Demo Data from VLDB 2026 / reviewers in the wild / expert
Sarah Sykes
dblp:144/5571
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0002-7584-7236ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 64% Haptics and multimodal interaction · 25% Accessibility and assistive technology · 7% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
gesture input |
0.8 | 1 | 2024 | Designing Haptic Feedback for Sequential Gestural Inputs · CHI 2024 |
Haptics and multimodal interaction › haptic feedback
haptic feedback design |
0.8 | 1 | 2024 | Designing Haptic Feedback for Sequential Gestural Inputs · CHI 2024 |
Interaction techniques and input › gesture input
mid-air gestures |
0.8 | 1 | 2024 | Designing Haptic Feedback for Sequential Gestural Inputs · CHI 2024 |
Accessibility and assistive technology
older adults |
0.2 | 1 | 2024 | Designing Haptic Feedback for Sequential Gestural Inputs · CHI 2024 |
Methods — techniques the papers use, named apart from their topics
user study · 0.8shape primitive inference · 0.4grip recognition · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Designing Haptic Feedback for Sequential Gestural InputsabstractThis work seeks to design and evaluate haptic feedback for sequential gestural inputs, where mid-air hand gestures are used to express system commands. Nine haptic patterns are first designed leveraging metaphors. To pursue efficient interaction, we examine the trade-off between pattern duration and recognition accuracy and find that durations as short as 0.3s-0.5s achieve roughly 80%-90% accuracy. We then examine the haptic design for sequential inputs, where we vary when the feedback for each gesture is provided, along with pattern duration, gesture sequence length, and age. Results show that providing haptic patterns right after detected hand gestures leads to significantly more efficient interaction compared with concatenating all haptic patterns after the gesture sequence. Moreover, the number of gestures had little impact on performance, but age is a significant predictor. Our results suggest that immediate feedback with 0.3s and 0.5s pattern duration would be recommended for younger and older users respectively. Shan Xu 0004, Sarah Sykes, Parastoo Abtahi, Tovi Grossman, Daylon Walden, Michael Glueck, Carine Rognon |
CHI | 2 |
| 2020 | Gripmarks: Using Hand Grips to Transform In-Hand Objects into Mixed Reality InputabstractWe introduce Gripmarks, a system that enables users to opportunistically use objects they are already holding as input surfaces for mixed reality head-mounted displays (HMD). Leveraging handheld objects reduces the need for users to free up their hands or acquire a controller to interact with their HMD. Gripmarks associate a particular hand grip with the shape primitive of the physical object without the need of object recognition or instrumenting the object. From the grip pose and shape primitive we can infer the surface of the object. With an activation gesture, we can enable the object for use as input to the HMD. With five gripmarks we demonstrate a recognition rate of 94.2%; we show that our grip detection benefits from the physical constraints of holding an object. We explore two categories of input objects 1) tangible surfaces and 2) tangible tools and present two representative applications. We discuss the design and technical challenges for expanding the concept. Sarah Sykes, Sidney S. Fels, Kenrick Kin |
CHI | 2 |