VLDB 2026 Research / reviewers in the wild / expert
Laura Marusich
dblp:146/6392 · also Laura R. Marusich
· DBLP profile ↗
6ranked-venue papers
1as first author
3since 2021 · last 2024
0000-0002-3524-6110ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Security and privacy · 2Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Human-AI interaction · 73% Collaborative and social computing · 14% Usability and user experience research · 9% | |
| Artificial intelligence
2 papers |
Trustworthy machine learning · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Trustworthy machine learning › uncertainty estimation
uncertainty calibration |
0.8 | 1 | 2024 | Using AI Uncertainty Quantification to Improve Human Decision-Making · ICML 2024 |
Machine learning › Trustworthy machine learning
uncertainty estimation |
0.8 | 1 | 2024 | Using AI Uncertainty Quantification to Improve Human Decision-Making · ICML 2024 |
Human-AI interaction
AI-assisted decision-making |
0.8 | 1 | 2024 | Using AI Uncertainty Quantification to Improve Human Decision-Making · ICML 2024 |
Human-AI interaction
explainable AI |
0.5 | 1 | 2021 | Does Explainable Artificial Intelligence Improve Human Decision-Making? · AAAI 2021 |
Human-AI interaction
human decision-making |
0.5 | 1 | 2021 | Does Explainable Artificial Intelligence Improve Human Decision-Making? · AAAI 2021 |
Usability and user experience research › experimental design
behavioral experiments |
0.2 | 1 | 2024 | Using AI Uncertainty Quantification to Improve Human Decision-Making · ICML 2024 |
Machine learning › Trustworthy machine learning
interpretability |
0.1 | 1 | 2021 | Does Explainable Artificial Intelligence Improve Human Decision-Making? · AAAI 2021 |
User interface design and tools
information presentation |
0.1 | 1 | 2018 | A study of dynamic information display and decision-making in abstract trust games · Int. J. Hum. Comput. Stud. 2018 |
Methods — techniques the papers use, named apart from their topics
scoring rules · 1.5calibration · 1.5trust game · 0.3decision-making study · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Using AI Uncertainty Quantification to Improve Human Decision-MakingabstractAI Uncertainty Quantification (UQ) has the potential to improve human decision-making beyond AI predictions alone by providing additional probabilistic information to users. The majority of past research on AI and human decision-making has concentrated on model explainability and interpretability, with little focus on understanding the potential impact of UQ on human decision-making. We evaluated the impact on human decision-making for instance-level UQ, calibrated using a strict scoring rule, in two online behavioral experiments. In the first experiment, our results showed that UQ was beneficial for decision-making performance compared to only AI predictions. In the second experiment, we found UQ had generalizable benefits for decision-making across a variety of representations for probabilistic information. These results indicate that implementing high quality, instance-level UQ for AI may improve decision-making with real systems compared to AI predictions alone. Laura Marusich, Jonathan Z. Bakdash, Yan Zhou 0001, Murat Kantarcioglu |
ICML | 1 |
| 2022 | Dynamic X-Ray Vision in Mixed RealityabstractX-ray vision, a technique that allows users to see through walls and other obstacles, is a popular technique for Augmented Reality (AR) and Mixed Reality (MR). In this paper, we demonstrate a dynamic X-ray vision window that is rendered in real-time based on the user’s current position and changes with movement in the physical environment. Moreover, the location and transparency of the window are also dynamically rendered based on the user’s eye gaze. We build this X-ray vision window for a current state-of-the-art MR Head-Mounted Device (HMD) – HoloLens 2 [5] by integrating several different features: scene understanding, eye tracking, and clipping primitive. Hung-Jui Guo, Jonathan Z. Bakdash, Laura Marusich, B. Prabhakaran 0001 |
VRST | 3 |
| 2021 | Does Explainable Artificial Intelligence Improve Human Decision-Making?abstractExplainable AI provides insights to users into the why for model predictions, offering potential for users to better understand and trust a model, and to recognize and correct AI predictions that are incorrect. Prior research on human and explainable AI interactions has focused on measures such as interpretability, trust, and usability of the explanation. There are mixed findings whether explainable AI can improve actual human decision-making and the ability to identify the problems with the underlying model. Using real datasets, we compare objective human decision accuracy without AI (control), with an AI prediction (no explanation), and AI prediction with explanation. We find providing any kind of AI prediction tends to improve user decision accuracy, but no conclusive evidence that explainable AI has a meaningful impact. Moreover, we observed the strongest predictor for human decision accuracy was AI accuracy and that users were somewhat able to detect when the AI was correct vs. incorrect, but this was not significantly affected by including an explanation. Our results indicate that, at least in some situations, the why information provided in explainable AI may not enhance user decision-making, and further research may be needed to understand how to integrate explainable AI into real systems. Yasmeen Alufaisan, Laura Marusich, Jonathan Z. Bakdash, Yan Zhou 0001, Murat Kantarcioglu |
AAAI | 2 |
| 2018 | Attacklets: Modeling High Dimensionality in Real World CyberattacksabstractWe introduce attacklets, a novel approach to model the high dimensional interactions in cyberattacks. Attacklets are implemented using a real-world dataset of cyberattacks from the Verizon Data Breach Investigation Report. Whereas the commonly used attack graphs model the action sequences of attackers for specific exploits, attacklets model general attributes and states of each attack separately. Attacklets may inform the number and types of attributes across a wide range of cyberattacks. These structural properties can then be used in machine learning models to classify and predict future cyberattacks. Cuneyt Gurcan Akcora, Jonathan Z. Bakdash, Yulia R. Gel, Murat Kantarcioglu, Laura Marusich, Bhavani Thuraisingham |
ISI | 5 |
| 2018 | Sociometrics and observational assessment of teaming and leadership in a cyber security defense competition
Norbou Buchler, Prashanth Rajivan, Laura Marusich, Lewis Lightner, Cleotilde Gonzalez |
Comput. Secur. | 3 |
| 2018 | A study of dynamic information display and decision-making in abstract trust games
James Schaffer, John O'Donovan, Laura Marusich, Michael S. Yu, Cleotilde Gonzalez, Tobias Höllerer |
Int. J. Hum. Comput. Stud. | 3 |