Demo Data from VLDB 2026 / reviewers in the wild / expert
Michael Mauderer 0001
dblp:139/2382
· DBLP profile ↗
5ranked-venue papers
2as first author
0since 2021 · last 2018
0000-0002-9514-2727ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Immersive interaction · 51% Wearable and physiological sensing · 38% User interface design and tools · 11% | |
| Computer graphics and multimedia
2 papers |
Computational photography and imaging · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Wearable and physiological sensing › smart wearable
wrist-worn device |
0.3 | 1 | 2018 | Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices · CHI 2018 |
Immersive interaction
depth perception |
0.2 | 1 | 2014 | Depth perception with gaze-contingent depth of field · CHI 2014 |
User interface design and tools
display design |
0.1 | 1 | 2018 | Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices · CHI 2018 |
Computational photography and imaging › color science
color appearance |
0.1 | 1 | 2016 | Gaze-Contingent Manipulation of Color Perception · CHI 2016 |
Computational photography and imaging
depth of field |
0.1 | 1 | 2014 | Depth perception with gaze-contingent depth of field · CHI 2014 |
Methods — techniques the papers use, named apart from their topics
eye tracking · 0.5color sorting experiment · 0.5user study · 0.4gaze tracking · 0.4color-matching experiment · 0.2color matching experiment · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices
Frederic Kerber, Michael Mauderer 0001, Antonio Krüger |
CHI | 2 |
| 2017 | Reading Small Scalar Data Fields: Color Scales vs. Detail on Demand vs. FatFonts
Constant Manteau, Miguel A. Nacenta, Michael Mauderer 0001 |
Graphics Interface | 3 |
| 2016 | Gaze-Contingent Manipulation of Color PerceptionabstractUsing real time eye tracking, gaze-contingent displays can modify their content to represent depth (e.g., through additional depth cues) or to increase rendering performance (e.g., by omitting peripheral detail). However, there has been no research to date exploring how gaze-contingent displays can be leveraged for manipulating perceived color. To address this, we conducted two experiments (color matching and sorting) that manipulated peripheral background and object colors to influence the user's color perception. Findings from our color matching experiment suggest that we can use gaze-contingent simultaneous contrast to affect color appearance and that existing color appearance models might not fully predict perceived colors with gaze-contingent presentation. Through our color sorting experiment we demonstrate how gaze-contingent adjustments can be used to enhance color discrimination. Gaze-contingent color holds the promise of expanding the perceived color gamut of existing display technology and enabling people to discriminate color with greater precision. Michael Mauderer 0001, David R. Flatla, Miguel A. Nacenta |
CHI | 1 |
| 2014 | Depth perception with gaze-contingent depth of fieldabstractBlur in images can create the sensation of depth because it emulates an optical property of the eye; namely, the limited depth of field created by the eye's lens. When the human eye looks at an object, this object appears sharp on the retina, but objects at different distances appear blurred. Advances in gaze-tracking technologies enable us to reproduce dynamic depth of field in regular displays, providing an alternative way of conveying depth. In this paper we investigate gaze-contingent depth of field as a method to produce realistic 3D images, and analyze how effectively people can use it to perceive depth. We found that GC DOF increases subjective perceived realism and depth and can contribute to the perception of ordinal depth and distance between objects, but it is limited in its accuracy. Michael Mauderer 0001, Simone Conte, Miguel A. Nacenta, Dhanraj Vishwanath |
CHI | 1 |
| 2013 | Is autostereoscopy useful for handheld AR?abstractSome recent mobile devices have autostereoscopic displays that enable users to perceive stereoscopic 3D without lenses or filters. This might be used to improve depth discrimination of objects overlaid to a camera viewfinder in augmented reality (AR). However, it is not known if autostereoscopy is useful in the viewing conditions typical to mobile AR. This paper investigates the use of autostereoscopic displays in an psychophysical experiment with twelve participants using a state-of-the-art commercial device. The main finding is that stereoscopy has a negligible if any effect on a small screen, even in favorable viewing conditions. Instead, the traditional depth cues, in particular object size, drive depth discrimination. Frederic Kerber, Pascal Lessel, Michael Mauderer 0001, Florian Daiber, Antti Oulasvirta, Antonio Krüger |
MUM | 3 |