Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Laura Marusich

dblp:146/6392 · also Laura R. Marusich · DBLP profile ↗
← Back
6ranked-venue papers
1as first author
3since 2021 · last 2024
0000-0002-3524-6110ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Security and privacy · 2Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Human-AI interaction · 73% Collaborative and social computing · 14% Usability and user experience research · 9%
Artificial intelligence
2 papers
Trustworthy machine learning · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning › uncertainty estimation
uncertainty calibration
0.812024
Using AI Uncertainty Quantification to Improve Human Decision-Making · ICML 2024
Machine learning › Trustworthy machine learning
uncertainty estimation
0.812024
Using AI Uncertainty Quantification to Improve Human Decision-Making · ICML 2024
Human-AI interaction
AI-assisted decision-making
0.812024
Using AI Uncertainty Quantification to Improve Human Decision-Making · ICML 2024
Human-AI interaction
explainable AI
0.512021
Does Explainable Artificial Intelligence Improve Human Decision-Making? · AAAI 2021
Human-AI interaction
human decision-making
0.512021
Does Explainable Artificial Intelligence Improve Human Decision-Making? · AAAI 2021
Usability and user experience research › experimental design
behavioral experiments
0.212024
Using AI Uncertainty Quantification to Improve Human Decision-Making · ICML 2024
Machine learning › Trustworthy machine learning
interpretability
0.112021
Does Explainable Artificial Intelligence Improve Human Decision-Making? · AAAI 2021
User interface design and tools
information presentation
0.112018
A study of dynamic information display and decision-making in abstract trust games · Int. J. Hum. Comput. Stud. 2018

Methods — techniques the papers use, named apart from their topics

scoring rules · 1.5calibration · 1.5trust game · 0.3decision-making study · 0.3
YearPublicationVenuePosition
2024 Using AI Uncertainty Quantification to Improve Human Decision-Making
abstract
AI Uncertainty Quantification (UQ) has the potential to improve human decision-making beyond AI predictions alone by providing additional probabilistic information to users. The majority of past research on AI and human decision-making has concentrated on model explainability and interpretability, with little focus on understanding the potential impact of UQ on human decision-making. We evaluated the impact on human decision-making for instance-level UQ, calibrated using a strict scoring rule, in two online behavioral experiments. In the first experiment, our results showed that UQ was beneficial for decision-making performance compared to only AI predictions. In the second experiment, we found UQ had generalizable benefits for decision-making across a variety of representations for probabilistic information. These results indicate that implementing high quality, instance-level UQ for AI may improve decision-making with real systems compared to AI predictions alone.
Laura Marusich, Jonathan Z. Bakdash, Yan Zhou 0001, Murat Kantarcioglu
ICML1
2022 Dynamic X-Ray Vision in Mixed Reality
abstract
X-ray vision, a technique that allows users to see through walls and other obstacles, is a popular technique for Augmented Reality (AR) and Mixed Reality (MR). In this paper, we demonstrate a dynamic X-ray vision window that is rendered in real-time based on the user’s current position and changes with movement in the physical environment. Moreover, the location and transparency of the window are also dynamically rendered based on the user’s eye gaze. We build this X-ray vision window for a current state-of-the-art MR Head-Mounted Device (HMD) – HoloLens 2 [5] by integrating several different features: scene understanding, eye tracking, and clipping primitive.
Hung-Jui Guo, Jonathan Z. Bakdash, Laura Marusich, B. Prabhakaran 0001
VRST3
2021 Does Explainable Artificial Intelligence Improve Human Decision-Making?
abstract
Explainable AI provides insights to users into the why for model predictions, offering potential for users to better understand and trust a model, and to recognize and correct AI predictions that are incorrect. Prior research on human and explainable AI interactions has focused on measures such as interpretability, trust, and usability of the explanation. There are mixed findings whether explainable AI can improve actual human decision-making and the ability to identify the problems with the underlying model. Using real datasets, we compare objective human decision accuracy without AI (control), with an AI prediction (no explanation), and AI prediction with explanation. We find providing any kind of AI prediction tends to improve user decision accuracy, but no conclusive evidence that explainable AI has a meaningful impact. Moreover, we observed the strongest predictor for human decision accuracy was AI accuracy and that users were somewhat able to detect when the AI was correct vs. incorrect, but this was not significantly affected by including an explanation. Our results indicate that, at least in some situations, the why information provided in explainable AI may not enhance user decision-making, and further research may be needed to understand how to integrate explainable AI into real systems.
Yasmeen Alufaisan, Laura Marusich, Jonathan Z. Bakdash, Yan Zhou 0001, Murat Kantarcioglu
AAAI2
2018 Attacklets: Modeling High Dimensionality in Real World Cyberattacks
abstract
We introduce attacklets, a novel approach to model the high dimensional interactions in cyberattacks. Attacklets are implemented using a real-world dataset of cyberattacks from the Verizon Data Breach Investigation Report. Whereas the commonly used attack graphs model the action sequences of attackers for specific exploits, attacklets model general attributes and states of each attack separately. Attacklets may inform the number and types of attributes across a wide range of cyberattacks. These structural properties can then be used in machine learning models to classify and predict future cyberattacks.
Cuneyt Gurcan Akcora, Jonathan Z. Bakdash, Yulia R. Gel, Murat Kantarcioglu, Laura Marusich, Bhavani Thuraisingham
ISI5
2018 Sociometrics and observational assessment of teaming and leadership in a cyber security defense competition
Norbou Buchler, Prashanth Rajivan, Laura Marusich, Lewis Lightner, Cleotilde Gonzalez
Comput. Secur.3
2018 A study of dynamic information display and decision-making in abstract trust games
James Schaffer, John O'Donovan, Laura Marusich, Michael S. Yu, Cleotilde Gonzalez, Tobias Höllerer
Int. J. Hum. Comput. Stud.3