VLDB 2026 Research / reviewers in the wild / expert
Kenneth B. Shores
dblp:141/3944
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 50% Games and playful interaction · 50% | |
| Databases, data mining, and information retrieval
1 paper |
Data mining · 100% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › digital gaming
online games |
0.2 | 1 | 2014 | The identification of deviance and its impact on retention in a multiplayer game · CSCW 2014 |
Data mining › pattern mining
behavioral pattern mining |
0.1 | 1 | 2014 | The identification of deviance and its impact on retention in a multiplayer game · CSCW 2014 |
Methods — techniques the papers use, named apart from their topics
toxicity index metric · 0.4predictive modeling · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | The identification of deviance and its impact on retention in a multiplayer gameabstractDeviant behavior in online social systems is a difficult problem to address. Consequences of deviance include driving off users and tarnishing the system's public image. We present an examination of these concepts in a popular online game, League of Legends. Using a large collection of game records and player-given feedback, we develop a metric, toxicity index, to identify deviant players. We then look at the effects of interacting with deviant players, including effects on retention. We find that toxic players have several significant predictive patterns, such as playing in more competitive game modes and playing with friends. We also show that toxic players drive away new players, but that experienced players are more resilient to deviant behavior. Based on our findings, we suggest methods to better identify and counteract the negative effects of deviance. Kenneth B. Shores, Yilin He, Kristina L. Swanenburg, Robert E. Kraut, John Riedl |
CSCW | 1 |