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Shan Zhang 0006

dblp:14/6026-6 · DBLP profile ↗
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3ranked-venue papers
2as first author
2since 2021 · last 2023
0000-0003-1030-537XORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 62% Human-robot interaction · 19% Ubiquitous computing and smart environments · 19%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
head-mounted display
0.612022
Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions · CHI 2022
Ubiquitous computing and smart environments › interruption management
notification presentation
0.212022
Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions · CHI 2022
Human-robot interaction › cognitive human-robot interaction
situational awareness
0.212022
Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions · CHI 2022

Methods — techniques the papers use, named apart from their topics

user study · 0.6
YearPublicationVenuePosition
2023 AdaptReview: Towards Effective Video Review Using Text Summaries and Concept Maps
Shan Zhang 0006, Yang Chen 0054, Nuwan Janaka, Chloe Dolma Si Ying Haigh, Shengdong Zhao 0001, Wei Tsang Ooi
INTERACT (2)1
2022 Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions
abstract
Optical see-through Head-Mounted Displays (OST HMDs, OHMDs) are known to facilitate situational awareness while accessing secondary information. However, information displayed on OHMDs can cause attention shifts, which distract users from natural social interactions. We hypothesize that information displayed in paracentral and near-peripheral vision can be better perceived while the user is maintaining eye contact during face-to-face conversations. Leveraging this idea, we designed a circular progress bar to provide progress updates in paracentral and near-peripheral vision. We compared it with textual and linear progress bars under two conversation settings: a simulated one with a digital conversation partner and a realistic one with a real partner. Results show that a circular progress bar can effectively reduce notification distractions without losing eye contact and is more preferred by users. Our findings highlight the potential of utilizing the paracentral and near-peripheral vision for secondary information presentation on OHMDs.
Nuwan Janaka, Chloe Dolma Si Ying Haigh, Hyeongcheol Kim 0001, Shan Zhang 0006, Shengdong Zhao 0001
CHI4
2019 ScaffoMapping: Assisting Concept Mapping for Video Learners
Shan Zhang 0006, Xiaojun Meng, Can Liu 0003, Shengdong Zhao 0001, Vibhor Sehgal, Morten Fjeld
INTERACT (2)1