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Rose Marie Philip

dblp:142/3399 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Information retrieval · 50% Web and social media mining · 50%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval › interactive information retrieval
browsing
0.212014
The last click: why users give up information network navigation · WSDM 2014
Web and social media mining
user behavior analysis
0.212014
The last click: why users give up information network navigation · WSDM 2014
Usability and user experience research › search behavior
browsing behavior
0.112014
The last click: why users give up information network navigation · WSDM 2014

Methods — techniques the papers use, named apart from their topics

statistical modeling · 0.4
YearPublicationVenuePosition
2014 The last click: why users give up information network navigation
abstract
An important part of finding information online involves clicking from page to page until an information need is fully satisfied. This is a complex task that can easily be frustrating and force users to give up prematurely. An empirical analysis of what makes users abandon click-based navigation tasks is hard, since most passively collected browsing logs do not specify the exact target page that a user was trying to reach. We propose to overcome this problem by using data collected via Wikispeedia, a Wikipedia-based human-computation game, in which users are asked to navigate from a start page to an explicitly given target page (both Wikipedia articles) by only tracing hyperlinks between Wikipedia articles. Our contributions are two-fold. First, by analyzing the differences between successful and abandoned navigation paths, we aim to understand what types of behavior are indicative of users giving up their navigation task. We also investigate how users make use of back clicks during their navigation. We find that users prefer backtracking to high-degree nodes that serve as landmarks and hubs for exploring the network of pages. Second, based on our analysis, we build statistical models for predicting whether a user will finish or abandon a navigation task, and if the next action will be a back click. Being able to predict these events is important as it can potentially help us design more human-friendly browsing interfaces and retain users who would otherwise have given up navigating a website.
Aju Thalappillil Scaria, Rose Marie Philip, Robert West 0001, Jure Leskovec
WSDM2