RESEARCH, act AGILE, and relish RESPONSIBILITY. We aim to inspire researchers, educators and learners to drive visualization education forward and discuss why, how, who and where we educate, as we learn to use visualization to address challenges across many scales and many domains in a rapidly changing world: viseducationchallenges.github.io. Benjamin Bach, Mandy Keck, Fateme Rajabiyazdi, Tatiana Losev, Isabel Meirelles, Jason Dykes, Robert S. Laramee, Mashael AlKadi, Christina Stoiber, Samuel Huron, Charles Perin, Luiz Augusto de Macêdo Morais, Wolfgang Aigner, Doris Kosminsky, Magdalena Boucher, Søren Knudsen, Areti Manataki, Jan Aerts, Uta Hinrichs, Jonathan Roberts 0002, Sheelagh Carpendale |
IEEE Trans. Vis. Comput. Graph. | 16 |
| 2022 | Simultaneous Worlds: Supporting Fluid Exploration of Multiple Data Sets via Physical Models
Carmen Hull, Søren Knudsen, Sheelagh Carpendale, Wesley Willett |
Graphics Interface | 2 |
| 2020 | Data Changes Everything: Challenges and Opportunities in Data Visualization Design HandoffabstractComplex data visualization design projects often entail collaboration between people with different visualization-related skills. For example, many teams include both designers who create new visualization designs and developers who implement the resulting visualization software. We identify gaps between data characterization tools, visualization design tools, and development platforms that pose challenges for designer-developer teams working to create new data visualizations. While it is common for commercial interaction design tools to support collaboration between designers and developers, creating data visualizations poses several unique challenges that are not supported by current tools. In particular, visualization designers must characterize and build an understanding of the underlying data, then specify layouts, data encodings, and other data-driven parameters that will be robust across many different data values. In larger teams, designers must also clearly communicate these mappings and their dependencies to developers, clients, and other collaborators. We report observations and reflections from five large multidisciplinary visualization design projects and highlight six data-specific visualization challenges for design specification and handoff. These challenges include adapting to changing data, anticipating edge cases in data, understanding technical challenges, articulating data-dependent interactions, communicating data mappings, and preserving the integrity of data mappings across iterations. Based on these observations, we identify opportunities for future tools for prototyping, testing, and communicating data-driven designs, which might contribute to more successful and collaborative data visualization design. Jagoda Walny, Christian Frisson, Mieka West, Doris Kosminsky, Søren Knudsen, Sheelagh Carpendale, Wesley Willett |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2017 | Analyzing Qualitative DataabstractEvaluation is increasingly recognized as an essential component of HCI research. However, evaluation itself is a changing research area. In particular, the many variations of qualitative research are emerging as important empirical methods. This half-day tutorial is designed for beginning to intermediate audiences. We will focus on the basic methods for analyzing qualitative data using a mixture of talks and hands-on activities. In particular we will consider closed and open coding as well as clustering and categorizing coded data. After completing this tutorial, attendees will have a richer understanding of the benefits and challenges of qualitative empirical research and, more specifically, how to analyze qualitative data. Sheelagh Carpendale, Søren Knudsen, Alice Thudt, Uta Hinrichs |
ISS | 2 |
| 2017 | Objective Meaning: Presentation Mediation in an Interactive InstallationabstractWe explore the presentation technique of visual abstraction as a form of mediation to manage content generated by the public in order to maintain a respectful discourse. We identify technological and social mediation as two dimensions within the space of content mediation, and discuss different solutions based on related work in public interactive displays and art installations. We further discuss a novel approach to technological mediation by describing our interactive artwork Objective Meaning - an installation that invites the audience to express themselves through anonymous text messages. The design of this system mediates discourse by visually abstracting the presentation of messages on a display by breaking messages apart into decontextualized words. We briefly discuss the public response during a one-month deployment of the installation in a library setting. Sarah Storteboom, Alice Thudt, Søren Knudsen, Sheelagh Carpendale |
ISS | 3 |
| 2013 | Information Visualization and Proxemics: Design Opportunities and Empirical FindingsabstractPeople typically interact with information visualizations using a mouse. Their physical movement, orientation, and distance to visualizations are rarely used as input. We explore how to use such spatial relations among people and visualizations (i.e., proxemics) to drive interaction with visualizations, focusing here on the spatial relations between a single user and visualizations on a large display. We implement interaction techniques that zoom and pan, query and relate, and adapt visualizations based on tracking of users' position in relation to a large high-resolution display. Alternative prototypes are tested in three user studies and compared with baseline conditions that use a mouse. Our aim is to gain empirical data on the usefulness of a range of design possibilities and to generate more ideas. Among other things, the results show promise for changing zoom level or visual representation with the user's physical distance to a large display. We discuss possible benefits and potential issues to avoid when designing information visualizations that use proxemics. Mikkel Rønne Jakobsen, Yonas Sahlemariam Haile, Søren Knudsen, Kasper Hornbæk |
IEEE Trans. Vis. Comput. Graph. | 3 |