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John J. Socha

dblp:143/9594 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2016
0000-0002-4465-1097ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 78% Virtual and augmented reality · 22%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › interactive visualization
mixed reality visualization
0.212016
Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data · VR 2016
Visualization and visual analytics
scientific visualization
0.212016
Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data · VR 2016
Visualization and visual analytics › volume visualization
isosurface visualization
0.212014
Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets · IEEE Trans. Vis. Comput. Graph. 2014
Visualization and visual analytics
volume visualization
0.212014
Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets · IEEE Trans. Vis. Comput. Graph. 2014
Virtual and augmented reality › immersive display
CAVE
0.112014
Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets · IEEE Trans. Vis. Comput. Graph. 2014

Methods — techniques the papers use, named apart from their topics

user study · 0.5controlled experiment · 0.2
YearPublicationVenuePosition
2016 Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data
abstract
We report the findings of a study designed to evaluate the effect of stereopsis and field of regard (FOR) in two different mixed reality (MR) simulation platforms: a head-mounted display (HMD) and a CAVE. We compared the performance of participants on two levels of stereopsis (mono and stereo) and two levels of FOR (90 degrees and 270 degrees) using a variety of scientific visualization tasks. Among the findings, we observed that not all the effects were consistent between the platforms. Stereo alone or in combination with higher FOR improved completion time on both platforms. However, adding stereo solely reduced the accuracy of the participants on the CAVE and improved on the HMD. Our findings extend prior knowledge on the contribution of visual fidelity components and suggests potential limits on MR simulation between platforms.
Wallace Lages, Bireswar Laha, Wesley Miller, Johannes Novotny, David H. Laidlaw, John J. Socha, Doug A. Bowman
VR6
2014 Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets
abstract
Volume visualization is an important technique for analyzing datasets from a variety of different scientific domains. Volume data analysis is inherently difficult because volumes are three-dimensional, dense, and unfamiliar, requiring scientists to precisely control the viewpoint and to make precise spatial judgments. Researchers have proposed that more immersive (higher fidelity) VR systems might improve task performance with volume datasets, and significant results tied to different components of display fidelity have been reported. However, more information is needed to generalize these results to different task types, domains, and rendering styles. We visualized isosurfaces extracted from synchrotron microscopic computed tomography (SR-μCT) scans of beetles, in a CAVE-like display. We ran a controlled experiment evaluating the effects of three components of system fidelity (field of regard, stereoscopy, and head tracking) on a variety of abstract task categories that are applicable to various scientific domains, and also compared our results with those from our prior experiment using 3D texture-based rendering. We report many significant findings. For example, for search and spatial judgment tasks with isosurface visualization, a stereoscopic display provides better performance, but for tasks with 3D texture-based rendering, displays with higher field of regard were more effective, independent of the levels of the other display components. We also found that systems with high field of regard and head tracking improve performance in spatial judgment tasks. Our results extend existing knowledge and produce new guidelines for designing VR systems to improve the effectiveness of volume data analysis.
Bireswar Laha, Doug A. Bowman, John J. Socha
IEEE Trans. Vis. Comput. Graph.3