VLDB 2026 Research / reviewers in the wild / expert
John Helmes
dblp:14/1314
· DBLP profile ↗
11ranked-venue papers
3as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 11 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
5 papers |
Interaction techniques and input · 62% Ubiquitous computing and smart environments · 25% Collaborative and social computing · 8% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Energy-efficient computing · 100% |
Topics — the 10 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Ubiquitous computing and smart environments › pervasive displays
situated displays |
0.2 | 1 | 2016 | Exploring the Design Space for Energy-Harvesting Situated Displays · UIST 2016 |
Interaction techniques and input › text entry
keyboard interaction |
0.2 | 1 | 2014 | Type-hover-swipe in 96 bytes: a motion sensing mechanical keyboard · CHI 2014 |
Interaction techniques and input › input sensing › gesture recognition
motion gesture recognition |
0.2 | 1 | 2014 | Type-hover-swipe in 96 bytes: a motion sensing mechanical keyboard · CHI 2014 |
Interaction techniques and input › input device
wearable input device |
0.2 | 1 | 2013 | An interactive belt-worn badge with a retractable string-based input mechanism · CHI 2013 |
Collaborative and social computing › creative collaboration
collaborative storytelling |
0.1 | 1 | 2010 | Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable · CSCW 2010 |
Interaction techniques and input › input device
pointing devices |
0.1 | 1 | 2009 | Mouse 2.0: multi-touch meets the mouse · UIST 2009 |
Interaction techniques and input › touch interaction
touch input |
0.1 | 1 | 2009 | Mouse 2.0: multi-touch meets the mouse · UIST 2009 |
Energy-efficient computing
energy harvesting |
0.1 | 1 | 2016 | Exploring the Design Space for Energy-Harvesting Situated Displays · UIST 2016 |
Energy-efficient computing › energy harvesting
solar energy harvesting |
0.1 | 1 | 2016 | Exploring the Design Space for Energy-Harvesting Situated Displays · UIST 2016 |
Interaction techniques and input › surface computing
tabletop interaction |
0.0 | 1 | 2010 | Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable · CSCW 2010 |
Methods — techniques the papers use, named apart from their topics
power consumption analysis · 0.5random forest · 0.2motion history images · 0.2prototype · 0.2field study · 0.1deployment · 0.1user study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Exploring the Design Space for Energy-Harvesting Situated DisplaysabstractWe explore the design space of energy-neutral situated displays, which give physical presence to digital information. We investigate three central dimensions: energy sources, display technologies, and wireless communications. Based on the power implications from our analysis, we present a thin, wireless, photovoltaic-powered display that is quick and easy to deploy and capable of indefinite operation in indoor lighting conditions. The display uses a low-resolution e-paper architecture, which is 35 times more energy-efficient than smaller-sized high-resolution displays. We present a detailed analysis on power consumption, photovoltaic energy harvesting performance, and a detailed comparison to other display-driving architectures. Depending on the ambient lighting, the display can trigger an update every 1 -- 25 minutes and communicate to a PC or smartphone via Bluetooth Low-Energy. Tobias Alexander Große-Puppendahl, Steve Hodges 0001, Nicholas Chen, John Helmes, Stuart Taylor, James Scott, Josh Fromm, David Sweeney |
UIST | 4 |
| 2014 | A small space for playful messaging in the workplace: designing and deploying PiccoabstractWe present Picco, a tiny situated display for drawings and simple animations, which are created on a dedicated tablet app. Picco was designed to support playful messaging in the workplace through a glanceable desktop device that would place minimal demands on users. Two studies of the device at work demonstrated how crafting was an expression of intimacy when the device was used to connect the workplace to the home, and a way of demonstrating skill and humor to a broad audience when messages were sent amongst co-workers. However, the level of skill needed to produce these messages became a barrier to entry for some co-workers. Our findings suggest that visible ownership of a situated device, which can be personalized in other ways, can underpin a secondary level of participation that is crucial in supporting a sense of involvement when the level of crafting required can stifle more direct participation. John Downs, Nicolas Villar, James Scott, Siân E. Lindley, John Helmes, Gavin Smyth |
Conference on Designing Interactive Systems | 5 |
| 2014 | Type-hover-swipe in 96 bytes: a motion sensing mechanical keyboardabstractWe present a new type of augmented mechanical keyboard, capable of sensing rich and expressive motion gestures performed both on and directly above the device. Our hardware comprises of low-resolution matrix of infrared (IR) proximity sensors interspersed between the keys of a regular mechanical keyboard. This results in coarse but high frame-rate motion data. We extend a machine learning algorithm, traditionally used for static classification only, to robustly support dynamic, temporal gestures. We propose the use of motion signatures a technique that utilizes pairs of motion history images and a random forest based classifier to robustly recognize a large set of motion gestures on and directly above the keyboard. Our technique achieves a mean per-frame classification accuracy of 75.6% in leave-one-subject-out and 89.9% in half-test/half-training cross-validation. We detail our hardware and gesture recognition algorithm, provide performance and accuracy numbers, and demonstrate a large set of gestures designed to be performed with our device. We conclude with qualitative feedback from users, discussion of limitations and areas for future work. Stuart Taylor, Cem Keskin, Otmar Hilliges, Shahram Izadi, John Helmes |
CHI | 5 |
| 2013 | An interactive belt-worn badge with a retractable string-based input mechanismabstractIn this paper we explore a new type of wearable computing device, an interactive identity badge. An embedded LCD presents dynamic information to the wearer and interaction is facilitated by sensing movement of the retractable string which attaches the unit to the wearer's belt. This form-factor makes it possible to interact using a single hand, providing lightweight and immediate access to a variety of information when it's not convenient to pick up, unlock and interact directly with a device like a smartphone. In this paper we present our prototype interactive badge, demonstrate the underlying technology and describe a number of usage scenarios and interaction techniques Norman Pohl, Steve Hodges 0001, John Helmes, Nicolas Villar, Tim Paek |
CHI | 3 |
| 2013 | Exploring physical prototyping techniques for functional devices using .NET gadgeteerabstractIn this paper we present a number of different physical construction techniques for prototyping functional electronic devices. Some of these approaches are already well established whilst others are more novel; our aim is to briefly summarize some of the main categories and to illustrate them with real examples. Whilst a number of different tools exist for building working device prototypes, for consistency the examples we present here are all built using the Microsoft .NET Gadgeteer platform. Although this naturally constrains the scope of this study, it also facilitates a basic comparison of the different techniques. Our ultimate aim is to enable others in the field to learn from our experiences and the techniques we present. Steve Hodges 0001, Stuart Taylor, Nicolas Villar, James Scott, John Helmes |
TEI | 5 |
| 2012 | Food for Talk: Phototalk in the Context of Sharing a MealabstractPhotographic mementos are important signifiers of our personal memories. Rather than simply passive representations of memories to "preserved" memories, these photos of the past are actively displayed and consumed in the context of everyday behaviour and social practices. Within the context of these settings, these mementos are invoked in particular ways in order to mobilise particular social relations in the present. Taking this perspective, we explore how photo mementos come to be used in the everyday social setting of sharing meal providing a resource that can be mobilised for particular social relations in these settings. Rather than a simple concern with nutritional consumption, the shared meal is a social event and important cultural site in the organisation of family and social life with culturally specific rhythms, norms, rights and responsibilities. We present a system - 4 Photos - that situates photo mementos within the social concerns of these settings. The system collates photo mementos from those attending the meal and displays them at the dining table to be interacted with by all. Through a fieldwork deployment of the system we explore the social work performed by invoking these personal memory resources in the context of real world settings of shared eating. We highlight particular features of the system that enable this social work to be achieved. Kenton O'Hara, John Helmes, Abigail Sellen, Richard Harper 0001, Martijn ten Bhömer, Elise van den Hoven |
Hum. Comput. Interact. | 2 |
| 2011 | Meerkat and Tuba: Design Alternatives for Randomness, Surprise and Serendipity in Reminiscing
John Helmes, Kenton O'Hara, Nicolas Villar, Alex S. Taylor |
INTERACT (2) | 1 |
| 2011 | Rudiments 1, 2 & 3: design speculations on autonomyabstractThis work describes the design process and installation of three speculative, rudimentary machines, or rudiments. Through careful iterations in their design, the rudiments are intended to provoke curiosity and discussion around the possibility of autonomy in interactive systems. The design of the rudiments is described in detail, alongside the design decisions that were made to suggest a machine autonomy and to provoke discussion. Some preliminary reflections from installing the rudiments in two separate households are also reported. Widely divergent opinions of the rudiments from the two households are used to discuss a number of themes for thinking about autonomy and interactive systems design. Overall, the presented work adopts a perspective strongly oriented towards guiding future research, but, importantly, aims to do so by opening up and exposing the design possibilities rather than constraining them. John Helmes, Alex S. Taylor, Kristina Höök, Peter Schmitt, Nicolas Villar |
TEI | 1 |
| 2010 | Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTableabstractWe present a field study of TellTable, a new storytelling system designed to support creativity and collaboration amongst children. The application was deployed on a multi-touch interactive table in the library of a primary school, where children could use it to create characters and scenery based on elements of the physical world (captured through photography) as well as through drawing. These could then be used to record a story which could be played back. TellTable allowed children to collaborate in devising stories that mixed the physical and the digital in creative ways and that could include themselves as characters. Additionally, the field deployment illustrated how children took inspiration from one another's stories, how they planned elements of their own tales before using the technology, and how the fact that stories could be accessed in the library led some to become well-known and popular within the school community. The real story here, we argue, needs to take into account all that happens within the wider context of use of this system. Siân E. Lindley, John Helmes, Abigail Sellen |
CSCW | 3 |
| 2009 | The other brother: re-experiencing spontaneous moments from domestic lifeabstractIn this paper, we describe "The Other Brother", a semi-autonomous device that captures images and video of spontaneous moments in the course of everyday life. It was our goal to design a situated, tangible object for life-time capturing purposes. In addition to describing the object and our deployment findings, this paper also discusses the design process and the goals we were aiming to achieve through the design. This was an iterative process from initial sketches, concepts and physical explorations towards a final design and several prototypes. The final prototype acts as an agent that behaves to some extent autonomously, capturing spontaneous moments that enable people to re-experience these moments in a playful way. Testing The Other Brother in a domestic environment, we describe several findings of the impact of the object in the home, reflect on several design and interaction issues, and discuss future directions for continuation of this research. John Helmes, Caroline Hummels, Abigail Sellen |
TEI | 1 |
| 2009 | Mouse 2.0: multi-touch meets the mouseabstractIn this paper we present novel input devices that combine the standard capabilities of a computer mouse with multi-touch sensing. Our goal is to enrich traditional pointer-based desktop interactions with touch and gestures. To chart the design space, we present five different multi-touch mouse implementations. Each explores a different touch sensing strategy, which leads to differing form-factors and hence interactive possibilities. In addition to the detailed description of hardware and software implementations of our prototypes, we discuss the relative strengths, limitations and affordances of these novel input devices as informed by the results of a preliminary user study. Nicolas Villar, Shahram Izadi, Dan Rosenfeld, Hrvoje Benko, John Helmes, Jonathan Westhues, Steve Hodges 0001, Eyal Ofek, Alex Butler, Billy Chen |
UIST | 5 |