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Shin Sakamoto

dblp:139/3404 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0003-3196-5617ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 87% Collaborative and social computing · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › physical human-robot interaction
supernumerary robotic limbs
0.712023
Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS · CHI 2023
Human-robot interaction
wearable robot
0.712023
Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS · CHI 2023

Methods — techniques the papers use, named apart from their topics

collaborative design process · 0.7
YearPublicationVenuePosition
2023 Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS
abstract
Half a century since the concept of a cyborg was introduced, digital cyborgs, enabled by the spread of wearable robotics, are the focus of much research in recent times. We introduce JIZAI ARMS, a supernumerary robotic limb system consisting of a wearable base unit with six terminals and detachable robot arms controllable by the wearer. The system was designed to enable social interaction between multiple wearers, such as an exchange of arm(s), and explore possible interactions between digital cyborgs in a cyborg society. This paper describes the JIZAI ARMS’ design process, an interdisciplinary collaboration between human augmentation researchers, product designers, a system architect, and manufacturers, to realize a technically complex system while considering the aesthetics of a digital cyborg. We also provide an autobiographical report of our first impressions of using the JIZAI ARMS and use our findings to speculate on a model of potential social interactions between digital cyborgs.
Nahoko Yamamura, Daisuke Uriu, Mitsuru Muramatsu, Yusuke Kamiyama, Zendai Kashino, Shin Sakamoto, Naoki Tanaka, Toma Tanigawa, Akiyoshi Onishi, Shigeo Yoshida, Shunji Yamanaka, Masahiko Inami
CHI6
2013 Trans-radial prosthesis with three opposed fingers
abstract
There are body-powered hooks and myoelectric prosthetic hands that trans-radial amputees can use for work. Though the body-powered hooks have good workability for complex operations, the design of the hook is unappealing and the harness is cumbersome. The myoelectric prosthetic hand has a natural appearance similar to the human hand and intuitive operability using a myoelectric control system. However, it is expensive and heavy. Because of these problems associated with prostheses for work, many amputees use cosmetic prostheses. In this paper, we report a lightweight, low-cost electric trans-radial prosthesis with three opposed fingers. A simple mechanism to control the fingers by a linear actuator contributes to its good workability, lightweight, and low-cost. An operation system using an inexpensive distance sensor allows intuitive operability equivalent to the myoelectric control system. A socket makes the prosthesis easily removable. The total weight of the hand and socket is 300 g, and both can be produced with a 3D printer. An evaluation using the Southampton Hand Assessment Procedure (SHAP) demonstrated that an amputee was able to operate abstract objects which require six types of grasps with the developed prosthesis.
Masahiro Yoshikawa, Yuya Taguchi, Shin Sakamoto, Shunji Yamanaka, Yoshio Matsumoto, Tsukasa Ogasawara, Noritaka Kawashima
IROS3