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Paul Issartel

dblp:144/4874 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Interaction techniques and input · 64% Haptics and multimodal interaction · 26% Personal fabrication and tangible interfaces · 6%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › spatial interaction › 3d interaction
3d manipulation
0.312017
Mouse, Tactile, and Tangible Input for 3D Manipulation · CHI 2017
Interaction techniques and input
input modality comparison
0.312017
Mouse, Tactile, and Tangible Input for 3D Manipulation · CHI 2017
Haptics and multimodal interaction › haptic feedback
tactile feedback
0.212014
HAIR: HAptic feedback with a mobile AIR jet · ICRA 2014
Visualization and visual analytics
flow visualization
0.112017
Hybrid Tactile/Tangible Interaction for 3D Data Exploration · IEEE Trans. Vis. Comput. Graph. 2017
Visualization and visual analytics
scientific visualization
0.112017
Hybrid Tactile/Tangible Interaction for 3D Data Exploration · IEEE Trans. Vis. Comput. Graph. 2017
Personal fabrication and tangible interfaces
tangible interaction
0.112017
Mouse, Tactile, and Tangible Input for 3D Manipulation · CHI 2017
Interaction techniques and input
touch interaction
0.112017
Mouse, Tactile, and Tangible Input for 3D Manipulation · CHI 2017
Immersive interaction
mixed reality
0.112015
Perceiving mass in mixed reality through pseudo-haptic rendering of Newton's third law · VR 2015
Interaction techniques and input
touchless interaction
0.112014
HAIR: HAptic feedback with a mobile AIR jet · ICRA 2014

Methods — techniques the papers use, named apart from their topics

qualitative evaluation · 0.6interview study · 0.6field study · 0.6user study · 0.3docking task · 0.3computer vision tracking · 0.2air jet actuation · 0.2
YearPublicationVenuePosition
2017 Mouse, Tactile, and Tangible Input for 3D Manipulation
abstract
We evaluate the performance and usability of mouse-based, touch-based, and tangible interaction for manipulating objects in a 3D virtual environment. This comparison is a step toward a better understanding of the limitations and benefits of these existing interaction techniques, with the ultimate goal of facilitating an easy transition between the different 3D data exploration environments. For this purpose we analyze participants' performance in 3D manipulation using a docking task. We measured completion times, docking accuracy, as well as subjective criteria such as fatigue, workload, and preference. Our results show that the three input modalities provide similar levels of precision but require different completion times. We also discuss our qualitative observations as well as people's preferences and put our findings into context of the application domain of 3D data analysis environments.
Lonni Besançon, Paul Issartel, Mehdi Ammi, Tobias Isenberg 0001
CHI2
2017 Hybrid Tactile/Tangible Interaction for 3D Data Exploration
abstract
We present the design and evaluation of an interface that combines tactile and tangible paradigms for 3D visualization. While studies have demonstrated that both tactile and tangible input can be efficient for a subset of 3D manipulation tasks, we reflect here on the possibility to combine the two complementary input types. Based on a field study and follow-up interviews, we present a conceptual framework of the use of these different interaction modalities for visualization both separately and combined-focusing on free exploration as well as precise control. We present a prototypical application of a subset of these combined mappings for fluid dynamics data visualization using a portable, position-aware device which offers both tactile input and tangible sensing. We evaluate our approach with domain experts and report on their qualitative feedback.
Lonni Besançon, Paul Issartel, Mehdi Ammi, Tobias Isenberg 0001
IEEE Trans. Vis. Comput. Graph.2
2015 Perceiving mass in mixed reality through pseudo-haptic rendering of Newton's third law
abstract
In mixed reality, real objects can be used to interact with virtual objects. However, unlike in the real world, real objects do not encounter any opposite reaction force when pushing against virtual objects. The lack of reaction force during manipulation prevents users from perceiving the mass of virtual objects. Although this could be addressed by equipping real objects with force-feedback devices, such a solution remains complex and impractical. In this work, we present a technique to produce an illusion of mass without any active force-feedback mechanism. This is achieved by simulating the effects of this reaction force in a purely visual way. A first study demonstrates that our technique indeed allows users to differentiate light virtual objects from heavy virtual objects. In addition, it shows that the illusion is immediately effective, with no prior training. In a second study, we measure the lowest mass difference (JND) that can be perceived with this technique. The effectiveness and ease of implementation of our solution provides an opportunity to enhance mixed reality interaction at no additional cost.
Paul Issartel, Florimond Guéniat, Sabine Coquillart, Mehdi Ammi
VR1
2014 HAIR: HAptic feedback with a mobile AIR jet
abstract
Haptic devices are dedicated to render virtual tactile stimulation. A limitation of these devices is the intrusiveness of their mechanical structures, i.e. the user need to hold or wear the device to interact with the environment. Here, we propose a concept of new tactile device named HAIR. The device is composed of a computer vision system, a mechatronic device and air jets that stimulate the skin. We designed a first prototype and conducted a preliminary experiment to validate our concept. The interface enables a tactile interaction without using physical contact with material devices, providing better freedom of movement and enhancing the interaction transparency.
Mohamed Yacine Tsalamlal, Paul Issartel, Nizar Ouarti, Mehdi Ammi
ICRA2
2014 A portable interface for tangible exploration of volumetric data
abstract
Exploration of volumetric data is an essential task in many scientific fields. However, the use of standard devices, such as the 2D mouse, leads to suboptimal interaction mappings. Several VR systems provide better interaction capabilities, but they remain dedicated and expensive solutions. In this work, we propose an interface that combines tangible tools and a handheld device. This configuration allows natural and full 6 DOF interaction in a convenient, fully portable and affordable system. This paper presents our design choices for this interface and associated tangible exploration techniques.
Paul Issartel, Florimond Guéniat, Mehdi Ammi
VRST1