Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Michael Mauderer 0001

dblp:139/2382 · DBLP profile ↗
← Back
5ranked-venue papers
2as first author
0since 2021 · last 2018
0000-0002-9514-2727ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Immersive interaction · 51% Wearable and physiological sensing · 38% User interface design and tools · 11%
Computer graphics and multimedia
2 papers
Computational photography and imaging · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing › smart wearable
wrist-worn device
0.312018
Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices · CHI 2018
Immersive interaction
depth perception
0.212014
Depth perception with gaze-contingent depth of field · CHI 2014
User interface design and tools
display design
0.112018
Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices · CHI 2018
Computational photography and imaging › color science
color appearance
0.112016
Gaze-Contingent Manipulation of Color Perception · CHI 2016
Computational photography and imaging
depth of field
0.112014
Depth perception with gaze-contingent depth of field · CHI 2014

Methods — techniques the papers use, named apart from their topics

eye tracking · 0.5color sorting experiment · 0.5user study · 0.4gaze tracking · 0.4color-matching experiment · 0.2color matching experiment · 0.2
YearPublicationVenuePosition
2018 Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices
Frederic Kerber, Michael Mauderer 0001, Antonio Krüger
CHI2
2017 Reading Small Scalar Data Fields: Color Scales vs. Detail on Demand vs. FatFonts
Constant Manteau, Miguel A. Nacenta, Michael Mauderer 0001
Graphics Interface3
2016 Gaze-Contingent Manipulation of Color Perception
abstract
Using real time eye tracking, gaze-contingent displays can modify their content to represent depth (e.g., through additional depth cues) or to increase rendering performance (e.g., by omitting peripheral detail). However, there has been no research to date exploring how gaze-contingent displays can be leveraged for manipulating perceived color. To address this, we conducted two experiments (color matching and sorting) that manipulated peripheral background and object colors to influence the user's color perception. Findings from our color matching experiment suggest that we can use gaze-contingent simultaneous contrast to affect color appearance and that existing color appearance models might not fully predict perceived colors with gaze-contingent presentation. Through our color sorting experiment we demonstrate how gaze-contingent adjustments can be used to enhance color discrimination. Gaze-contingent color holds the promise of expanding the perceived color gamut of existing display technology and enabling people to discriminate color with greater precision.
Michael Mauderer 0001, David R. Flatla, Miguel A. Nacenta
CHI1
2014 Depth perception with gaze-contingent depth of field
abstract
Blur in images can create the sensation of depth because it emulates an optical property of the eye; namely, the limited depth of field created by the eye's lens. When the human eye looks at an object, this object appears sharp on the retina, but objects at different distances appear blurred. Advances in gaze-tracking technologies enable us to reproduce dynamic depth of field in regular displays, providing an alternative way of conveying depth. In this paper we investigate gaze-contingent depth of field as a method to produce realistic 3D images, and analyze how effectively people can use it to perceive depth. We found that GC DOF increases subjective perceived realism and depth and can contribute to the perception of ordinal depth and distance between objects, but it is limited in its accuracy.
Michael Mauderer 0001, Simone Conte, Miguel A. Nacenta, Dhanraj Vishwanath
CHI1
2013 Is autostereoscopy useful for handheld AR?
abstract
Some recent mobile devices have autostereoscopic displays that enable users to perceive stereoscopic 3D without lenses or filters. This might be used to improve depth discrimination of objects overlaid to a camera viewfinder in augmented reality (AR). However, it is not known if autostereoscopy is useful in the viewing conditions typical to mobile AR. This paper investigates the use of autostereoscopic displays in an psychophysical experiment with twelve participants using a state-of-the-art commercial device. The main finding is that stereoscopy has a negligible if any effect on a small screen, even in favorable viewing conditions. Instead, the traditional depth cues, in particular object size, drive depth discrimination.
Frederic Kerber, Pascal Lessel, Michael Mauderer 0001, Florian Daiber, Antti Oulasvirta, Antonio Krüger
MUM3