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Toni Kotnik

dblp:143/2886 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
0000-0001-7640-0009ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 50% Design research and methods · 50%
Computer graphics and multimedia
1 paper
Computational fabrication · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
digital fabrication
0.512021
Exploring a Feedback-Oriented Design Process Through Curved Folding · CHI 2021
Computational fabrication
computational design
0.112021
Exploring a Feedback-Oriented Design Process Through Curved Folding · CHI 2021

Methods — techniques the papers use, named apart from their topics

digital simulation · 1.03d scanning · 1.0
YearPublicationVenuePosition
2024 Leveraging Generative Design for Industrial Layout Planning: SWOT Analysis Insights from a Practical Case of Papermill Layout Design
Kane Borg, Vijayalaxmi Sahadevan, Toni Kotnik
Adv. Eng. Informatics4
2021 Exploring a Feedback-Oriented Design Process Through Curved Folding
abstract
The advancement of computational design and fabrication technologies has allowed combining physical and digital processes in architecture. Existing methods for physical-digital integration offer limited support for explorations with folded non-linear surfaces. This paper introduces a feedback-oriented design approach linking physical models with digital tools to enhance ideation processes in architecture. We employ paper as a medium for translating simple mock-up ideas to more elaborate digital design models. We explain the physical exploration, 3D scanning, digital simulation, and fabrication processes. Then, we discuss the results, observations, and limitations of this design approach.
Emrecan Gulay, Toni Kotnik, Andrés Lucero
CHI2